Sam
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662a08defc
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Implemented bow skill tree.
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2021-01-19 08:07:02 -05:00 |
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Sam
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4dfe14c103
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Hammer skill tree complete.
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2021-01-19 08:07:02 -05:00 |
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Sam
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72604e8a4e
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Axe skill tree functional.
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2021-01-19 08:07:01 -05:00 |
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Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Ludvig Böklin
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8f9db19a4a
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Glider mid-air deploy and gliding energy-cost
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2020-12-18 19:16:06 +01:00 |
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Marcel Märtens
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ccb01e1898
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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Snowram
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72d73ecd38
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Initial fish work
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2020-12-08 23:03:38 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Sam
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332a636647
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You can now leap in directions other than forward with repeater ranged again.
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2020-11-26 18:23:15 -06:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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Sam
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5461f002fe
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Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
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2020-11-24 17:56:39 -06:00 |
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jiminycrick
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aad9734055
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
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2020-11-24 17:49:00 -06:00 |
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jiminycrick
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1cf0aff5ef
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More ai work
balance
Lavadrake AI tweaks
feedback tweaks
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2020-11-24 17:48:54 -06:00 |
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jshipsey
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d10dd83e5f
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theropods in world, small tweaks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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f411ff7e04
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bunch of animations and more attacks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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6f72e68ad6
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hoof attack, tweaks
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2020-11-24 17:48:50 -06:00 |
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jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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jiminycrick
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691acd730d
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Smoother leap and recovery leap handling
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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22d8792c4b
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adjustments to chargedmelee, repeater
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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521ffd64ba
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cleanup
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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28eb58ddfa
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anims
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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Snowram
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62f6a5799a
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Initial quadmed feed animation
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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06b39b9072
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species specific improvement
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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b781a1765b
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theropod run
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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