Joshua Barretto
a99313695c
Updated changelog
2023-04-09 19:26:26 +01:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
...
Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
07d3242b26
Update changelog
2023-04-08 00:51:49 -04:00
Sam
807a8bcea0
Changelog
2023-04-06 10:57:08 -04:00
Antonios Barotsis
d292026935
Added fix to changelog
2023-04-04 23:23:04 +02:00
Joshua Barretto
c0723c659e
Updated changelog
2023-04-01 12:38:43 +01:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
d5c169682e
Update changelog.
2023-03-21 22:00:15 -07:00
Sam
2ec75c657d
Changelog
2023-03-21 20:24:08 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Christof Petig
b555d619fb
prefer imbris syntax proposal, documentation and changelog
2023-03-17 22:35:47 +01:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Cat Stevens
83e4cdfe76
Allow locking camera zoom
...
Allow the camera's zoom to be locked by a keybind
or a Gameplay setting. The zoom lock
behavior can be changed between Toggle
and Auto, where Auto only locks the camera
zoom while specific movement/combat inputs
are being pressed. (closes !1528 )
A temporary fading notification is shown at the
top of the screen, informing the player of
the setting change (when the keybind is
used) or that the zoom is locked (when
the player might have forgotten the zoom
is locked, and is trying to zoom).
i18n strings are added for English and German,
but no other languages.
To implement the simplistic fading text, the
behavior was extracted into an impl
called `ChangeNotification`, where
reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Barretto
6df7963a22
Updated changelog
2023-03-01 12:55:42 +00:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns.
2023-02-21 17:03:22 +01:00
Cat Stevens
e19a497989
Don't require 10 energy for climbing
...
The infinite climb bug should be fixed by !3792
(Refactor energy and poise regen), so we
can safely remove the need for the
character to have at least 10 energy to
climb.
The minimum energy needed to start climbing is
now 1 energy.
This was suggested by James M#8698.
2023-02-13 21:23:25 -05:00
James Melkonian
87f5a3345d
Fix sword sfx
2023-02-07 16:57:22 +00:00
Avi Weinstock
707e189034
Nerf non-potion drinks.
2023-02-01 20:39:29 -05:00
Christof Petig
f306b6ee69
make lamps, embers and campfires use glowing indices for the brightest fiery colors
2023-01-29 18:53:18 +01:00
Isse
a5248bd61a
Add to changelog
2023-01-28 03:10:42 +01:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Joshua Barretto
88ac238121
Merge branch 'joedonofry/dropped_lantern_glow' into 'master'
...
Add glow to dropped lanterns
See merge request veloren/veloren!3772
2023-01-23 16:13:43 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Isse
709b6a9aae
Fixed armor stat diff display
2023-01-21 02:40:32 +01:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Nils Ascheuer
21f417dbef
Added Changelog
2023-01-18 14:40:21 +01:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
Isse
5378d1b11d
Fix doors
2023-01-15 05:13:02 +00:00
Isse
5adaad956b
Experimental shader command
2023-01-10 01:57:44 +00:00
Marcel Märtens
25906e05df
Change the version number to 0.14
2023-01-06 18:41:03 +01:00
Imbris
a123c7ad7f
Merge branch 'ashirviskas/advanced_inventory_sorting' into 'master'
...
Inventory: Improved inventory sorting
See merge request veloren/veloren!3736
2023-01-01 01:14:47 +00:00
DaforLynx
221d6a67ad
Minor audio code cleanup
2022-12-31 23:50:38 +00:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Monty Marz
6b74437c8c
Bag icon improvement
2022-12-23 15:22:13 +00:00
Aidar Shaikhiev
cccc796d31
Items images export for wiki
2022-12-15 16:19:49 +00:00
IsseW
dd8c429cfc
changelog entry
2022-11-30 15:13:52 +01:00
Monty Marz
3abfa4d2cc
Add Exp-Bar
2022-11-22 11:52:39 +00:00
holychowders
c61503f503
Update changelog for last known position.
2022-11-20 02:43:58 -06:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
holychowders
3d4ad29d1d
Flee if attacked even if attacker is not close.
2022-10-28 21:31:49 +00:00
Sam
b090467f19
Changelog
2022-10-27 20:33:52 -04:00
Joshua Barretto
29d40cf509
Added graphics presets
2022-10-27 01:15:40 +01:00
Samuel Keiffer
f676e732f6
Merge branch 'flaffwaffle/action_state_concurrent_states' into 'master'
...
ActionState extensions to allow for multiple concurrent state variables And More Complex AI
See merge request veloren/veloren!3659
2022-10-25 03:21:46 +00:00
kitswas
6fe58d107c
Update CHANGELOG.md
2022-10-24 22:05:53 +05:30
Timothy Finnegan
cd5ae96424
Undid accidental/unnecessary changelog changes
2022-10-23 18:44:11 -07:00
Tim Finnegan
a21a674ed1
Merge branch 'master' into 'flaffwaffle/action_state_concurrent_states'
...
# Conflicts:
# CHANGELOG.md
2022-10-24 01:35:25 +00:00
Joshua Barretto
40e47b4f3e
Added reflection mode settings
2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443
Added refraction
2022-10-23 15:15:25 +01:00