Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
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256846a669
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Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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jiminycrick
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512d881cd2
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Fixed clippy errors and added SFX
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2020-10-14 15:30:58 -07:00 |
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jiminycrick
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95c36cc3fb
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Skill icons with proper rotation
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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1f3bd0e1d2
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Responded to testing feedback
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2020-10-14 12:50:33 -07:00 |
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Sam
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e1634fa83a
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Fixed errors from transitioning some states to keyframes.
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2020-10-14 12:50:33 -07:00 |
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Sam
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21cf1e2168
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Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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Sam
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97f580be2b
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Added keyframes to charged melee.
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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431f99a791
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Reducing the amount of data in character state
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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05623eb8bd
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Addressed comments
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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04175bab09
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Add skillbar stuff for 3rd skills
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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951acfca21
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Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
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2020-10-14 12:50:32 -07:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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a2d74b71c4
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change tick rate
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2020-09-29 19:48:01 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Sam
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f20134d7ea
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Initial implementation for beam attack.
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2020-09-29 19:47:56 -05:00 |
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Sam
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2ff59c9f60
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Addressed comments
|
2020-09-21 17:55:29 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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Sam
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133e79ffd5
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Modified how spin melee functions.
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2020-09-21 17:38:56 -05:00 |
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Sam
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a8e834e754
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Initial implementation of spin attack for sword.
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2020-09-21 17:38:54 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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c99e4c3c18
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Added swing duration to dash melee. Added framework for animation to be added.
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2020-09-21 17:38:51 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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b79235b890
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Dash melee now works as desired.
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2020-09-21 17:38:49 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
|
Sam
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abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
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Sam
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847bddbd89
|
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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0ba5740265
|
Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
|
Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
|
Sam
|
cf573a42bd
|
Initial implementation of combo melee attack.
|
2020-09-21 17:38:41 -05:00 |
|
Sam
|
45fef87f32
|
Addressed comments
|
2020-09-19 14:40:21 -05:00 |
|
Sam
|
717142d5ea
|
Started to implement shockwave system.
|
2020-09-19 14:29:06 -05:00 |
|
Sam
|
68ecfba291
|
Projectile speed is no longer hard-coded.
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2020-09-19 14:29:05 -05:00 |
|
Sam
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66b0fee3c7
|
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
|
2020-09-19 14:29:04 -05:00 |
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jshipsey
|
ecae71c016
|
gliders as items. anim improvements
|
2020-09-17 22:32:09 -04:00 |
|
Ben Wallis
|
712f2e9c97
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
Imbris
|
c2f3e1b47f
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
|
2020-08-06 08:04:03 +00:00 |
|
BottledByte
|
34c87d7a86
|
Add ability IDs and use them in GUI
|
2020-08-05 23:00:43 +02:00 |
|
BottledByte
|
a167ee98ee
|
De-enumerized armor variants
|
2020-08-03 03:41:32 +00:00 |
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