Commit Graph

1658 Commits

Author SHA1 Message Date
Marcel
f988584337 Merge branch 'revert-c6e200a3' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Imbris
23eca4c3f6 Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50 Update toolchain 2021-05-31 20:44:57 -04:00
Avi Weinstock
e09ae8ad83 Address MR 2356 comments. 2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
Sam
01f82314dc Fixed a few oddities with the AI 2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
Sam
42c8c08145 Fixed bow AI 2021-05-26 20:53:29 -05:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Jonathan Berglin
f5ed77184b Extract 'get_inviter_and_kind' method from 'handle_invite_decline' and... 2021-05-25 20:34:46 +00:00
Avi Weinstock
624f8796bd Fix mindflayer tactic to make it shoot purple fireballs again. 2021-05-22 20:35:21 -04:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Ludvig Böklin
46d1bb5f18 Adjusted masses; less excessive knockbacks; prevent loot shooting off 2021-05-22 17:56:13 +00:00
Sam
f993f28eff Various tweaks. 2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780 Fix skill presets, add tests 2021-05-22 12:33:22 -05:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Samuel Keiffer
a0599ac046 Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots

See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Marcel Märtens
cf3188b412 remove Protocol from Quic, cleanup code, fix some log spam 2021-05-21 10:41:19 +02:00
Marcel
99304ffddd Revert "Merge branch 'sharp/revert-quinn' into 'master'"
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
James Melkonian
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
James Melkonian
b076fb7baa Small cockatrice AI fixes 2021-05-17 22:46:50 +00:00
Joshua Yanovski
3679cb75bc Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
This reverts commit 04d8ddf25e, reversing
changes made to 9dcf7a9d26.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e Merge branch 'xMAC94x/quic_enablement' into 'master'
Add a configuration Option to opt-in Quic backend

See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
James Melkonian
4d4bc132f4 Campfires can set things on fire and water puts it out 2021-05-13 05:34:51 +00:00
Joshua Yanovski
3869cdf1d2 Don't remesh chunk vertex data on sprite update.
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.

This happens, for instance, when picking up a sprite like an apple or
flower from the environment.  We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
58e5b1fdf5 AI tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Marcel Märtens
b443e4dd31 Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
Server:
 provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
 The certificate must be known by the client, so you might get problems with self-signed certificates.
 ```ron
 quic_files: Some((
     cert: "/home/user/veloren_cert.pem",
     key: "/home/user/veloren_key.key",
 )),
 ```

Client:
 activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
Joshua Yanovski
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Illia Denysenko
1c22a2b3fd /skill_preset command 2021-05-08 15:47:09 +00:00
Samuel Keiffer
a2999ce96f Merge branch 'aweinstock/damage-types' into 'master'
Add `DamageKind`, and make piercing damage partially ignore damage resistence.

See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27 Move weapon tactics to functions and take target body into attack radius consideration 2021-05-06 21:17:05 +00:00
Daniel Mizerski
3197bcd12a (Wiring) Logic - make wiring turing complete 2021-05-06 19:53:12 +02:00
Marcel
91f76d3b00 Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
instead of manually trying to sync disconnect metrics we now pass a Reason to...

See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35 instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9 Merge branch 'duelsik/wiring-on-death' into 'master'
(Wiring) OnDeath

See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Illia Denysenko
2c14f59a35 Don't drop Debug item with /dropall 2021-05-05 20:35:57 +00:00
Daniel Mizerski
b34704ea3f (Wiring) OnDeath 2021-05-05 19:08:18 +02:00
Daniel Mizerski
a2a0329440 (Wiring) Switch to using maybes 2021-05-05 16:59:17 +02:00
Marcel Märtens
6e3a74b476 rayon::join creates a global threadpool, which is only used in /world
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
fb940ad27a Merge branch 'sam/minotaur' into 'master'
Overhauled Minotaur

See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516 Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)

See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
f1681f465f (Wiring) Change Sticky to be handled by physics (but with disabled force on it) 2021-05-04 17:33:42 +02:00
Sam
062c290e49 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00
Sam
2652660a58 Addressed comments and more testing feedback. 2021-05-04 08:45:14 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
Sam
811f1fadb2 Replaced action_timer with action_state so there are additional fields. 2021-05-04 08:45:09 -04:00
Marcel
3c16966721 Merge branch 'xMAC94x/quic' into 'master'
Cleanup network, remove some unwraps, add experimental (disabled) Quic support

See merge request veloren/veloren!2221
2021-05-04 00:16:05 +00:00
juliancoffee
88ac70c8c7 fmt 2021-05-03 22:17:59 +03:00
juliancoffee
4ba6d438ff Implement 'all' command 2021-05-03 22:07:12 +03:00
juliancoffee
b81981f805 Draft implementation 2021-05-03 22:07:09 +03:00
Marcel
f5c7f99846 Merge branch 'xvar/persistence-fixes' into 'master'
Fixed a rare server crash when creating a character

See merge request veloren/veloren!2237
2021-05-03 18:09:59 +00:00
Samuel Keiffer
610c529c42 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b Optimize CompressedData with Vec::with_capacity, and move obsolete formats from common_net into the compression benchmark. 2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d Address MR 2207 review comments.
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82 Add a bandwidth-based heuristic for chunk compression. 2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8 Improve quadpng by adding WidePacking, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance. 2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00 Get PngPngPngJpeg terrain working in the actual game. 2021-05-03 00:09:24 -04:00
Daniel Mizerski
7faa0d3cd9 Add fundamentals for wiring system. 2021-05-02 22:38:44 +02:00
Ben Wallis
d7582efad0 Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection. 2021-05-02 16:08:39 +01:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
Joshua Barretto
b29e2b0017 Fixed admin physics check exemption 2021-04-30 14:06:07 +01:00
Samuel Keiffer
4f5f15979a Merge branch 'sam/deduplicate-items' into 'master'
Sam/deduplicate items

See merge request veloren/veloren!2225
2021-04-29 20:11:43 +00:00
Sam
7870109856 Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
Sam
91bb6392bb Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00
Ben Wallis
e2d6326615 Made admins exempt from the server-side position and velocity checks 2021-04-29 17:46:40 +01:00
Marcel Märtens
760c382ed9 protocoladdr change for listen and connect
(remove a loop in quic protocol which wasnt a actual loop)
2021-04-29 15:58:34 +02:00
Ben Wallis
c16bf51ab2 Merge branch 'xvar/reduce-timeofday-sync-frequency' into 'master'
Reduced frequency of TimeOfDay message being sent to clients

See merge request veloren/veloren!2218
2021-04-29 13:50:08 +00:00
Ben Wallis
3c20e8ed4e Reduced sync of TimeOfDay to once per 100 ticks 2021-04-29 12:34:27 +01:00
James Melkonian
2fafcded93 Set bird default to not flying and give non-strafing NPCs a larger attack angle 2021-04-28 02:31:51 +00:00
James Melkonian
24095187c7 Partially fixes wolf AI 2021-04-27 17:57:31 +00:00
Ludvig Böklin
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
Sam
1a7779beb3 Added angle check for new npcs. 2021-04-25 22:19:30 -04:00
Sam
9084e93f8b Added an angle check to all agent attacks. 2021-04-25 22:02:31 -04:00
Marcel
991ccf0033 Merge branch 'aweinstock/deflate-downgrade-20210425' into 'master'
Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's...

See merge request veloren/veloren!2199
2021-04-25 23:35:43 +00:00
Samuel Keiffer
add895764b Merge branch 'holychowders/fix_villagers_spamming_messages_in_safezones' into 'master'
Prevent safezoned villagers from spamming messages upon seeing an enemy

See merge request veloren/veloren!2190
2021-04-25 21:24:06 +00:00
holychowders
5488f9f525 Prevent safezoned villagers from spamming messages upon seeing an enemy 2021-04-25 21:24:06 +00:00
Marcel
35584d0344 Merge branch 'xMAC94x/reduce_deps' into 'master'
remove some unused deps Yuri found

See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Avi Weinstock
57aee57d82 Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's worst-case encoding time. 2021-04-25 16:18:57 -04:00