Commit Graph

211 Commits

Author SHA1 Message Date
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
flo666
586d0f6dd8 add bat (created by Gemu) 2022-10-23 20:05:39 +02:00
Isse
3b2eba1457 autumn leaves 2022-10-23 20:05:39 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
Joshua Barretto
30b041282f More rocks near rivers 2022-05-15 18:31:24 +01:00
Joshua Barretto
e5c49af547 Faster, prettier, and less troublesome terrain warping 2022-05-14 17:00:03 +01:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Christof Petig
453c4c149e fix more examples and satisfy code quality checks 2021-12-20 18:09:34 +00:00
Joshua Barretto
6e97e3179d Slippery ice 2021-12-20 18:03:52 +00:00
Joshua Barretto
a2ca95af3d Ice cliffs 2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad Added ice to cold water 2021-12-20 18:03:52 +00:00
Joshua Barretto
78f76dde83 Added baubles to trees 2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab Added christmas snow 2021-12-20 18:03:52 +00:00
Treeco
dafa1327d0 Added mottled bark to birch 2021-10-06 02:26:43 +01:00
Joshua Barretto
f118d15745 Fixed oceans 2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982 Improved river/lake rendering 2021-10-05 00:02:03 +01:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6 Improved giant trees 2021-08-30 00:03:16 +01:00
Joshua Barretto
0011e75526 More tree variety 2021-08-29 18:38:34 +01:00
Joshua Barretto
643807e5ff Multiple color gradient options 2021-08-29 13:57:36 +01:00
Joshua Barretto
87f4efd65b Added spot loot 2021-08-29 12:50:35 +01:00
Joshua Barretto
b32dcd5203 Fixed missing sprites 2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10 Added index customisation for world structure models 2021-08-28 14:53:30 +01:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
Joshua Barretto
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
660b297dd0 Cliff height variety 2021-03-07 14:25:02 +00:00
Joshua Barretto
81b93b548e More varied cliff placement 2021-03-07 14:25:02 +00:00
Joshua Barretto
7ea9e32acf Better cliffs 2021-03-07 14:25:01 +00:00
Joshua Barretto
e5b02ff7da Better water/cave/cliff interaction 2021-03-07 14:25:01 +00:00
Joshua Barretto
4ffdcd0fa1 Cliff overhangs 2021-03-07 14:25:01 +00:00
Joshua Barretto
740dcbb440 Stone layering 2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd Better stairs 2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906 Faster More interesting giant trees, better oaks, hives on branches 2021-03-07 14:25:01 +00:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Joshua Barretto
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Joshua Barretto
3ee4245652 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
Joshua Barretto
3f02aa5134 Removed more redundant code, desert dunes, better bridges 2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2 Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Joshua Yanovski
5af5ceb1f9 Address review comments. 2020-09-27 17:06:46 +02:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Barretto
0ca42857fa Addressed review issues 2020-09-21 21:10:32 +01:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00