jshipsey
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6f72e68ad6
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hoof attack, tweaks
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2020-11-24 17:48:50 -06:00 |
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jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jiminycrick
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ee03304a3a
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Fix charged melee swing
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2020-11-24 17:48:47 -06:00 |
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jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
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Snowram
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93642428f2
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Move eye sight and scale in body.rs, mounts tweaks
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2020-11-17 23:27:13 +01:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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Samuel Keiffer
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0c7cd3d8fb
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Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic
Closes #827
See merge request veloren/veloren!1510
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2020-11-14 04:15:50 +00:00 |
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Jason Lee
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1d2ccd5762
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Make Axe Spin More Realistic
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2020-11-13 21:49:12 -05:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Sam
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860c766d62
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Changed roll movement.
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2020-11-05 14:22:30 -06:00 |
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Sam
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55e75adec0
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Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
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2020-11-05 12:28:18 -06:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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b8f722af8d
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Removed most hardcoded ability keys.
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2020-11-04 19:22:02 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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1ccbdec35c
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Tweaked dash melee some more.
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2020-10-28 18:15:26 -05:00 |
|
Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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555bc559f5
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Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity.
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2020-10-28 18:15:24 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Adam Whitehurst
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4dcac28f8a
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Ensure leap melee swing animation and hit are sync
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2020-10-24 20:15:19 +00:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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