CapsizeGlimmer
|
63826d1a50
|
Add optional argument to /get_items
|
2020-05-07 18:39:48 +00:00 |
|
Monty Marz
|
b589c3fc71
|
Fix animals not attacking
|
2020-05-04 16:59:32 +00:00 |
|
CapsizeGlimmer
|
4e7f8c686a
|
Equipped lanterns now provide an illumination effect.
|
2020-05-04 15:15:31 +00:00 |
|
Monty Marz
|
f5c2341167
|
Shoulder offsets, meta.ron versioning
|
2020-05-01 21:27:12 +00:00 |
|
Monty Marz
|
c792cc05a9
|
Villagers and Cultists
|
2020-04-30 20:43:24 +00:00 |
|
Joshua Barretto
|
d0b1c9eb6f
|
Added dungeon entrances
|
2020-04-29 17:01:34 +02:00 |
|
Justin Shipsey
|
171e865f57
|
new animals
|
2020-04-28 03:13:23 +00:00 |
|
Joshua Barretto
|
bd58be9f58
|
fmt
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
bd2093c819
|
Fixed projectile solid collisions
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
58b30c4518
|
Stopped velocity when point particles hit walls
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
b750b2b00c
|
Fixed logic issue with sticky objects
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
8e0f40c71e
|
Added on_ceiling check for sticky entities
|
2020-04-26 17:56:09 +01:00 |
|
Joshua Barretto
|
eb23b0b2bd
|
Added Colliders, made projectiles point particles
|
2020-04-26 17:56:09 +01:00 |
|
Justin Shipsey
|
6fa13bcb7e
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Joshua Barretto
|
d2ab29b8bd
|
Clean up reexport
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
90de779559
|
Better LoD variable names
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
8871cb2d29
|
Better scaled rounding
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
f34175a5a8
|
Reduced scaling size inflation
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
3e62f7edc3
|
Better LoD distance scaling
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
1d75f4815b
|
Massively reduced 'popping' of LoD terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
e498d78b6c
|
Fixed boundary meshing issue for scaled terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
59f4161f5c
|
Properly fixed all gaps on positive bound for scaled volumes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
e84c2aa1db
|
Fixed gaps in LoD sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
b2c8dc0806
|
Added terrain sprite LoD
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
2a6a19f7ef
|
fmt
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
444f2ecb45
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a7b5d6b270
|
Fix minor bugs with NPCs
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
60bf396e4f
|
Added doors to houses
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
68732bebde
|
Fixed block snapping for bizarre block heights
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
44c5002db3
|
Pfau/crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431b2ae07b
|
Fixed window mask layering, fmt
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
781a3e1377
|
Patched but not fixed pathfinding for variable-sized blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
77d0292e91
|
Added windows to buildings and scarecrows
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
0329b355ef
|
Made civsim paths visible in-game
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
db5311189d
|
scarecrow
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
43b4ae6e47
|
Update block.rs
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a89b28e117
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
708f15915a
|
Agent adjustments, better dungeon stairwells
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d28f5f24fb
|
Made agents cleverer
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8af3187df4
|
Made tomatoes taller
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
0fb3a115da
|
Add more crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e3ebdc56b3
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
866fd1992e
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
fd14223c33
|
Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
f999edffaa
|
Fixed crop crash issues
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
4b72a07e22
|
sprites
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
fd3ffdf28b
|
pizza sprite
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge
|
67f27ef970
|
ember sprite
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
dde0319293
|
Lighting improvements, fixed NaN issue for agents
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
cee1b1f962
|
Basic trading simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
46190aa634
|
Began work on basic economic simulation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
348003fc1a
|
Better track routing for civsim
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
fe4418bc0d
|
Added store
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
41b77a9b10
|
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
d91d66027a
|
Fixed cloud bugs, made pets run into you less
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
944a37b848
|
Initial settlement generation work
|
2020-04-23 18:19:40 +01:00 |
|
Songtronix
|
866cfa3a8f
|
Merge branch 'ElXreno/proper-assets-path-finding' into 'master'
Find assets by using other environment variables
See merge request veloren/veloren!912
|
2020-04-15 10:38:00 +00:00 |
|
Imbris
|
9ff816f006
|
Clarify todo comment
|
2020-04-12 15:35:43 -04:00 |
|
ElXreno
|
4cdc1300a1
|
Find assets by using other environment variables
By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
|
2020-04-12 20:25:29 +03:00 |
|
Imbris
|
f52d66d721
|
Fix selecting and remove amount text when dragging
|
2020-04-12 18:41:06 +02:00 |
|
Imbris
|
c1c09dce1b
|
Enable unequipping as well as equipping to specific slots
|
2020-04-12 18:41:06 +02:00 |
|
Pfauenauge90
|
eb7ded989f
|
7 dwarf accessories
|
2020-04-12 18:41:03 +02:00 |
|
Pfauenauge90
|
2263b9be95
|
starter chest, removed unused key commands
|
2020-04-12 18:41:02 +02:00 |
|
Pfauenauge90
|
85f9f80024
|
starter equip
|
2020-04-12 18:41:00 +02:00 |
|
Pfauenauge90
|
ca667fd02b
|
tooltips
|
2020-04-12 18:40:58 +02:00 |
|
Pfauenauge90
|
156b554023
|
item types
|
2020-04-12 18:40:57 +02:00 |
|
Pfauenauge90
|
f5a768dccf
|
more armour types
|
2020-04-12 18:40:56 +02:00 |
|
Pfauenauge90
|
7f97fbac0b
|
cape item
|
2020-04-12 18:40:56 +02:00 |
|
Pfauenauge90
|
771baaaae5
|
cape item
|
2020-04-12 18:40:55 +02:00 |
|
Imbris
|
0b932ae99a
|
Use new slot widget for armor slots
|
2020-04-12 18:40:53 +02:00 |
|
Piotr Korgól
|
84b1abdfcb
|
Prevent projectiles from hitting their owners
|
2020-04-06 23:08:54 +02:00 |
|
Imbris
|
4652ae2f03
|
Show errors loading individual files during glob asset loading
|
2020-04-01 20:37:23 -04:00 |
|
Imbris
|
831d7c77a6
|
Make Asset impls avoid panics when parsing fails
|
2020-04-01 20:06:15 -04:00 |
|
Imbris
|
97148cb6bb
|
Merge branch 'master' into 'combat'
# Conflicts:
# CHANGELOG.md
|
2020-04-01 20:42:27 +00:00 |
|
Imbris
|
83c7a944da
|
fmt
|
2020-04-01 11:52:44 -04:00 |
|
AdamWhitehurst
|
1ea2abd247
|
better timing const name,
timing_delay 400 -> 350
|
2020-04-01 08:40:25 -07:00 |
|
AdamWhitehurst
|
2b10797db1
|
refactor transition logic (thx imbris)
|
2020-04-01 08:39:18 -07:00 |
|
Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
|
2020-04-01 11:15:14 -04:00 |
|
AdamWhitehurst
|
9ad9a24e22
|
Remove unused KnockUp LocalEvent (use ApplyForce)
|
2020-04-01 07:30:06 -07:00 |
|
AdamWhitehurst
|
0c4d428298
|
remove unnecessary line
|
2020-04-01 07:10:35 -07:00 |
|
AdamWhitehurst
|
e04fdd715e
|
expose and use blocking consts
|
2020-04-01 07:07:10 -07:00 |
|
AdamWhitehurst
|
237393993f
|
triple_strike combo timing window 600 -> 400
|
2020-04-01 06:43:28 -07:00 |
|
AdamWhitehurst
|
95bc486f7c
|
Roll move_dir handling 1.5 -> 0.25
|
2020-04-01 06:42:56 -07:00 |
|
AdamWhitehurst
|
56fab6db09
|
Roll duration 500 -> 700ms
|
2020-04-01 06:24:02 -07:00 |
|
AdamWhitehurst
|
89f441ae2c
|
Roll speed 15.0 -> 25.0
|
2020-04-01 06:23:26 -07:00 |
|
Imbris
|
b3791a2b4e
|
Upgrade vek version so that it actually uses the patch
|
2020-03-30 19:44:51 -04:00 |
|
AdamWhitehurst
|
dcc9d44b1c
|
remove unused timed_combo
|
2020-03-29 13:40:03 -07:00 |
|
AdamWhitehurst
|
86b0b8f644
|
triple_strike orientation
|
2020-03-28 13:50:42 -07:00 |
|
Imbris
|
d3b5b1e637
|
Remove None variant fromm armor types
|
2020-03-28 03:51:24 -04:00 |
|
Imbris
|
f551c4a2c5
|
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
|
2020-03-28 01:52:12 -04:00 |
|
Imbris
|
ce0f54e9d6
|
Combine dir and force in KnockUp and ApplyForce events
|
2020-03-27 22:19:23 -04:00 |
|
Imbris
|
ba3fa16c33
|
Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
|
Imbris
|
df5a7ef0e3
|
split toggle events
|
2020-03-27 21:32:30 -04:00 |
|
AdamWhitehurst
|
1d51f8fc0f
|
prevent transition if pressing too early & timed
|
2020-03-27 11:17:34 -07:00 |
|
AdamWhitehurst
|
e4f2bf7ebf
|
prevent holding to time combo
|
2020-03-27 11:08:10 -07:00 |
|
AdamWhitehurst
|
02b29efbfc
|
Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
|
2020-03-27 11:07:21 -07:00 |
|
AdamWhitehurst
|
233595737e
|
Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
|
2020-03-27 11:03:07 -07:00 |
|
AdamWhitehurst
|
d774091fa4
|
Add triple_strike anims for axe and hammer
|
2020-03-27 11:00:58 -07:00 |
|
AdamWhitehurst
|
8eb233bdbc
|
Add timing window duration to triple strike
|
2020-03-27 10:43:18 -07:00 |
|
AdamWhitehurst
|
01264ce167
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-27 10:40:19 -07:00 |
|
AdamWhitehurst
|
2ffac59aa3
|
add triple strike timing
|
2020-03-27 10:40:15 -07:00 |
|
timokoesters
|
c6e635c511
|
Increase movement speed, make npcs slower than players
|
2020-03-27 18:39:26 +01:00 |
|
Pfauenauge90
|
0b3fb2dd3c
|
fire bolt visuals
|
2020-03-27 18:31:45 +01:00 |
|
timokoesters
|
6fe5c5724c
|
Fix char selection not showing tools
|
2020-03-27 18:17:41 +01:00 |
|
timokoesters
|
ad0314b4f5
|
Projectile hits regenerate energy
|
2020-03-27 17:07:19 +01:00 |
|
AdamWhitehurst
|
4bfc934772
|
triples strike knockback 15.0 -> 16.0
|
2020-03-27 08:26:53 -07:00 |
|
AdamWhitehurst
|
31760d220a
|
triple_strike knockback 20.0 -> 15.0
|
2020-03-27 08:17:17 -07:00 |
|
AdamWhitehurst
|
c1647e93f1
|
make triple strike continue without hits again
|
2020-03-27 07:03:26 -07:00 |
|
Marli Frost
|
3c36862f42
|
fix: connect to LOCALHOST address in tests
Windows doesn't allow us to connect to the Any (0.0.0.0) address,
instead returning the WSAEADDRNOTAVAIL error code.
https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2
|
2020-03-27 10:50:45 +00:00 |
|
Shane Handley
|
362771be4b
|
SFX and unit test fixes.
|
2020-03-27 12:06:25 +11:00 |
|
timokoesters
|
7a9c7628db
|
Fix triplestrike bug
|
2020-03-26 23:29:12 +01:00 |
|
timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
8010e5afb4
|
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
e573fbbce5
|
Better glider physics
|
2020-03-26 22:56:33 +01:00 |
|
timokoesters
|
b9c85b9beb
|
Balancing
|
2020-03-26 22:56:33 +01:00 |
|
AdamWhitehurst
|
8d1f93a2d1
|
ore responsive oreintating
|
2020-03-26 14:48:51 -07:00 |
|
AdamWhitehurst
|
7f1a90ae27
|
Prevent transition if failed hit
|
2020-03-26 14:44:39 -07:00 |
|
Shane Handley
|
0446a56f00
|
Regen energy when sitting.
|
2020-03-26 18:23:57 +11:00 |
|
Imbris
|
e6f50b4032
|
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
|
2020-03-25 18:49:15 -04:00 |
|
timokoesters
|
ae0a3076e3
|
Allow holding ability keys again
|
2020-03-25 23:10:50 +01:00 |
|
timokoesters
|
74eacbe27c
|
fix "Npcs can't be healed anymore"
|
2020-03-25 22:57:14 +01:00 |
|
Pfauenauge90
|
8b05dda1d9
|
assset cleanup, transparency, new icons
|
2020-03-25 16:47:48 +01:00 |
|
AdamWhitehurst
|
964256541e
|
batter loadout swap logic
|
2020-03-25 07:58:26 -07:00 |
|
AdamWhitehurst
|
857652ee23
|
Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
|
Imbris
|
3889ec7292
|
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
|
2020-03-25 02:05:28 -04:00 |
|
Imbris
|
6ba158b7e1
|
Input handling changes
|
2020-03-25 01:38:37 -04:00 |
|
Adam Whitehurst
|
37ec191021
|
update controller tick fn
|
2020-03-25 01:38:25 -04:00 |
|
Imbris
|
2897e898c2
|
move character state component to section reflecting its current sync strategy
|
2020-03-25 01:37:56 -04:00 |
|
timokoesters
|
7f02f5e7d2
|
Npcs can't be healed anymore
|
2020-03-24 23:03:57 +01:00 |
|
timokoesters
|
2117bb05d0
|
Healing staff
|
2020-03-24 22:03:11 +01:00 |
|
timokoesters
|
f0ce088810
|
Add lights and gravity again
|
2020-03-24 20:31:54 +01:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
|
timokoesters
|
ea2500e7ab
|
Add minimum prepare duration to fireball and bow
|
2020-03-24 14:42:31 +01:00 |
|
timokoesters
|
99e7e1f785
|
Split staff into 3 abilities
|
2020-03-24 14:00:22 +01:00 |
|
Pfauenauge90
|
060ebbc861
|
healing sceptre
|
2020-03-24 01:11:14 +01:00 |
|
timokoesters
|
43d4e8aad2
|
Better inventory counter
|
2020-03-24 00:38:00 +01:00 |
|
timokoesters
|
1c145e8d3a
|
Add inventory counter
|
2020-03-24 00:23:21 +01:00 |
|
timokoesters
|
fbb24e7c8a
|
Even better fireballs
|
2020-03-23 22:52:35 +01:00 |
|
timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
|
timokoesters
|
5194cef03a
|
Easier swimming, better damage calculation for explosions
|
2020-03-23 12:50:08 +01:00 |
|
timokoesters
|
fb16106960
|
Merge remote-tracking branch 'origin/master' into combat
|
2020-03-23 11:30:47 +01:00 |
|
Adam Whitehurst
|
68e3e36c6a
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-22 12:50:55 -07:00 |
|
Adam Whitehurst
|
a510283277
|
update triple_strike
|
2020-03-22 12:50:52 -07:00 |
|
timokoesters
|
f3ca06aa71
|
feat: fireball explosions
|
2020-03-22 20:40:16 +01:00 |
|
timokoesters
|
0456d3cbed
|
Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
|
Pfauenauge90
|
387ab4a57e
|
added new stuff to chests
|
2020-03-22 16:19:30 +01:00 |
|
Pfauenauge90
|
662f5b1037
|
removed warnings and item test values
|
2020-03-22 14:55:08 +01:00 |
|
Pfauenauge90
|
61e2a986f2
|
item images
|
2020-03-22 14:38:21 +01:00 |
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