Commit Graph

92 Commits

Author SHA1 Message Date
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Sarra
fff194dfbf coral and kelp, cargo fmt 2021-02-25 23:47:38 -05:00
Sarra
02eb76416f tweaking coral models and seagrass spawns 2021-02-25 23:39:41 -05:00
Sarra
1d4b8d4d99 correcting formatting and removing commented out code that wasn't supposed to be there 2021-02-25 20:41:57 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Joshua Barretto
58c69980b1 Merge branch 'synis/fix-cave-rng' into 'master'
Fixes #935 - deterministic sprite placement in caves

Closes #935

See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
dryadee
f064033bb4 Fixes #935 - deterministic sprite placement in caves 2021-01-23 21:14:07 +01:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Snowram
526d3bd035 Vacations are never over 2020-12-08 23:03:40 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
deda202b5a Prevent wildlife spawning in towns 2020-11-23 10:58:22 +00:00
Joshua Barretto
55c6966ad9 Fewer trees near obstacles 2020-11-23 10:58:21 +00:00
Monty Marz
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
Joshua Barretto
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
25c50de347 Return of the cacti 2020-11-23 10:37:59 +00:00
Joshua Barretto
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
Joshua Barretto
808d1873bd Began implementing rtsim 2020-11-23 10:37:59 +00:00
Monty Marz
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Snowram
a939eac30d Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
Snowram
febe79e602 Added remaining creature spawns 2020-11-21 14:33:33 +01:00
Joshua Barretto
2ae51de7f0 Added more creature spawns 2020-11-21 14:33:32 +01:00
Joshua Barretto
97ec94fd3d Initial NPC region spawning work 2020-11-21 14:33:30 +01:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Joshua Barretto
bce6195479 Added birch forest 2020-11-09 22:59:41 +00:00
Joshua Barretto
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Joshua Barretto
962f0ec812 Better snow effects for non-trees 2020-11-09 17:09:33 +00:00
Joshua Barretto
71718d9c98 Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
Joshua Barretto
3f02aa5134 Removed more redundant code, desert dunes, better bridges 2020-11-09 10:20:22 +00:00
Joshua Barretto
1036ce8c7e Abandon tree generation when outside bounds 2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2 Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec Switched path generation to canvas 2020-11-09 10:20:22 +00:00
Joshua Yanovski
5af5ceb1f9 Address review comments. 2020-09-27 17:06:46 +02:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Barretto
49d1b3df6d Improved docs 2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
jshipsey
cd6e1ad45f haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
Joshua Barretto
0a29c6b6f4 Better grass density 2020-09-04 21:20:08 +01:00
Joshua Barretto
798e9d7cd7 Cheaper terrain sprites 2020-09-04 11:48:57 +01:00