Joshua Barretto
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01e1cb34b0
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Fixed minor LoD issues
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2022-05-11 15:00:44 +01:00 |
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Joshua Barretto
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5e1f16fb7a
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Better tree colours
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2022-05-11 00:15:05 +01:00 |
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Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
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Joshua Barretto
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7382aab13a
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Upped default LoD distance
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2022-05-10 17:12:12 +01:00 |
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Joshua Barretto
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add9e5f9fe
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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c199d17deb
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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63c8ea58b9
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Unbork normals
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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2d7aa1aaa3
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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596ae73117
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Added NoLodVoxels option
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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39e8b5d468
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Hacky normals
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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c3f30b2188
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Offset for side/top texture
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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3693a439ac
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Better reflections
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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e4e50cb50e
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Better pulldown
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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a9b2018383
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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2df01385d2
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Voxelise trees
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2022-05-10 12:38:37 +01:00 |
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Joshua Barretto
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1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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cf346d05c1
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Different kinds of tree
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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7cce892cff
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Varying normals
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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ac0e7a7724
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Use dedicated fragment shader
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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30e73735de
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Added SpawnMode to allow for ice and water column spawning of wildlife
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2022-05-08 12:37:29 +01:00 |
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Youssef Fahmy
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aec866e5ec
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Balance tweaks
|
2022-04-23 14:54:01 +00:00 |
|
Sam
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89bf529a5e
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
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Sam
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f5e0cb0045
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Addressed review comments
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2022-03-03 01:11:18 -05:00 |
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Sam
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5a60562eee
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Addressed review comments
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2022-03-03 01:11:16 -05:00 |
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Monty Marz
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855733bdcb
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tiny tweak
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2022-03-03 01:11:09 -05:00 |
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Sam
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0542e46e7d
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Lighting works now hackily
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2022-03-03 01:11:01 -05:00 |
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Monty Marz
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82def16969
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visuals
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2022-03-03 01:11:00 -05:00 |
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Sam
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c6dc96b795
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Settings button to turn off weapon trails.
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2022-03-03 01:10:59 -05:00 |
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Sam
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f4abe4f275
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More tweaks
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2022-03-03 01:10:58 -05:00 |
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Sam
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b558331b32
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
|
Sam
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5018a9f476
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Game now runs, still doesn't work
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2022-03-03 01:10:53 -05:00 |
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Sam
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0794f980fe
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Mostly snaked through another rendering pipeline
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2022-03-03 01:10:47 -05:00 |
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Imbris
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08f67a335f
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Add experimental shader option that lowers glow strength for lights near the camera
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2022-02-26 00:26:42 -05:00 |
|
Sam
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f30e879cf5
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Clippy fixes
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2022-02-14 17:23:15 -05:00 |
|
Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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Sam
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f1801560fa
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Deadwood ai
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2022-02-10 14:58:31 -05:00 |
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Joshua Barretto
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e98f9aab63
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Slight ambience at night
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2022-02-09 22:47:58 +00:00 |
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Joshua Barretto
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17d5a9e222
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Bare minimum water shaders
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2022-02-09 14:41:44 +00:00 |
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Joshua Barretto
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0facac68b4
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Imbris
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18f6077321
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Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
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2022-02-01 21:24:50 +00:00 |
|
Sam
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097d6cf07c
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Extend green
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2022-01-30 18:50:18 -05:00 |
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Sam
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0c44a7d1ab
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More tweaking
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2022-01-30 18:37:11 -05:00 |
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Sam
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bfa9c1ce3a
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Fixed lifesteal particles
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2022-01-30 18:11:41 -05:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Joshua Barretto
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d8c4284a32
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Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2
See merge request veloren/veloren!3159
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2022-01-28 17:14:07 +00:00 |
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Joshua Barretto
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56eff72670
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Fixed blue snow
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2022-01-27 11:04:05 +00:00 |
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Joshua Barretto
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39863e8727
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Remove colour banding
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2022-01-27 00:29:03 +00:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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abda8058fe
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Fixed caustics
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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a3fcd7f568
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Unified and fixed attenuation
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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b94d560a20
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Fixed light extinction
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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212392a062
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Added proper refraction to water surface
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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0bcc3fb135
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Sprite and figure attenuation
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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90f3f0fea0
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Stopped caustics appearing in bad places
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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38832fadd3
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Improved underwater lighting on low shader settings
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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bf214f4de4
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Use correct ray direction underwater
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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5cf5693468
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Handle underwater sunlight and moonlight
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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067e98139f
|
Better caustic movement
|
2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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c6a9565c0f
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Fixed caustics
|
2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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a316a780fc
|
Fixed shader compilation error
|
2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
|
Significantly improved underwater shaders
|
2022-01-23 16:32:25 -05:00 |
|
Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
|
2022-01-23 20:36:47 +00:00 |
|
Joshua Barretto
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a49c0f0cdf
|
Fixed caustics
|
2022-01-23 20:06:44 +00:00 |
|
InfRandomness
|
69c3480fce
|
Move alpha values calculation
|
2022-01-23 17:16:22 +00:00 |
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Joshua Barretto
|
fb2b9929a6
|
Unified and fixed attenuation
|
2022-01-23 16:25:15 +00:00 |
|
Joshua Barretto
|
824ba2beff
|
Fixed light extinction
|
2022-01-21 18:21:14 +00:00 |
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Joshua Barretto
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9a9c32d311
|
Added proper refraction to water surface
|
2022-01-21 17:45:50 +00:00 |
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Joshua Barretto
|
31b9cd0565
|
Fix for translucency blocking clouds
|
2022-01-21 17:29:59 +00:00 |
|
Joshua Barretto
|
d2d4ca33c9
|
Sprite and figure attenuation
|
2022-01-21 14:04:24 +00:00 |
|
Joshua Barretto
|
b3bf06b07d
|
Stopped caustics appearing in bad places
|
2022-01-21 13:43:36 +00:00 |
|
Joshua Barretto
|
3b347a2aa3
|
Improved underwater lighting on low shader settings
|
2022-01-21 13:35:40 +00:00 |
|
Joshua Barretto
|
2263bcbf7c
|
Use correct ray direction underwater
|
2022-01-21 01:24:00 +00:00 |
|
Joshua Barretto
|
261fdf17a2
|
Handle underwater sunlight and moonlight
|
2022-01-21 01:18:43 +00:00 |
|
Joshua Barretto
|
51323cde38
|
Better caustic movement
|
2022-01-21 01:06:11 +00:00 |
|
Joshua Barretto
|
63f6af0621
|
Fixed caustics
|
2022-01-21 01:03:39 +00:00 |
|
Joshua Barretto
|
c17abb93f1
|
Fixed shader compilation error
|
2022-01-21 00:50:14 +00:00 |
|
Joshua Barretto
|
5b606f0d50
|
Significantly improved underwater shaders
|
2022-01-21 00:42:20 +00:00 |
|
Joshua Barretto
|
c2644d8e71
|
Fixed interaction between bloom and point glow
|
2022-01-20 22:30:05 +00:00 |
|
Joshua Barretto
|
5a7cd39625
|
Added point glow slider
|
2022-01-20 13:40:11 +00:00 |
|
Joshua Barretto
|
1ccbaac314
|
Addressed review comments, fixed perf issue
|
2022-01-19 20:08:13 -05:00 |
|
Joshua Barretto
|
fcd25648fe
|
Fixed point glow with no clouds
|
2022-01-19 20:08:13 -05:00 |
|
Joshua Barretto
|
fd4c4adae9
|
Fixed moving procgen LoD shader
|
2022-01-19 20:08:13 -05:00 |
|
Joshua Barretto
|
7506dc2a41
|
Added procedural LoD detail shader
|
2022-01-19 19:59:14 -05:00 |
|
Joshua Barretto
|
391d1f6bf4
|
Added point glow
|
2022-01-19 19:59:13 -05:00 |
|
Joshua Barretto
|
2f3b14f2e1
|
Improved glow lighting
|
2022-01-18 16:52:35 +00:00 |
|
Joshua Barretto
|
b85aac6e23
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
|
Joshua Barretto
|
cd428d9267
|
Added support for experimental shaders
|
2022-01-17 22:20:33 +00:00 |
|
Samuel Keiffer
|
a600d4ca94
|
Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
Avoid Intel graphics ivec3/uvec3 bug.
See merge request veloren/veloren!3091
|
2022-01-09 01:14:48 +00:00 |
|
Dominik Broński
|
cc36a14407
|
Fixes NaN in shader code which produced black sprites visible through blocks
|
2022-01-09 01:03:05 +00:00 |
|
Filip Szczepański
|
053e28a33a
|
Avoid Intel graphics ivec3/uvec3 bug.
|
2022-01-09 00:04:35 +01:00 |
|
Joshua Barretto
|
87293fb9df
|
Fixed lantern lighting bug
|
2021-10-17 09:07:27 +01:00 |
|
Joshua Barretto
|
ef33b2e3ab
|
Better ambiance slider
|
2021-10-16 15:12:07 +01:00 |
|
Joshua Barretto
|
3322eeb365
|
Aurora light tint
|
2021-10-16 14:32:18 +01:00 |
|
Joshua Barretto
|
c4efb5fc68
|
Better moonlight, added aurora light
|
2021-10-16 14:31:46 +01:00 |
|