Commit Graph

2637 Commits

Author SHA1 Message Date
Ludvig Böklin
6d4bf431a3 WIP fix collision 2021-05-16 16:55:01 +02:00
Ludvig Böklin
12f546a075 Increase the max amount of drag that can be applied in one tick 2021-05-15 14:36:53 +02:00
Ludvig Böklin
aa06972a95 Make knockbacks cancels fly mode; parameterise winged bodies parasite drag over wing state
Assign more reasonable masses to QuadrupedSmall species
2021-05-15 14:23:50 +02:00
James Melkonian
4d4bc132f4 Campfires can set things on fire and water puts it out 2021-05-13 05:34:51 +00:00
Marcel
607f8b289b Merge branch 'alphyr/guess_image_format' into 'master'
Guess image format from file extension

See merge request veloren/veloren!2260
2021-05-12 18:41:22 +00:00
Joshua Yanovski
3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00
Sam
9bbdc26089 Added haniwa sentries to level 3 dungeons. 2021-05-10 18:53:50 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Joshua Yanovski
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments

See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Samuel Keiffer
6c9a2663ba Merge branch 'aws107/roll-to-remove-burning' into 'master'
Implement #1105: Rolling removes burning debuff

Closes #1105

See merge request veloren/veloren!2271
2021-05-10 02:40:08 +00:00
Avi Weinstock
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
juliancoffee
d3be89f5eb Add species to /spawn auto-complete 2021-05-09 20:43:13 +03:00
Benoît du Garreau
2718fdb1ca Only load images as PNG 2021-05-09 19:02:48 +02:00
juliancoffee
3d011098b8 style convention 2021-05-09 19:05:01 +03:00
juliancoffee
2035c041f9 add authors 2021-05-09 13:12:26 +03:00
juliancoffee
359a46d6f2 Fix tests
1) Use more correct way to look for `assets` dir
2) Rename veloren_common::assets to veloren_common_assets in doc-tests
2021-05-09 13:12:26 +03:00
juliancoffee
9af0b6dd12 Search for assets in workspace root 2021-05-09 13:12:26 +03:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel
2ea69a6180 Merge branch 'aweinstock/fix-bow-20210507' into 'master'
Make projectiles function properly if they hit a wall in the same tick as an entity.

See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
Illia Denysenko
1c22a2b3fd /skill_preset command 2021-05-08 15:47:09 +00:00
Avi Weinstock
7ec7540be4 Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
Adam Strauss
a5b7e34bf8 Fix #1105: Move server event so it does not emit constantly during build up 2021-05-07 15:40:11 -07:00
Adam Strauss
3d17fde537 Implement #1105: Rolling removes burning debuff 2021-05-07 15:38:41 -07:00
Snowram
831bfd0be9 Snowram/craft mats 2021-05-07 17:03:45 +00:00
Samuel Keiffer
a2999ce96f Merge branch 'aweinstock/damage-types' into 'master'
Add `DamageKind`, and make piercing damage partially ignore damage resistence.

See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27 Move weapon tactics to functions and take target body into attack radius consideration 2021-05-06 21:17:05 +00:00
Benoît du Garreau
77b086c242 Guess image format from file extension 2021-05-06 17:49:25 +02:00
Marcel
91f76d3b00 Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
instead of manually trying to sync disconnect metrics we now pass a Reason to...

See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35 instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9 Merge branch 'duelsik/wiring-on-death' into 'master'
(Wiring) OnDeath

See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Sam
dc7e45c8bd Rebalancing 2021-05-05 14:43:56 -04:00
Daniel Mizerski
b34704ea3f (Wiring) OnDeath 2021-05-05 19:08:18 +02:00
Marcel Märtens
4cfdbdd069 use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0 limit tokio threads to 1/4 of num_cpus
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
6e3a74b476 rayon::join creates a global threadpool, which is only used in /world
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
fb940ad27a Merge branch 'sam/minotaur' into 'master'
Overhauled Minotaur

See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516 Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)

See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00