Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Imbris
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9d6bf66a32
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Add options to turn off the clouds and to render ugly water
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2020-01-19 14:05:31 -05:00 |
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Monty Marz
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851d7858e6
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Scrolling Combat Text (SCT)
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2020-01-10 00:33:38 +00:00 |
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Yusuf Bera Ertan
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fd9cc76786
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Reimplement #210
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2020-01-07 18:40:45 +03:00 |
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Joshua Barretto
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9993a4c81a
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Smoother water at distance, fixed warnings
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2019-11-19 19:22:56 +00:00 |
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Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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04c64dc122
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Better (and faster) water shaders
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2019-10-17 17:11:55 +01:00 |
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Imbris
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799e962663
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AA mode UI improvements
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2019-09-26 23:46:49 -04:00 |
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Imbris
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a3daa6065a
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Add aa modes, with ui interface to switch
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2019-09-26 23:14:27 -04:00 |
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Imbris
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432e828517
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Add MSAAx4
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2019-09-26 23:14:27 -04:00 |
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Joshua Barretto
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bef4f11536
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Added sprite selection
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2019-09-26 11:43:03 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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46fdc87014
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Animated chunk loading
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2019-09-26 00:15:07 +01:00 |
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Imbris
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e9bedf529d
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Pixel perfection, vox orientation, image rotation
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2019-09-01 15:34:20 -04:00 |
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Joshua Barretto
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75e1ee3cd7
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Added per-instance transformation matrix, variable wind swaying
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2019-08-21 13:47:29 +01:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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Joshua Barretto
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6f35786b84
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Added Instances construct
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2019-08-19 18:23:47 +01:00 |
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Joshua Barretto
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e2082088c8
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Added sprite pipeline
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2019-08-19 18:01:23 +01:00 |
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Joshua Barretto
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75dbebbd05
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More interesting waves
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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f0e52e6002
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Better reflections and water fog
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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fa6825f13b
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Better fluid meshing, disabled fluid backface culling and depth buffer writing
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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42237a84e4
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Added translucent meshing pass, water reflections
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2019-08-18 10:33:18 +01:00 |
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Luc Fauvel
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4a29900914
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Copying terrain pipeline and shaders for fluids
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2019-08-18 10:33:18 +01:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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Imbris
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be0e0e52a8
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Improve colors
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2019-08-15 23:59:09 -04:00 |
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Imbris
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c09eb77149
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Add srgb converion in shaders
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2019-08-15 23:56:14 -04:00 |
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Imbris
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cb25c45dec
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
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Tesseract
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ec34fcf9c8
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Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
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2019-08-04 12:25:15 +01:00 |
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Joshua Barretto
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b34d22565e
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Added point lights
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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92d4b4dfbe
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Smoothed world borders
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2019-07-09 21:42:27 +01:00 |
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timokoesters
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d7c159a4e1
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Fix warnings all around voxygen
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2019-07-04 14:08:01 +02:00 |
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Imbris
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b5ed35fd27
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Smaller graphics cache that removes unused items
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2019-07-02 21:21:36 -04:00 |
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Joshua Barretto
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e671d8473c
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Bluer snow, altered rock colour
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2019-06-13 11:59:05 +01:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Joshua Barretto
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eb2d1f3278
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Comment cleanup
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2019-06-06 06:46:02 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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cd630b0816
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Reduced threadpool threads to keep render thread smooth
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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c3cd3b9a69
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Compressed vertex data even more
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2019-06-04 00:09:49 +02:00 |
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Joshua Barretto
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e2182b1a68
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Added basic light
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2019-06-03 22:50:47 +01:00 |
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Imbris
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4a8e85ef64
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restore lost changes
Former-commit-id: a94c52677287131e02c88748694dfbcaf90b531a
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2019-05-26 11:24:25 -04:00 |
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Imbris
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45bea22727
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Add healthbars, rebase fixes, warning fixes
Former-commit-id: e293133eb18452a53446d2d765ecbe00e50720ba
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2019-05-24 02:31:03 -04:00 |
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Imbris
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b828bffba9
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Make name labels work
Former-commit-id: 633905535d2842b320d347e368a28ac967a8469a
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2019-05-24 02:31:02 -04:00 |
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Imbris
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7fd3854093
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ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
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2019-05-24 02:31:01 -04:00 |
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Joshua Barretto
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3963d4a3ef
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fmt
Former-commit-id: b76defa253e555cd381ab6ccf66c8e7f3e816433
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2019-05-22 19:49:06 +01:00 |
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Joshua Barretto
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1684013138
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Improved GPU memory usage by ~5x by compressing vertex data
Former-commit-id: b657ae88e44c6ecbede8073ffe17991ba3a99886
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2019-05-22 19:32:33 +01:00 |
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Imbris
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4f970b63ef
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fix screen shot flipping
Former-commit-id: 47ed01cd5f91445d1367121d939c01876008f643
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2019-05-18 19:09:23 -04:00 |
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Imbris
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7855dfe52f
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Add screenshot, fullscreen, & debug keys
Former-commit-id: 9358575794b71535905c5133eb6764284c35fb34
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2019-05-18 17:16:35 -04:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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