Commit Graph

261 Commits

Author SHA1 Message Date
Dr. Dystopia
75322ddfc0 Extract 'dist_to_pos' variable 2022-02-25 22:00:42 +01:00
Dr. Dystopia
ee26778118 Extract 'dist_to_pos_xy' variable 2022-02-25 21:57:29 +01:00
Dr. Dystopia
019d619cf6 Extract 'spacing' variable 2022-02-25 21:48:29 +01:00
Dr. Dystopia
15bea26823 Extract 'target_position' clojure 2022-02-25 21:44:43 +01:00
Dr. Dystopia
d921e1e3ea Extract 'pos' variable 2022-02-25 21:40:42 +01:00
Dr. Dystopia
e2d42207a4 Update 'path_toward_target' doc comment 2022-02-25 21:37:01 +01:00
Dr. Dystopia
4aebe19d94 Extract 'distance_to_target' variable 2022-02-25 21:35:50 +01:00
Dr. Dystopia
0dad86e1ca Replace flag parameters with 'Path' enum 2022-02-25 21:35:35 +01:00
jshipsey
e569ee24c3 fix 2022-02-17 00:58:25 -05:00
Marcel
b09698b8ac Merge branch 'shouvik/prevent_empty_trades' into 'master'
Fixes #1452 - Prevents empty trades

Closes #1452

See merge request veloren/veloren!3202
2022-02-16 21:41:26 +00:00
ShouvikGhosh2048
d72f43190b Fixes #1452 - Prevents empty trades 2022-02-16 21:41:26 +00:00
James Melkonian
c906c9e2dc Fix NPC humanoids not rolling when on fire 2022-02-15 08:28:37 +00:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
e044bf5091 Mandragora attacks and ai 2022-02-10 14:58:32 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
Sam
40bb74c42f Gnarling stalker AI 2022-02-10 14:58:28 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
Tormod G. Hellen
a00121bedf Make entities protect owned bodies. 2022-02-08 22:53:00 +01:00
Tormod G. Hellen
82273f0f36 Make friendly creatures defend each other. 2022-02-08 22:32:25 +01:00
Marcel
72e270368d Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
Globally allow more clippy lints and reconfigure complexity to be less verbose

See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
James Melkonian
44865d99ff Fix guards menacing instead of defending villagers 2022-01-30 13:14:24 -08:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Dr. Dystopia
b0d6a68e8c Create 'push_initiate_invite' function 2022-01-26 21:23:37 +01:00
Dr. Dystopia
027154a5be Create 'push_invite_response' function 2022-01-26 21:16:29 +01:00
Dr. Dystopia
0516526985 Create 'push_utterance' function 2022-01-26 21:12:19 +01:00
Dr. Dystopia
765e858c19 Create 'push_cancel_input' function 2022-01-26 21:07:36 +01:00
Dr. Dystopia
b2b208687c Create 'push_basic_input' function 2022-01-26 20:09:59 +01:00
Dr. Dystopia
bc0a8c7704 Create 'push_action' function 2022-01-26 19:52:19 +01:00
Dr. Dystopia
f47184df85 Use 'push_event' function in more places 2022-01-26 19:40:18 +01:00
James Melkonian
2671f824d0 Prohibit accidental cliff diving by NPCs 2022-01-25 16:25:40 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
James Melkonian
ac6f53922f Move agent code into separate files 2022-01-18 03:02:43 +00:00
Joshua Barretto
3b7ea72a9c Fixed review comments 2022-01-16 21:13:13 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b Made NPCs prefer food when idle 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel
3fa2dab3aa Merge branch 'xMAC94x/update-toolchain' into 'master'
xMAC94x/update toolchain

See merge request veloren/veloren!3027
2021-11-26 16:52:51 +00:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00