Commit Graph

541 Commits

Author SHA1 Message Date
Joshua Barretto
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
Joshua Barretto
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a Upped default LoD distance 2022-05-10 17:12:12 +01:00
Joshua Barretto
add9e5f9fe Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9 Unbork normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3 Added no terrain pop experimental shader 2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117 Added NoLodVoxels option 2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468 Hacky normals 2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188 Offset for side/top texture 2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac Better reflections 2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e Better pulldown 2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383 Better snow cover 2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff Varying normals 2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724 Use dedicated fragment shader 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045 Addressed review comments 2022-03-03 01:11:18 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
Monty Marz
855733bdcb tiny tweak 2022-03-03 01:11:09 -05:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
Monty Marz
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
c6dc96b795 Settings button to turn off weapon trails. 2022-03-03 01:10:59 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
Imbris
08f67a335f Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
Sam
f30e879cf5 Clippy fixes 2022-02-14 17:23:15 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
Joshua Barretto
e98f9aab63 Slight ambience at night 2022-02-09 22:47:58 +00:00
Joshua Barretto
17d5a9e222 Bare minimum water shaders 2022-02-09 14:41:44 +00:00
Joshua Barretto
0facac68b4 Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
Imbris
18f6077321 Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options

See merge request veloren/veloren!3160
2022-02-01 21:24:50 +00:00
Sam
097d6cf07c Extend green 2022-01-30 18:50:18 -05:00
Sam
0c44a7d1ab More tweaking 2022-01-30 18:37:11 -05:00
Sam
bfa9c1ce3a Fixed lifesteal particles 2022-01-30 18:11:41 -05:00
Imbris
89edd18787 Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
Joshua Barretto
d8c4284a32 Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2

See merge request veloren/veloren!3159
2022-01-28 17:14:07 +00:00
Joshua Barretto
56eff72670 Fixed blue snow 2022-01-27 11:04:05 +00:00
Joshua Barretto
39863e8727 Remove colour banding 2022-01-27 00:29:03 +00:00
InfRandomness
df6a0002e9 Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
Imbris
fc3da4bfce Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter

See merge request veloren/veloren!3113
2022-01-24 02:42:54 +00:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
Imbris
6cfadc4f65 Add sobel filter as experimental shader option 2022-01-23 16:32:26 -05:00
Joshua Barretto
abda8058fe Fixed caustics 2022-01-23 16:32:26 -05:00
Joshua Barretto
a3fcd7f568 Unified and fixed attenuation 2022-01-23 16:32:26 -05:00
Joshua Barretto
b94d560a20 Fixed light extinction 2022-01-23 16:32:26 -05:00
Joshua Barretto
212392a062 Added proper refraction to water surface 2022-01-23 16:32:26 -05:00
Joshua Barretto
470353e08c Fix for translucency blocking clouds 2022-01-23 16:32:26 -05:00
Joshua Barretto
0bcc3fb135 Sprite and figure attenuation 2022-01-23 16:32:26 -05:00
Joshua Barretto
90f3f0fea0 Stopped caustics appearing in bad places 2022-01-23 16:32:26 -05:00
Joshua Barretto
38832fadd3 Improved underwater lighting on low shader settings 2022-01-23 16:32:26 -05:00
Joshua Barretto
bf214f4de4 Use correct ray direction underwater 2022-01-23 16:32:26 -05:00
Joshua Barretto
5cf5693468 Handle underwater sunlight and moonlight 2022-01-23 16:32:26 -05:00
Joshua Barretto
067e98139f Better caustic movement 2022-01-23 16:32:26 -05:00
Joshua Barretto
c6a9565c0f Fixed caustics 2022-01-23 16:32:26 -05:00
Joshua Barretto
a316a780fc Fixed shader compilation error 2022-01-23 16:32:26 -05:00
Joshua Barretto
e6332c1cb5 Significantly improved underwater shaders 2022-01-23 16:32:25 -05:00
Joshua Barretto
bdb0fc9c16 Merge branch 'zesterer/underwater' into 'master'
Underwater shaders

See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
Joshua Barretto
a49c0f0cdf Fixed caustics 2022-01-23 20:06:44 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
Joshua Barretto
fb2b9929a6 Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
Joshua Barretto
824ba2beff Fixed light extinction 2022-01-21 18:21:14 +00:00
Joshua Barretto
9a9c32d311 Added proper refraction to water surface 2022-01-21 17:45:50 +00:00
Joshua Barretto
31b9cd0565 Fix for translucency blocking clouds 2022-01-21 17:29:59 +00:00
Joshua Barretto
d2d4ca33c9 Sprite and figure attenuation 2022-01-21 14:04:24 +00:00
Joshua Barretto
b3bf06b07d Stopped caustics appearing in bad places 2022-01-21 13:43:36 +00:00
Joshua Barretto
3b347a2aa3 Improved underwater lighting on low shader settings 2022-01-21 13:35:40 +00:00
Joshua Barretto
2263bcbf7c Use correct ray direction underwater 2022-01-21 01:24:00 +00:00
Joshua Barretto
261fdf17a2 Handle underwater sunlight and moonlight 2022-01-21 01:18:43 +00:00
Joshua Barretto
51323cde38 Better caustic movement 2022-01-21 01:06:11 +00:00
Joshua Barretto
63f6af0621 Fixed caustics 2022-01-21 01:03:39 +00:00
Joshua Barretto
c17abb93f1 Fixed shader compilation error 2022-01-21 00:50:14 +00:00
Joshua Barretto
5b606f0d50 Significantly improved underwater shaders 2022-01-21 00:42:20 +00:00
Joshua Barretto
c2644d8e71 Fixed interaction between bloom and point glow 2022-01-20 22:30:05 +00:00
Joshua Barretto
5a7cd39625 Added point glow slider 2022-01-20 13:40:11 +00:00
Joshua Barretto
1ccbaac314 Addressed review comments, fixed perf issue 2022-01-19 20:08:13 -05:00
Joshua Barretto
fcd25648fe Fixed point glow with no clouds 2022-01-19 20:08:13 -05:00
Joshua Barretto
fd4c4adae9 Fixed moving procgen LoD shader 2022-01-19 20:08:13 -05:00
Joshua Barretto
7506dc2a41 Added procedural LoD detail shader 2022-01-19 19:59:14 -05:00
Joshua Barretto
391d1f6bf4 Added point glow 2022-01-19 19:59:13 -05:00
Joshua Barretto
2f3b14f2e1 Improved glow lighting 2022-01-18 16:52:35 +00:00
Joshua Barretto
b85aac6e23 Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
Joshua Barretto
cd428d9267 Added support for experimental shaders 2022-01-17 22:20:33 +00:00
Samuel Keiffer
a600d4ca94 Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
Avoid Intel graphics ivec3/uvec3 bug.

See merge request veloren/veloren!3091
2022-01-09 01:14:48 +00:00
Dominik Broński
cc36a14407 Fixes NaN in shader code which produced black sprites visible through blocks 2022-01-09 01:03:05 +00:00
Filip Szczepański
053e28a33a Avoid Intel graphics ivec3/uvec3 bug. 2022-01-09 00:04:35 +01:00
Joshua Barretto
87293fb9df Fixed lantern lighting bug 2021-10-17 09:07:27 +01:00
Joshua Barretto
ef33b2e3ab Better ambiance slider 2021-10-16 15:12:07 +01:00
Joshua Barretto
3322eeb365 Aurora light tint 2021-10-16 14:32:18 +01:00
Joshua Barretto
c4efb5fc68 Better moonlight, added aurora light 2021-10-16 14:31:46 +01:00