Louis Pearson
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7f27385f95
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Removed unescessary if statements
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2019-09-06 05:02:29 -06:00 |
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Louis Pearson
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059d968499
|
Cargo fmt
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2019-09-06 04:38:02 -06:00 |
|
Louis Pearson
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675d72a3ce
|
Code cleanup
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2019-09-06 04:36:42 -06:00 |
|
Louis Pearson
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57fe89e5c8
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Fix warnings
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2019-09-06 04:25:17 -06:00 |
|
Louis Pearson
|
65008f7d54
|
Adds proper 3d sound?
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
|
2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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b5a979c82e
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Change footstep rate
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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00830108e9
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Add positional audio
Orientation needs to be set now
|
2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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fcb141a160
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Add delay to walking sounds
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2019-09-05 03:08:09 -06:00 |
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Louis Pearson
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ad3bd0b2ce
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Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
|
2019-09-05 03:08:09 -06:00 |
|
Imbris
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fc9c87878e
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Fix some warnings, cleanup comment
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2019-09-03 23:09:29 -04:00 |
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Imbris
|
8a994ada8e
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Remove derpy eyes :( , fix undead eye indices, fmt
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2019-09-03 23:06:15 -04:00 |
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Imbris
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cc331c10b6
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Remove use of empty.vox
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2019-09-03 23:06:09 -04:00 |
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Imbris
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074eee06e6
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Add pants coloring, chest and pants sliders
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2019-09-03 23:06:06 -04:00 |
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Imbris
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0ffc534df2
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Add separate eye color lists for each race
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2019-09-03 23:06:02 -04:00 |
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Imbris
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c4999f5e9d
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adjust how figure head coloring is done
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2019-09-03 23:05:58 -04:00 |
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Imbris
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9d086949d1
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Add basic index based coloring for figures
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2019-09-03 23:05:56 -04:00 |
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Imbris
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fd251c4d3a
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Fix sliders, remove uneeded method, fix aspect ratio in character creation
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2019-09-03 23:05:54 -04:00 |
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Imbris
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7bebffb2af
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Add ron file for head offsets, segment unionizer
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2019-09-03 23:05:52 -04:00 |
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Imbris
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6289ce8c7f
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Split up figure.rs
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2019-09-03 23:05:50 -04:00 |
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Imbris
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ab34377309
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Add basic segment combination
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2019-09-03 23:05:50 -04:00 |
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Monty Marz
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f53904b534
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More sprites, ui fixes, lianas
|
2019-09-01 19:04:03 +00:00 |
|
Joshua Barretto
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6919886475
|
Merge branch 'zesterer/worldgen' into 'master'
Worldgen improvements
See merge request veloren/veloren!457
|
2019-08-31 21:37:54 +00:00 |
|
Joshua Barretto
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cc214982bf
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Fixed warnings
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
17a61e0b7c
|
Fixed terrain sprite transparency issue
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2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
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27c208d1a5
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Fixed terrain sprite transparency layering
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2019-08-31 11:44:52 +01:00 |
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jshipsey
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bb71bdd4a2
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removing to make gitlab compiler happy
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2019-08-30 23:18:56 -04:00 |
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jshipsey
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3c473d6d6c
|
rebase
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2019-08-30 23:01:29 -04:00 |
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jshipsey
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b81cd6a8f9
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combine character.action movement blocks
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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d822356161
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Remove warning
|
2019-08-30 22:51:46 -04:00 |
|
jshipsey
|
78bf7a0997
|
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
|
2019-08-30 22:50:53 -04:00 |
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timokoesters
|
b99bac87db
|
Make npcs roll correctly
|
2019-08-30 22:50:53 -04:00 |
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timokoesters
|
77a48c61a1
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Fix rolling for the player
|
2019-08-30 22:50:53 -04:00 |
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jshipsey
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d84c07c1cb
|
fixed tiny feet in char creation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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f8d0b1040a
|
readded cidle
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
bec942753e
|
some stuff fixed, other stuff still broken
|
2019-08-30 22:50:53 -04:00 |
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timokoesters
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cd3e340647
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Use movement anim as base and action anim as overwrite
|
2019-08-30 22:50:53 -04:00 |
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jshipsey
|
e6197d4c10
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separate static anims for feet (run/static)
|
2019-08-30 22:50:53 -04:00 |
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timokoesters
|
637b4642d8
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Split animations
|
2019-08-30 22:50:53 -04:00 |
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timokoesters
|
952ec35857
|
Remove warnings
|
2019-08-29 19:54:53 +02:00 |
|
Pfauenauge90
|
12365ee381
|
Axe offset
|
2019-08-29 19:44:29 +02:00 |
|
Pfauenauge90
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50c4764588
|
changed debug wand visuals, added icons for 2h sword main and alt attack
|
2019-08-29 19:44:29 +02:00 |
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timokoesters
|
6e1c78e5d5
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Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
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timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
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timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
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Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Joshua Barretto
|
0fcb3a174d
|
Random terrain sprite orientations
|
2019-08-21 16:22:49 +01:00 |
|
Joshua Barretto
|
75e1ee3cd7
|
Added per-instance transformation matrix, variable wind swaying
|
2019-08-21 13:47:29 +01:00 |
|
Joshua Barretto
|
590ce1a987
|
Fixed sprite mesh offsets
|
2019-08-20 16:54:12 +01:00 |
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