Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Snowram
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
juliancoffee
ccf7c7a0e4
Balance food to have sane health per second regen
...
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
Justin Shipsey
c744cd4365
Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
...
made it so Cool Blue Lantern is actually blue
See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Justin Shipsey
667e667ac8
Update difficulty_distribution.ron
2021-06-20 19:42:21 +00:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
...
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
...
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b
Tip how to make map with dungeons of same level
2021-06-19 23:32:54 +03:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
...
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
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clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
...
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
Samuel Keiffer
ec5a4c61d9
Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
...
trading.ron rebalance
See merge request veloren/veloren!2471
2021-06-19 01:10:18 +00:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
...
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
...
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
05c375a8b0
Merge branch 'zesterer/meta' into 'master'
...
Optimising for size
See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
f6d64a424f
Added JPEG backgrounds
2021-06-18 12:28:55 +01:00
Joshua Barretto
0265da1074
Added support for JPEG backgrounds
2021-06-18 12:27:39 +01:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
donovanlank
fb157082a8
made it so Cool Blue Lantern is actually blue
2021-06-17 18:40:29 -07:00
juliancoffee
6b335a105e
balance scale to catch steel
2021-06-18 00:13:42 +03:00
juliancoffee
d4bf4bf51b
Remove high tier ignots and big potions from trade
2021-06-18 00:03:51 +03:00
juliancoffee
54b339862a
tweak item_price_calculation coefficients
2021-06-17 23:49:43 +03:00
juliancoffee
f8008afa85
trading.ron rebalance
...
- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
2021-06-17 23:46:52 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
donovanlank
f26de7bbe9
lowered spin.ron base poise damage to 13 from 25
2021-06-15 22:26:45 -07:00
K. Kisa
fbb34b7331
Veloren/veloren/master
2021-06-15 16:36:41 +00:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00