Commit Graph

4922 Commits

Author SHA1 Message Date
Imbris
67d046c846 Merge branch 'termac/hotbar_hotkey_fix' into 'master'
small fix for handling hotbar hotkeys (fixes #687)

Closes #687

See merge request veloren/veloren!1343
2020-08-29 20:32:07 +00:00
termac
76df71ed3d small fix for handling hotbar hotkeys (fixes #687)
Send an 'ChangeHotbarState' event when a hotbar slot is assigned via
hotkey in the inventory.
2020-08-29 18:38:55 +02:00
Monty Marz
92d9a51071 Merge branch 'black-silence/fix-de-translation' into 'master'
fix several DE translations

See merge request veloren/veloren!1341
2020-08-28 19:42:23 +00:00
black silence
2587a38f6f fix several DE translations 2020-08-28 20:37:28 +02:00
Monty Marz
6389df7685 Merge branch 'fix_text_overlap' into 'master'
Fix overlapping text

See merge request veloren/veloren!1340
2020-08-28 15:04:57 +00:00
Monty Marz
7041e490ce fix overlapping text 2020-08-28 16:10:50 +02:00
Joshua Yanovski
e59395bfe0 Merge branch 'sharp/sprite-config' into 'master'
Move sprite data to a config file.

See merge request veloren/veloren!1324
2020-08-28 08:30:50 +00:00
Joshua Yanovski
8be3648a4d Move sprite data to a config file. 2020-08-28 09:23:43 +02:00
Joshua Yanovski
3622c11a8c Merge branch 'sharp/figure-mesh-background' into 'master'
Move figure meshing to a background thread.

See merge request veloren/veloren!1339
2020-08-28 04:14:54 +00:00
Joshua Yanovski
3a96b73b2c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
Marcel
1aec2ac6ef Merge branch 'xMAC94x/fix_non_metrics_compile' into 'master'
fix compiling without metrics

See merge request veloren/veloren!1338
2020-08-27 08:19:52 +00:00
Marcel Märtens
a7b7ae3a2c fix compiling with metrics 2020-08-27 09:35:06 +02:00
Imbris
2dfde32b45 Merge branch 'imbris/small-fixes' into 'master'
Fix a couple things

See merge request veloren/veloren!1328
2020-08-27 01:54:11 +00:00
Imbris
4790373ab3 Add State::read_component_copied 2020-08-26 20:47:41 -04:00
Imbris
dcce5641f7 Fix broken features and avoid panic if the client leaves before character data loads 2020-08-26 20:47:39 -04:00
Marcel
5bedc1aac9 Merge branch 'xMAC94x/reduce_metrics' into 'master'
reduce load on metrics by ALOT!

See merge request veloren/veloren!1337
2020-08-27 00:34:49 +00:00
Marcel Märtens
9170622611 reduce load on metrics by ALOT!
- first remove participant AND channel in same metric. this caused a matrix full of 0 values which bloated alot.
 - then did the cid cache to be lazy loading to no longer generate that much 0 values
 - possible would also be no longer keeping metrics for INIT, HANDSHAKE and PARTICIPANTID
2020-08-27 01:55:13 +02:00
Marcel
9d49158b61 Merge branch 'xMAC94x/examples-cleanup' into 'master'
Switch veloren_network over to use the official example layout.

See merge request veloren/veloren!1336
2020-08-26 22:04:44 +00:00
Forest Anderson
97224d8a07 Merge branch 'scott-c/sound-effects-placeholder' into 'master'
combat sfx

See merge request veloren/veloren!1279
2020-08-26 12:52:11 +00:00
scott-c
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00
Marcel Märtens
8c883c200d Switch veloren_network over to use the official example layout.
adjusted those examples to run again
created a CI TEST to always `check` examples
fixed fmt in examples so that pipeline gets green
2020-08-26 10:07:22 +02:00
Marcel
3a1b4fa516 Merge branch 'xMAC94x/compression' into 'master'
Propper Compression support of network.

See merge request veloren/veloren!1334
2020-08-25 22:21:05 +00:00
Marcel Märtens
144f88f811 Propper Compression support of network.
- Compression is no longer enabled always but can now be enabled per Stream.
   If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
   You need to handle compression yourself for `raw` fn.
 - added a new feature to the network crate to enable or disable the compression
 - switched to `lz-fear` instead of `lz4-compression`
 - use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
Monty Marz
4d77d61dc0 Merge branch 'pfau/nametag_height' into 'master'
Nametag height

See merge request veloren/veloren!1335
2020-08-25 20:43:02 +00:00
Monty Marz
6946de2682 fixed nametag height
fmt

fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
bf7afcf5c9 Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements

See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
Marcel
ae208d9345 Merge branch 'spelling' into 'master'
Corrected some spelling errors

See merge request veloren/veloren!1326
2020-08-25 12:21:25 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Joshua Barretto
24780e4f58 Handled 3d/2d sanity check bug 2020-08-25 12:54:30 +01:00
Joshua Barretto
37b45ba5f4 Addressed review issues 2020-08-25 11:01:17 +01:00
Joshua Barretto
12ea028a3d Improved single-tick projectile wall/entity collision bug 2020-08-25 00:04:04 +01:00
Marcel
6125b17a7a Merge branch 'xMAC94x/lock-removal' into 'master'
xmac94x/switch to more efficient Mutex locks

See merge request veloren/veloren!1330
2020-08-24 21:26:51 +00:00
Joshua Barretto
9b812b0d8b Allowed small animals to block-hop again 2020-08-24 21:53:17 +01:00
Joshua Barretto
e4de32ac25 Fixed quadruped hitboxes 2020-08-24 21:46:08 +01:00
Joshua Barretto
2b9d5ee4a2 Fixed bad hitbox radii and adjusted field colour 2020-08-24 20:52:18 +01:00
Joshua Barretto
6cf223583a Fixed failing audio tests 2020-08-24 20:37:47 +01:00
Joshua Barretto
7e571c10cf Corrected hitbox mistake 2020-08-24 18:29:59 +01:00
Joshua Barretto
80c71871b7 Updated changelog 2020-08-24 18:27:50 +01:00
Joshua Barretto
6a4c5a05d0 Fixed projectile collisions, hitboxes, better aiming 2020-08-24 18:24:44 +01:00
Marcel Märtens
5fe7c05d9c Redefine Close behavior:
- When Participant A was closed by remote side. Then a `disconnect` on `A`
   shall return Ok() (instead of ParticipantDisconected) IF:
   A was already flushed and no data needs to be sended any more.
 so a `disconnect` doesnt differ if the other side initiated the disconnect before or not. it tries to clean things up and returns Ok(()) if both sides agree
2020-08-24 16:22:12 +02:00
Marcel Märtens
91d296cda1 Fixed bug in tcp protocol.rs
- It was possible for a end_receiver to be triggered in the moment while a frame was started by not finished.
   This removed bytes from the stream with them getting lost. this almost ever was followed by a RAW frame as the TCP stream was now invalid.
   The TCP stream was then detected by participant or caused one or multiple failures
 - introduces some simplifications, removed a macro, reuse code
2020-08-24 16:22:06 +02:00
Joshua Barretto
90735f1ef7 Improved world colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
91c8effc80 Less harsh terrain noise 2020-08-24 12:36:27 +01:00
Joshua Barretto
7af1b45d5f Better pet pathfinding 2020-08-24 12:36:27 +01:00
Monty Marz
86728c714f better formatting and adjusted stone spawn rate 2020-08-24 12:36:27 +01:00
Joshua Barretto
6918020ed8 Less bizarre rock and stalagtite colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
c905819adc Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
Joshua Barretto
6e7620dbe1 Prevented terrain scatter spawning in the air 2020-08-24 12:36:27 +01:00
Joshua Barretto
89a6a06a7b Adjusted worldgen colours for new lighting model 2020-08-24 12:36:27 +01:00
Joshua Barretto
79ec8c9e22 Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
Fixed NVidia shiny water shader bug and re-enabled in settings

See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00