Commit Graph

988 Commits

Author SHA1 Message Date
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Joshua Barretto
1478daecbc Prevented low FPS from limiting chunk loading performance 2021-05-10 14:23:37 +01:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
914d78b4a9 Removed clone in animations. Added GATs to animations to do so. 2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
DaforLynx
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
Ludvig Böklin
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
Sam
372eff2a02 Initial SCT implementation to display blocks. 2021-04-25 13:09:09 -04:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Sam
288a6f3a82 Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
jshipsey
fad31bd7ab anim 2021-04-25 13:08:43 -04:00
Snowram
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
jshipsey
2f523f5aa0 formatting 2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2 fix for 1h on back 2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Joshua Barretto
ed7cc12213 Made characters carry lanterns higher when possible 2021-04-21 15:59:29 +01:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Monty
a4d56e7843 more sprite stuff and crafting UI update
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3 fmt, add sprites 2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944 Added crafting stations 2021-04-20 02:45:59 +02:00
Marcel Märtens
5862920f32 seperate sys/state 2021-04-20 01:30:17 +02:00
gGmMsS123
0d956610ec Added burning debuff for Staff M2 2021-04-15 23:34:28 +03:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
jshipsey
808634aa75 addressing commments 2021-04-13 20:19:35 -04:00
jshipsey
a7f5b90f0e 2h/1h bug fix, staggers 2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65 spins, combos 2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6 more setups. chargeswing/dash anims 2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb alpha attacks 2021-04-13 20:18:59 -04:00
jshipsey
b53e1653f6 initial wield testing 2021-04-13 20:18:58 -04:00
Joshua Yanovski
1bdf3b13a8 Mesh sprites in the background.
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case.  It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.

To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites.  Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Joshua Barretto
60e2ed3e7d Added auto camera setting 2021-04-05 23:24:31 +01:00
DaforLynx
6734198104 Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
Marcel
42463d1fe0 Revert "Merge branch 'animtweaks' into 'master'"
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
jshipsey
030e14f333 small anim tweaks 2021-04-01 03:08:33 -04:00
Joshua Barretto
8f3233365d Improved hit particles 2021-03-29 21:52:05 +01:00