Commit Graph

126 Commits

Author SHA1 Message Date
Joshua Yanovski
b4ad76372b Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Acrimon
b4a46f3e6e Finished switch to hashbrown. 2019-08-11 22:38:28 +02:00
telastrus
de2082469d auth done, no popup yet 2019-08-08 12:01:15 -04:00
telastrus
6d94d43021 still compiles 2019-08-07 23:56:02 -04:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4 Added item drops 2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd Added better item manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39 Started work on inventory manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a Added inventory sync messages and InventoryUpdate component 2019-08-01 09:09:26 +01:00
timokoesters
b695a63e98 Send different physics components individually 2019-07-30 13:35:16 +02:00
Monty Marz
5cfc60da50 Small chat fixes 2019-07-29 14:40:46 +00:00
tommy
95b5f4acfb Added private, broadcast, and game_state messages 2019-07-26 07:29:37 -04:00
tommy
ea0bbe7e47 Rebase fixes 2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d Adds colour to tells in chat box #194 2019-07-26 07:29:37 -04:00
Nero
53086cb3b2 Nero/light offsets 2019-07-25 20:51:20 +00:00
Joshua Barretto
5cdfb26e0d Added LightEmitter component 2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
Songtronix
de2dbcef45 add global git hash constant 2019-07-21 17:45:31 +00:00
Joshua Barretto
ce327445a7 Send block diffs instead of entire chunks on block change 2019-07-20 16:41:03 +01:00
Songtronix
ed0d842e57 Mark InvalidAlias Message as to be done 2019-07-17 18:32:01 +02:00
Songtronix
b41508f025 generalise errors based on zests suggestion 2019-07-17 18:32:01 +02:00
Songtronix
b6c8bdc223 add configurable max player count 2019-07-17 18:32:01 +02:00
Piotr Korgól
7f08377001 Sync CanBuild component, fix /build messages 2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742 Add CanBuild component, Block placing client messages and build mode command 2019-07-03 21:28:07 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
timokoesters
c80351f6ca
Fix double roll bug 2019-06-29 19:49:51 +02:00
timokoesters
b0ea959f67
Remove animation syncing (does not fix any known bug) 2019-06-29 17:09:38 +02:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
timokoesters
69cb2ed84f
Revamp control system 2019-06-16 19:57:03 +02:00
Timo Koesters
930bc91174 Merge branch 'fix-server-info' into 'master'
Add server info and player list to client

See merge request veloren/veloren!197
2019-06-02 14:45:41 +00:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names. 2019-05-31 16:36:24 -04:00
timokoesters
c10a43f541 Add server info
Former-commit-id: 9e504c821e871d30f8ac7cd4acb7a8022bdb5710
2019-05-28 22:25:46 +02:00
timokoesters
4696cd2c8b Add better inputs, input validation and more
Former-commit-id: 3227221b12a674f66b011ce0ba734e226f223f34
2019-05-25 23:46:56 +02:00
timokoesters
3697c47e33 Change client_state_pending to ClientState::Pending
Former-commit-id: 4b6a304a138ccfbffc3b6e28d36feaa2693d01a7
2019-05-25 23:21:39 +02:00
timokoesters
1826a2b4f9 Implement fast respawn
Former-commit-id: 17f9aceba5c40a5d3ddc2e0fd6795479487753fd
2019-05-25 23:21:39 +02:00
timokoesters
0344f3eba8 Implement hit time delay
Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
Joshua Barretto
3508e4afcb Added view distance configuration
Former-commit-id: b3c7a21631ce0c6b058f25aede0e3e2895a16f81
2019-05-19 01:45:02 +01:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
91184356e7 Added chonks
Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Joshua Barretto
db4be8e492 Updated sphynx
Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
2019-05-17 00:05:46 +01:00
Joshua Barretto
5092df0e7f Improved quadruped origin
Former-commit-id: 35a360bf285f2495dda7859cb8d376d5aa16a1af
2019-05-15 17:06:58 +01:00
Joshua Barretto
1209f0393d Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
Joshua Barretto
761c6e9cf8 Switched to actor system
Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
701755a8e2 Add disconnect handling
Former-commit-id: 24a9d535101f28debc0fe5a0600a32c9b744466f
2019-04-23 14:01:16 +02:00
timokoesters
3bf09f9f9c Handle errors with error_state instead of disconnect
Former-commit-id: cad5bbf9a5bb22dc6adf81d248d85d6a5d6aa140
2019-04-22 23:00:25 +02:00
timokoesters
06693136b6 Fixed names, debug and notify
Former-commit-id: f58dedf7c4eb9b284982588fc6b19bbe3edb0391
2019-04-22 23:00:24 +02:00
timokoesters
e9027c6433 Split connecting from registering
Former-commit-id: 56c21f72bc5b53635d6fdf00c99eb34df3b448c9
2019-04-22 23:00:24 +02:00
timokoesters
9a48e2fd42 Rename ClientState Connected -> Registered, Visitor -> Connected
Former-commit-id: 34f6726203b7d20b42937a02f48d8920ca3f1d7a
2019-04-22 23:00:23 +02:00
timokoesters
07a2aab8a3 Rename Disconnected to Visitor
Former-commit-id: aeb729a933cda380c03efe346347fc4dc0648dfb
2019-04-22 23:00:23 +02:00
timokoesters
fc2e6c3624 Clean up client state code
Former-commit-id: 2469a49abd23038838f6176b7f5cf0b303e8bee5
2019-04-22 23:00:22 +02:00
timokoesters
794b9cafad Implement ClientStates
Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
2019-04-22 23:00:22 +02:00
timokoesters
802c484a38 Make character model more variable
Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
ec16153164 Rename animationHistory to animation_history
Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
2019-04-17 22:32:36 +02:00
timokoesters
b9607ef405 Fix #21 by checking animation history
Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
Piotr
ddb32eec30 Animation States
Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890 Fixed physics sync
Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
7fc923f2a7 Rebased
Former-commit-id: 017002bca2078f48998ecb412480492556082491
2019-04-14 14:23:43 +01:00
Joshua Barretto
507c47e771 Rewrote netcode, added basic chunk synching
Former-commit-id: e9f76f7fa9dbe0c81cd4c998bf0f0b3eec9235cb
2019-04-14 14:23:43 +01:00
Joshua Barretto
f27b5fa975 Added server-side chunk generation
Former-commit-id: 72e02f8ec711ec4fac3111b591c4b08086dee4e3
2019-04-14 14:23:43 +01:00
Joshua Barretto
3d9f8105e6 Started work on server-side chunks
Former-commit-id: 84a6bd7358f67a77043c4b11c787538f073c8d28
2019-04-14 14:23:43 +01:00
Joshua Barretto
62b91eb01b Integrated Sphynx
Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Joshua Barretto
664f28a972 Patched in netcode refactor
Former-commit-id: 34a3b9a95129edad6dc8280d9a3cb41581d4d386
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898 Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
2e613178a0 Component sync + UID system
Former-commit-id: 5ecddc0e1f9c1a15f99dd167b825178c972da062
2019-03-04 19:58:58 +00:00
Joshua Barretto
dbbcc1e80e Added basic networked communications, chat communication
Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00