Eternalisime
6e18683d98
combat: tweak on shockwave
2022-11-13 22:24:01 +01:00
Eternalisime
7113befe88
removed useless check
2022-11-13 22:21:32 +01:00
Eternalisime
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
flo666
a64236f50f
quadruped_medium shockwave animation WIP
2022-11-13 19:41:18 +01:00
Eternalisime
19fb2e6416
fixed format
2022-11-13 11:45:03 +01:00
Eternalisime
8aa4f782f4
added a space
2022-11-13 11:27:17 +01:00
Eternalisime
ed25a84c72
combat: tweaked roshwalr melee detection and range
2022-11-12 13:51:27 +01:00
Eternalisime
13980861f8
combat: tweaked roshwalr AI
2022-11-11 16:37:58 +01:00
Eternalisime
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
Eternalisime
f1b77e27fe
combat: lowered flee_health on roshwalr
2022-11-10 16:57:29 +01:00
Eternalisime
e1e78a914f
combat: added angle condition on shockwave
2022-11-10 14:24:06 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
LunarEclipse
0e476cd3df
Merge branch 'lunareclipse/update-personal-information' into 'master'
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Updated some of my personal info
See merge request veloren/veloren!3691
2022-11-09 00:33:52 +00:00
LunarEclipse
32abb59132
Updated some of my personal info
2022-11-08 23:06:32 +01:00
Samuel Keiffer
97f3fa56d3
Merge branch 'DaforLynx/event-music' into 'master'
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Event music can use more than one event at a time. Added test for soundtracks.
See merge request veloren/veloren!3686
2022-11-07 22:39:25 +00:00
DaforLynx
b2b14e7ab4
Event music can use more than one event at a time. Added test for soundtracks.
2022-11-07 22:39:25 +00:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
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Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Isse
aa846ddb31
Merge branch 'door-fixes' into 'master'
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Doors now animate opening when entities are near them.
See merge request veloren/veloren!3683
2022-11-05 18:38:53 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
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- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698
Tweaked door opening, many entities push grass
2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Joshua Barretto
836d4e4427
Merge branch 'bats' into 'master'
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bats
See merge request veloren/veloren!3681
2022-11-01 15:01:18 +00:00
flo
da65485228
bats
2022-11-01 15:01:18 +00:00
Avi Weinstock
2242f7245d
Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there).
2022-10-31 14:55:13 -04:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
372ffe45d7
Add command for debugging ways.
2022-10-29 14:32:48 -04:00
Joshua Barretto
1c1ff2189e
Merge branch 'zesterer/fxupscale' into 'master'
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Fixed window scale reset bug
See merge request veloren/veloren!3675
2022-10-29 12:59:06 +00:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00
Marcel
7cb701e469
Merge branch 'holychowders/dont_just_stand_there_when_attacked' into 'master'
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Flee if attacked even if attacker is not close.
See merge request veloren/veloren!3669
2022-10-28 21:31:49 +00:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
Samuel Keiffer
dda62b998d
Merge branch 'sword' into 'master'
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Sword
See merge request veloren/veloren!3662
2022-10-28 01:01:07 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
a44c36432e
Fixed that equipping weapons by using them from hotbar would bypass equipping animation.
2022-10-27 20:07:09 -04:00
Sam
1782408676
Address UX issues of contextual abilities.
2022-10-27 20:07:08 -04:00
Sam
e1f76e0127
Fixed sword AI after contextualized sword abilities.
2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
07d273aa09
Removed unneccessary term in skill point cost calculation
2022-10-27 20:07:07 -04:00
Sam
172c9e0689
Fixed inability to use abilities while in a stance
2022-10-27 20:07:07 -04:00
Sam
273949369f
Fix unit tests
2022-10-27 20:07:06 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
a21ce80daf
Tweaked sword component stats
2022-10-27 20:07:05 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde
Heavy stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00