Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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04c64dc122
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Better (and faster) water shaders
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2019-10-17 17:11:55 +01:00 |
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Joshua Barretto
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bef4f11536
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Added sprite selection
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2019-09-26 11:43:03 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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46fdc87014
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Animated chunk loading
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2019-09-26 00:15:07 +01:00 |
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Imbris
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e9bedf529d
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Pixel perfection, vox orientation, image rotation
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2019-09-01 15:34:20 -04:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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e2082088c8
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Added sprite pipeline
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2019-08-19 18:01:23 +01:00 |
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Joshua Barretto
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f0e52e6002
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Better reflections and water fog
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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fa6825f13b
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Luc Fauvel
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4a29900914
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Copying terrain pipeline and shaders for fluids
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2019-08-18 10:33:18 +01:00 |
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Imbris
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c09eb77149
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Joshua Barretto
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b34d22565e
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Added point lights
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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92d4b4dfbe
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Smoothed world borders
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2019-07-09 21:42:27 +01:00 |
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Joshua Barretto
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e671d8473c
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Bluer snow, altered rock colour
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2019-06-13 11:59:05 +01:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Joshua Barretto
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c3cd3b9a69
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Compressed vertex data even more
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2019-06-04 00:09:49 +02:00 |
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Joshua Barretto
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e2182b1a68
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Added basic light
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2019-06-03 22:50:47 +01:00 |
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Imbris
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4a8e85ef64
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restore lost changes
Former-commit-id: a94c52677287131e02c88748694dfbcaf90b531a
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2019-05-26 11:24:25 -04:00 |
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Imbris
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b828bffba9
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Make name labels work
Former-commit-id: 633905535d2842b320d347e368a28ac967a8469a
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2019-05-24 02:31:02 -04:00 |
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Imbris
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7fd3854093
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ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
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2019-05-24 02:31:01 -04:00 |
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Joshua Barretto
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3963d4a3ef
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fmt
Former-commit-id: b76defa253e555cd381ab6ccf66c8e7f3e816433
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2019-05-22 19:49:06 +01:00 |
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Joshua Barretto
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1684013138
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Improved GPU memory usage by ~5x by compressing vertex data
Former-commit-id: b657ae88e44c6ecbede8073ffe17991ba3a99886
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2019-05-22 19:32:33 +01:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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Joshua Barretto
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1209f0393d
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Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
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2019-05-15 13:26:14 +01:00 |
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Joshua Barretto
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54cc9e137a
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fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
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2019-05-09 18:58:16 +01:00 |
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Joshua Barretto
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e5db851f30
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Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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c48a82e78d
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Adjusted sun and added F16 render target
Former-commit-id: 5585e0038846ef34378933eeb9051714ffe2c100
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2019-05-09 18:57:47 +01:00 |
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robojumper
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821ab80c5b
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Add post-process pipeline
Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
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2019-05-06 10:22:47 +02:00 |
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Forest Anderson
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993388e56a
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Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
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2019-04-29 20:37:19 +00:00 |
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Imbris
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7707636c4e
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rearrange ui graphic code
Former-commit-id: d0ea7feee59a1daf4ad93e9b9224750deb75ee45
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2019-04-19 15:06:58 -04:00 |
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Pfauenauge90
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6ebff7ce2c
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Merged with UI-Input
Former-commit-id: f18e92dcac87c3b2806065078c70527ffd805876
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2019-04-04 16:45:57 +02:00 |
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Imbris
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b0009f9e14
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apply scizzor from conrod, replace [T; 4] with vek::Aabr<T> for ui rects
Former-commit-id: 4eaa8832ddda40882cc45c3a08c5de2fa5e68682
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2019-03-20 01:26:24 -04:00 |
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Imbris
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16ed207437
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add main menu and more hud elements
Former-commit-id: 29557c100e2b82597ced04df09f41c4f132ffc5e
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2019-03-20 01:24:25 -04:00 |
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Imberflur
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1962320f7e
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add ui text rendering
Former-commit-id: 5b9b809c660a2fdd178688bdaa63d16128debe08
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2019-03-20 01:24:21 -04:00 |
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Imberflur
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3f052cae1c
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setup ui image rendering, started creating test ui with iteraction
Former-commit-id: 73235ad6b25ab160e9cde3ad2513d4dd32660161
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2019-03-20 01:24:20 -04:00 |
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Joshua Barretto
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2fffe21bc7
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Added client localhost connection
Former-commit-id: d4dec70ef3ecad8f40196b87b0f5c8b55c51c44a
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2019-03-04 19:58:58 +00:00 |
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Imberflur
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6f5f80f749
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add player movement with basic physics ecs system
Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
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2019-03-01 22:48:30 -05:00 |
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Joshua Barretto
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c16a257ae3
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Added server-cli, UI tests
Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
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2019-01-30 12:11:34 +00:00 |
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Joshua Barretto
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bd561dd1aa
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Added terrain pipeline
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2019-01-14 23:13:58 +00:00 |
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Joshua Barretto
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c5a506dad2
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Moved client to session type
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2019-01-14 15:47:57 +00:00 |
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Joshua Barretto
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86e70751e0
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Moved to Skeleton and Animation traits
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2019-01-14 14:18:58 +00:00 |
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Joshua Barretto
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8184bc6fc0
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Added figures, segments, test .vox files, basic animation test
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2019-01-13 20:53:55 +00:00 |
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Joshua Barretto
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b37a6b67f9
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Added time of day, tick time, basic skybox shader and client to voxygen
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2019-01-12 15:57:19 +00:00 |
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Joshua Barretto
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979f47420d
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Added camera panning and cursor trapping
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2019-01-12 13:56:34 +00:00 |
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Joshua Barretto
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45d5a0a396
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Added cursor trapping, more documentation
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2019-01-12 01:14:58 +00:00 |
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Joshua Barretto
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c9d877de7a
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Added session, documented, improved structure
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2019-01-11 23:18:34 +00:00 |
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Joshua Barretto
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d559d633ab
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Added pipeline components
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2019-01-11 20:14:37 +00:00 |
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Joshua Barretto
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d8c87984d5
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Switch back to old gfx backend
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2019-01-11 17:30:13 +00:00 |
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