Joshua Barretto
212392a062
Added proper refraction to water surface
2022-01-23 16:32:26 -05:00
Joshua Barretto
470353e08c
Fix for translucency blocking clouds
2022-01-23 16:32:26 -05:00
Joshua Barretto
0bcc3fb135
Sprite and figure attenuation
2022-01-23 16:32:26 -05:00
Joshua Barretto
90f3f0fea0
Stopped caustics appearing in bad places
2022-01-23 16:32:26 -05:00
Joshua Barretto
38832fadd3
Improved underwater lighting on low shader settings
2022-01-23 16:32:26 -05:00
Joshua Barretto
bf214f4de4
Use correct ray direction underwater
2022-01-23 16:32:26 -05:00
Joshua Barretto
5cf5693468
Handle underwater sunlight and moonlight
2022-01-23 16:32:26 -05:00
Joshua Barretto
067e98139f
Better caustic movement
2022-01-23 16:32:26 -05:00
Joshua Barretto
c6a9565c0f
Fixed caustics
2022-01-23 16:32:26 -05:00
Joshua Barretto
a316a780fc
Fixed shader compilation error
2022-01-23 16:32:26 -05:00
Joshua Barretto
e6332c1cb5
Significantly improved underwater shaders
2022-01-23 16:32:25 -05:00
ubruntu
57d9283afb
Show HUD for campfires
2022-01-23 16:32:25 -05:00
Joshua Barretto
bdb0fc9c16
Merge branch 'zesterer/underwater' into 'master'
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Underwater shaders
See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
Joshua Barretto
a49c0f0cdf
Fixed caustics
2022-01-23 20:06:44 +00:00
Joshua Barretto
8504a8ab21
Merge branch 'ubruntu/campfire-hud' into 'master'
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Show HUD for campfires
See merge request veloren/veloren!3097
2022-01-23 19:25:11 +00:00
ubruntu
ca2a81c20f
Show HUD for campfires
2022-01-23 19:25:11 +00:00
InfRandomness
69c3480fce
Move alpha values calculation
2022-01-23 17:16:22 +00:00
Joshua Barretto
fb2b9929a6
Unified and fixed attenuation
2022-01-23 16:25:15 +00:00
Joshua Barretto
8a684973b4
Merge branch 'zesterer/tiny-fixes' into 'master'
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Addressing criticisms
See merge request veloren/veloren!3121
2022-01-22 16:44:01 +00:00
Joshua Barretto
824ba2beff
Fixed light extinction
2022-01-21 18:21:14 +00:00
Joshua Barretto
b8df17080d
Merge branch 'infrandomness/waypoint_binding_customization' into 'master'
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Add waypoint binding customization code
See merge request veloren/veloren!3122
2022-01-21 18:05:41 +00:00
InfRandomness
b33fda1e0c
Add waypoint binding customization code
2022-01-21 18:05:41 +00:00
ubruntu
1d0c861e19
Fix chest display names
2022-01-21 18:05:39 +00:00
Joshua Barretto
9a9c32d311
Added proper refraction to water surface
2022-01-21 17:45:50 +00:00
Joshua Barretto
31b9cd0565
Fix for translucency blocking clouds
2022-01-21 17:29:59 +00:00
Joshua Barretto
d2d4ca33c9
Sprite and figure attenuation
2022-01-21 14:04:24 +00:00
Joshua Barretto
b3bf06b07d
Stopped caustics appearing in bad places
2022-01-21 13:43:36 +00:00
Joshua Barretto
3b347a2aa3
Improved underwater lighting on low shader settings
2022-01-21 13:35:40 +00:00
Joshua Barretto
2263bcbf7c
Use correct ray direction underwater
2022-01-21 01:24:00 +00:00
Joshua Barretto
261fdf17a2
Handle underwater sunlight and moonlight
2022-01-21 01:18:43 +00:00
Joshua Barretto
51323cde38
Better caustic movement
2022-01-21 01:06:11 +00:00
Joshua Barretto
63f6af0621
Fixed caustics
2022-01-21 01:03:39 +00:00
Joshua Barretto
c17abb93f1
Fixed shader compilation error
2022-01-21 00:50:14 +00:00
Joshua Barretto
5b606f0d50
Significantly improved underwater shaders
2022-01-21 00:42:20 +00:00
Joshua Barretto
c2644d8e71
Fixed interaction between bloom and point glow
2022-01-20 22:30:05 +00:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
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name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
Joshua Barretto
5a7cd39625
Added point glow slider
2022-01-20 13:40:11 +00:00
Joshua Barretto
1ccbaac314
Addressed review comments, fixed perf issue
2022-01-19 20:08:13 -05:00
Joshua Barretto
53574bb6ec
Tweaked lantern offsets
2022-01-19 20:08:13 -05:00
Joshua Barretto
fcd25648fe
Fixed point glow with no clouds
2022-01-19 20:08:13 -05:00
Joshua Barretto
fd4c4adae9
Fixed moving procgen LoD shader
2022-01-19 20:08:13 -05:00
Joshua Barretto
7506dc2a41
Added procedural LoD detail shader
2022-01-19 19:59:14 -05:00
Joshua Barretto
391d1f6bf4
Added point glow
2022-01-19 19:59:13 -05:00
Samuel Keiffer
7052aad11b
Merge branch 'snowram/arthropods' into 'master'
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Snowram/arthropods
See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8
Remove bomb pile item
2022-01-19 19:31:43 +00:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3
spit anim
2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00
summon an
2022-01-19 19:01:15 +01:00
Snowram
fd3ed89899
More arthropod animations
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
Snowram
fa549eece7
Adds new arthropod species
2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a
Merge branch 'sam/melee-constructor' into 'master'
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Melee Constructor
See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Joshua Barretto
c4706078c4
Merge branch 'zesterer/experimental-shaders' into 'master'
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Fixed minor shader issues, added curved world effect
See merge request veloren/veloren!3112
2022-01-18 17:30:49 +00:00
Joshua Barretto
2f3b14f2e1
Improved glow lighting
2022-01-18 16:52:35 +00:00
floppy
28a7b00445
tweak biome icon
2022-01-18 09:19:55 +01:00
floppy
dcf36df781
tweak biome icon
2022-01-18 09:17:51 +01:00
roidujeu
a6a825a97f
gave speed more weight, reduced equip_time_weight, etc
2022-01-18 10:48:53 +05:30
Joshua Barretto
b85aac6e23
Fixed minor shader issues, added curved world effect
2022-01-18 01:47:06 +00:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
floppy
a836b61190
allow enabling/disabling biome names on map
2022-01-17 23:45:51 +01:00
Joshua Barretto
cd428d9267
Added support for experimental shaders
2022-01-17 22:20:33 +00:00
Imbris
9b85a01df6
Merge branch 'inputmeta' into 'master'
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Add Input methods to metainfo.xml
See merge request veloren/veloren!3093
2022-01-17 18:30:28 +00:00
JakobDev
860f802afa
Add Gamepad to supported controls
2022-01-17 15:09:03 +00:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
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Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Joshua Barretto
bde3aade2b
Updated changelog, fixed incorrect hint for mineable blocks
2022-01-16 17:53:51 +00:00
Joshua Barretto
504e2a38d5
Added overhead hints, smoother mount movement
2022-01-16 17:53:14 +00:00
Sam
e662946130
Removed placeholder abilities, tweaked migration.
2022-01-15 21:49:29 -05:00
Monty Marz
6d0913bb5e
visuals
2022-01-15 21:46:57 -05:00
Sam
70d6f3a854
Scroll through all aiblities in the same pages.
2022-01-15 21:46:56 -05:00
Sam
3870688717
Pages to swap between weapon abilities.
2022-01-15 21:46:55 -05:00
Monty Marz
eb0bed39e8
stats window WIP
2022-01-15 21:46:54 -05:00
Monty Marz
7515c26d68
progress
2022-01-15 21:46:54 -05:00
Sam
d86692c4fe
Added in-memory persistence of ability sets per weapon kind pair.
2022-01-15 21:42:34 -05:00
Monty Marz
89bf41574c
diary section buttons
2022-01-15 21:42:33 -05:00
Sam
ee5293c64e
Abilities scrollable now.
2022-01-15 21:42:33 -05:00
Sam
cf724bd76c
Initial UI work
2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b
last fixes
2022-01-14 00:19:32 -05:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
c8f8ccdc55
Buffed spin for whatever strange reason
2022-01-12 22:18:59 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Jonathan Berglin
5fcbd1e743
Update swedish translations
2022-01-10 08:45:47 +00:00
Jonathan Berglin
d3f0fa810e
Update swedish translations
2022-01-09 16:37:53 +00:00
JakobDev
9909fe11a1
Add Input methods to metainfo.xml
2022-01-09 12:29:22 +01:00
Samuel Keiffer
a600d4ca94
Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
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Avoid Intel graphics ivec3/uvec3 bug.
See merge request veloren/veloren!3091
2022-01-09 01:14:48 +00:00
Dominik Broński
cc36a14407
Fixes NaN in shader code which produced black sprites visible through blocks
2022-01-09 01:03:05 +00:00
Filip Szczepański
053e28a33a
Avoid Intel graphics ivec3/uvec3 bug.
2022-01-09 00:04:35 +01:00
Monty Marz
d72d926341
change merchant backpack visuals and add mining skill icons
2022-01-08 01:57:52 +01:00
unvariant
71d2be5f76
support removing key bindings
2022-01-07 20:30:30 +00:00
voxal
e546a1d1a9
Allow players to see own speech bubbles.
2022-01-05 20:06:43 -08:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00