Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Joshua Barretto
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a19212daf7
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Fix block-snapping at low framerates
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2021-04-20 14:59:59 +01:00 |
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Joshua Barretto
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9ff7db9b1c
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Account for FP imprecision in block-hopping
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2021-04-20 14:54:21 +01:00 |
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Marcel Märtens
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485a477503
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include origin into system name
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2021-04-20 01:30:27 +02:00 |
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Marcel Märtens
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5862920f32
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seperate sys/state
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2021-04-20 01:30:17 +02:00 |
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Joshua Barretto
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4ad5257e40
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Rebalanced mist
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2021-04-19 22:26:56 +01:00 |
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Joshua Barretto
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ed20a66b20
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Fixed block-snapping
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2021-04-19 21:46:51 +01:00 |
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Ben Wallis
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0e83de205b
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Changed plugin load errors to debug and reworded plugin init/load error messages
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2021-04-17 22:04:14 +01:00 |
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Imbris
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85ee4c8cd1
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Merge branch 'aweinstock/server-authoritative-physics' into 'master'
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
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2021-04-15 22:24:00 +00:00 |
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jshipsey
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896d2a5b63
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combat tweaks
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2021-04-15 11:43:52 -04:00 |
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Avi Weinstock
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50d0314a75
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Add a toggle to negotiate the use of server-authoritative physics.
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2021-04-15 08:50:17 -04:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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Joshua Yanovski
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af94753ad9
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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18eed650f4
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Changed touch_entities from a vec to a hashset.
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2021-04-03 15:13:04 -04:00 |
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Joshua Barretto
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ead861e509
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Added patch for sticky hitboxes
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2021-03-29 21:52:05 +01:00 |
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Joshua Barretto
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b0acbda236
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Improved archery with feedback sfx and particles
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2021-03-29 21:52:04 +01:00 |
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Sam
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f117a57083
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Switched to using ForceUpdate to forcefully update the client position after a blink
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2021-03-27 21:33:45 -04:00 |
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Sam
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91ddcaa155
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Particles for summoned minions
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2021-03-27 21:05:15 -04:00 |
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Sam
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720482d994
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Gave mindflayer AI.
Fixed particles and made them sync across network.
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2021-03-27 21:05:06 -04:00 |
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Sam
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a5b7477e96
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Added summon minions ability to mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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30da614e89
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Louis Pearson
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21f794f84c
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Use Depot instead of Store for BuildArea
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2021-03-27 07:54:02 -06:00 |
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Louis Pearson
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f08c4e6585
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Add commands to manage build areas
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2021-03-27 07:54:02 -06:00 |
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Louis Pearson
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77d48657c6
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Store build areas outside of CanBuild component
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2021-03-27 07:54:02 -06:00 |
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Joshua Barretto
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21b20ea75e
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Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
Enable RtSim Airships.
See merge request veloren/veloren!1973
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2021-03-23 14:29:43 +00:00 |
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Avi Weinstock
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49f39fb752
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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Joshua Barretto
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456ceab6d0
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Remove eye height check for beam
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2021-03-23 10:43:22 +01:00 |
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Joshua Barretto
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695f6c52fe
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Added raycast check to beams
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2021-03-23 10:43:18 +01:00 |
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Samuel Keiffer
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1374900928
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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Joshua Barretto
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7ae4230dc8
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Marcel
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983523c463
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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Joshua Barretto
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Avi Weinstock
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1351b9515c
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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Vincent Foulon
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8b01abde67
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address comments
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2021-03-20 22:56:54 +01:00 |
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Sam
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92c9e8c477
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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Vincent Foulon
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d0aa68a9d2
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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Marcel Märtens
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2733ba2e27
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
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Samuel Keiffer
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d489ade082
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Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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Imbris
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9fb44e5674
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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Marcel Märtens
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e6e56f19f9
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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Imbris
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bf383d9562
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Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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Imbris
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99805f9a8d
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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Sam
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2bceb2d3a6
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Shockwaves and beams no longer use last position in calculating if they hit.
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2021-03-17 17:24:39 -04:00 |
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Imbris
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198cc7e75a
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Remove extra instrumentation and the old voxel collider loop
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2021-03-16 23:42:13 -04:00 |
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Imbris
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e70f097738
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Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
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2021-03-16 23:32:03 -04:00 |
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Marcel Märtens
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b534282dcc
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fix ci
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2021-03-16 23:31:40 +01:00 |
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Marcel
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ac904f59f0
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Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes
See merge request veloren/veloren!1920
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2021-03-16 22:20:42 +00:00 |
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