Syniis
50905aebfe
Mushroom spore particles
2024-02-27 19:28:03 +01:00
Imbris
5434ce546b
Fix issue with missing capability when enabling shaderc optimizations
...
See https://github.com/gfx-rs/wgpu/issues/4915
Also:
* Remove unused vert-out frag-in variables from shaders (naga doesn't
like this probably because they are optimized out on the fragment
side). This restriction from naga may be relaxed in the future
see https://github.com/gfx-rs/wgpu/issues/3748 .
* Enable OptimizationLevel::Performance for shaderc by default
* Add a environment variable VOXYGEN_SHADERC_OPTS for disabling this
(e.g. to test if it actually makes a difference on any platform).
(TODO: testing might be easier if there was a way to do toggle it
without restarting...)
2024-02-14 16:36:59 -05:00
juliancoffee
1dee12af85
Improve airflow particles
2024-02-08 16:25:39 +02:00
juliancoffee
52328b89d2
rebase
2024-02-08 16:25:39 +02:00
laundmo
283b404724
Working wind/lift particles
...
+ clippy fixes
2024-02-08 16:25:39 +02:00
Isse
9903d2c545
more testing
2024-01-30 00:52:49 +01:00
flo
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
Joshua Barretto
d51b5c5bea
Add airship to char select
2024-01-15 22:35:42 +00:00
Darren Salt
dc0725e104
Avoid a wgpu SPIR-V warning about BitFieldUExtract
...
premultiply-alpha-vert.glsl contains a function unpack() which, without this
change, causes the following warnings:
WARN wgpu_core::device: Failed to parse shader SPIR-V code for Some("premultiply-alpha-vert.glsl …"): UnsupportedInstruction(Function, BitFieldUExtract)
WARN wgpu_core::device: Proceeding unsafely without validation
This avoids that warning (and removes now-unnecessary type conversions).
2024-01-03 16:33:02 +00:00
Michał
14120232a0
Phoenix overhaul
2023-11-28 11:13:18 +00:00
Isse
db1480b564
put ice_reflections under REFLECTION_MODE_HIGH
2023-11-10 12:53:09 +01:00
Joshua Barretto
84e59c52fb
Made portal fizz better convey access
2023-11-08 23:19:02 +01:00
Joshua Barretto
83dc22dfbf
Made ice reflective
2023-11-08 23:19:00 +01:00
Isse
7a8e363df1
better way to show glitter
2023-11-02 15:22:32 +01:00
Isse
48d95e7699
SnowGlitter experimental shader
2023-11-02 12:53:34 +01:00
Isse
f98e4331a1
Fix LoD reflections for nvidea + vulkan
2023-10-23 19:48:30 +00:00
Joshua Barretto
7589774967
Renamed tether renderer to rope, fixed tether lengths
2023-10-21 13:51:42 +01:00
Joshua Barretto
a5ec81a2ab
Better tether pattern, account for mass
2023-10-21 13:51:41 +01:00
Joshua Barretto
deca7ae258
Finished adding tether graphics
2023-10-21 13:51:40 +01:00
Joshua Barretto
9a72d52c48
Began adding tether visuals
2023-10-21 13:49:04 +01:00
Joshua Barretto
e81516a154
Log shader warnings
2023-10-18 21:50:40 +01:00
Joshua Barretto
cea7636e29
Reverted bad shader changes
2023-10-18 21:20:15 +01:00
Joshua Barretto
321cc030ad
Better LoD giant trees
2023-10-18 09:58:00 +01:00
Joshua Barretto
ba763f2da5
Make no terrain pop the default
2023-10-18 09:58:00 +01:00
Joshua Barretto
6a82fcf703
Added block noise to LoD objects
2023-10-18 09:58:00 +01:00
Joshua Barretto
8036ffa374
Removed unnecessary shader code
2023-10-18 09:58:00 +01:00
Joshua Barretto
c07d7a212b
Better LoD effects, performance improvements
2023-10-18 09:58:00 +01:00
Joshua Barretto
4d6c3a00f3
Testing better LoD voxelisation techniques
2023-10-18 09:57:59 +01:00
Isse
b6c234b26e
fix puddle details
2023-10-15 00:48:37 +02:00
Raul Wagner Costa
46cf1f1914
Linearize light colors on the CPU
2023-10-14 18:10:35 +00:00
Isse
d620206f37
fix reflection mode low
2023-10-14 09:52:46 +02:00
Isse
56175c2730
rename client_time to local_time
2023-10-13 13:17:52 +02:00
Isse
3e19c847f1
use client local time for water
2023-10-12 01:46:43 +02:00
Isse
72db9b61b3
client local time
2023-10-12 01:46:12 +02:00
Isse
472b996c8e
Merge branch 'isse/shader-fp-fixes' into 'master'
...
Shader floating point fixes
See merge request veloren/veloren!4120
2023-10-11 23:04:33 +00:00
Isse
a1afd5c62f
fix signs in particle-vert.glsl
2023-10-11 20:46:44 +02:00
Isse
d12f0acd1c
fix uses of time of day, which are scaled wrong
2023-10-11 20:39:17 +02:00
Isse
65e6eb4e38
add comments explaining the elements of time_of_day and tick in shaders
2023-10-11 20:29:37 +02:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Isse
7d37646dac
renames and comments
2023-10-07 19:53:55 +02:00
Isse
2eae780e71
vectorize wave functions
2023-10-07 19:53:55 +02:00
Isse
bc436e2c9f
make particles only use 1 float for inst time again
2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4
time-proof usages of tick
2023-10-07 19:53:55 +02:00
Isse
6d4be9bd01
time proof time of day in shaders
2023-10-07 19:53:55 +02:00
Maxicarlos08
f2958954b9
new model for portal & use cultist particles
2023-08-27 19:40:49 +02:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets
2023-08-15 12:24:49 +02:00
Maxicarlos08
bb2034ca92
portal particles
2023-08-15 12:24:48 +02:00
flo
57fe2c4adb
spawn wyverns
2023-08-02 07:55:10 +00:00
Joshua Barretto
ffabace13d
Fixed bloom sample UV, added Cinematic shader
2023-06-28 12:21:16 +01:00
Avi Weinstock
d023f9db54
Only bind the materials texture in the postprocess bindgroup if it's needed.
2023-06-07 16:21:28 -04:00