Commit Graph

541 Commits

Author SHA1 Message Date
IsseW
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
Imbris
e4dfc7729f Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output 2022-07-04 18:18:41 +02:00
IsseW
e7208c9537 make iterations const 2022-07-04 18:18:41 +02:00
Imbris
a5a082cf41 Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same. 2022-07-04 18:18:40 +02:00
Imbris
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
Imbris
b29bad015c Misc notes in cloud-frag.glsl 2022-07-04 18:18:39 +02:00
Imbris
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
IsseW
e2969dc5f9 turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
IsseW
72a0f56788 better rainbows 2022-07-04 18:18:34 +02:00
IsseW
cb969e5b87 Move atan2 to lod.glsl 2022-07-04 18:11:45 +02:00
IsseW
7752696387 pos_to_uv -> wpos_to_uv 2022-07-04 18:11:44 +02:00
Treeco
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
IsseW
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
IsseW
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
IsseW
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
Joshua Barretto
295b89d446 Better bias 2022-07-04 18:07:12 +02:00
Joshua Barretto
bfb4769315 Random depth for rain drops for better occlusion 2022-07-04 18:07:11 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
Joshua Barretto
48117988e1 Better rain threshold 2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
Joshua Barretto
6093e1972a Add directional rain back 2022-07-04 18:07:05 +02:00
IsseW
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
Joshua Barretto
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
547301ff5f rainbows 2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
IsseW
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Imbris
b7096d9f2e Scale shadow grid to multiple texels per grid cell to make it easier to examine 2022-06-05 16:35:12 -04:00
Imbris
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
Christof Petig
f12f79439f fix negative values for RGB and vary dryness and strength according to biome 2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0 vary color, strength based on position, color on biome 2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
Hugo Peixoto
fe11d6d5bc Split sky shader's twilight into dawn and dusk
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.

The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
6ace5adda6 Reduced point light ambiance hack 2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Joshua Barretto
b42ee3fce2 Avoid expense when LoD voxels are disabled 2022-05-11 15:20:19 +01:00