Marcel Märtens
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ed68bff135
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Change the version number to 0.7
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2020-08-15 11:53:59 +02:00 |
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Imbris
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a763bbe73c
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Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations
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2020-08-13 04:32:05 -04:00 |
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Joshua Barretto
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75c1d44010
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Merge branch 'zesterer/worldsim' into 'master'
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
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2020-08-12 21:40:56 +00:00 |
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Joshua Barretto
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e3cab272c3
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Fixed floating sprites in towns, clippy fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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85ed5ad356
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Updated changelog, cleaned up warnings, minor fixes
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2020-08-12 21:16:11 +01:00 |
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Joshua Barretto
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15b1717295
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Added decals to towns
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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Monty Marz
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c1b07465cf
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added grass sprites
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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9329b4ce55
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Added monsters to caves
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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d7ccb28ea7
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Pathfinding improvements
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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d48ed42fda
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Prevented NPCs running gleefully off cliffs without a second thought
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2020-08-12 21:15:53 +01:00 |
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Pfauenauge
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ee83479748
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drop gate parts
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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dfecf0dad6
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Massively improved pathfinding reliability
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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9bb10a6d00
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Various improvements to castles, dungeons and more
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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0bad704719
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Made agents flee
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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41229b4665
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Added large caves, cave scatter, removed old caves
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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a9126f7e25
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Simulation improvements, removed block glows
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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bdb39b8e7f
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Better castle variation, improved paths, multi-storey houses
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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41916d4594
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Better castles, initial light prop for lit objects
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2020-08-12 21:15:52 +01:00 |
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WelshPixie
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568a3e375e
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fixed sprite rotations
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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d6cdb0c433
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Began adding castles
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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1f4cec773b
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Added make_block command
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2020-08-12 21:15:52 +01:00 |
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Joshua Barretto
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f21a50e393
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Added forts to towns, began better economy sim
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2020-08-12 21:15:52 +01:00 |
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Monty Marz
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fcdd875bff
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UI fixes, assets update
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2020-08-12 18:10:18 +00:00 |
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Monty Marz
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6789b7ae27
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Add firework hues
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2020-08-12 22:29:06 +08:00 |
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scott-c
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9aab296264
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Add firework item
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2020-08-12 22:25:28 +08:00 |
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Imbris
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893da3622a
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Merge branch 'scott-c/particles' into 'master'
Particles
See merge request veloren/veloren!1156
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2020-08-09 17:09:43 +00:00 |
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jshipsey
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45971fa403
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state corrections
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2020-08-08 17:05:48 -04:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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scott-c
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a0107d5cda
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fix rebase
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2020-08-08 19:26:52 +08:00 |
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scott-c
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cc36e9c300
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fix rebase
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2020-08-08 19:26:52 +08:00 |
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scott-c
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bb8ba75287
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cleanup redundant function
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2020-08-08 19:26:52 +08:00 |
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Joshua Barretto
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7c31baef6f
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Added outcome system, sound effects
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2020-08-08 19:26:48 +08:00 |
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scott-c
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1a263834e7
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Add campfire command
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2020-08-08 19:25:33 +08:00 |
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scott-c
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bb2a5c885b
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Add fireball and bomb particle effects
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2020-08-08 19:25:00 +08:00 |
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scott-c
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4bc373a832
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remove particle emitter component
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2020-08-08 19:25:00 +08:00 |
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scott-c
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3139e85dff
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allow for col particles
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2020-08-08 19:25:00 +08:00 |
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scott-c
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803677f0fb
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Add particle velocity and ability particle emitter
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2020-08-08 19:25:00 +08:00 |
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scott-c
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da5f4828a5
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Add particle lifespan
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2020-08-08 19:25:00 +08:00 |
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scott-c
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39b676cd8f
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Add ParticleMgr
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2020-08-08 19:24:55 +08:00 |
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scott-c
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42a10a6059
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Add ParticleEmitter Component
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2020-08-08 19:24:22 +08:00 |
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Monty Marz
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142b386628
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address comments
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2020-08-08 00:13:00 -04:00 |
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Imbris
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a7df000a6f
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Fireballs no longer damage group members
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2020-08-08 01:16:35 +02:00 |
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Imbris
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af8560ea36
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Remove pets from the group exp division calculation but still give them exp, fix bug with group code when pets are deleted
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2020-08-08 01:16:35 +02:00 |
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Imbris
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390d289d35
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Add timeout's to group invites, and configurable limit to group size
Fix a few group bugs, enable invite timeout and group limits in ui
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2020-08-08 01:16:35 +02:00 |
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Monty Marz
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28a8f847cc
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timeout visuals, various small fixes and two new items
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2020-08-08 01:15:58 +02:00 |
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Imbris
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543d971a19
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Projectiles ignore entities in the same group, pets no longer follow group leader
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2020-08-08 01:15:58 +02:00 |
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Monty Marz
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1eb671e1a6
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Update CHANGELOG.md, german locale
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2020-08-08 01:15:58 +02:00 |
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Imbris
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3a22b3694d
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New group UI functions
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2020-08-08 01:14:19 +02:00 |
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Imbris
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d856c20225
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Integrate groups with chat groups
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2020-08-08 01:12:35 +02:00 |
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Imbris
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0a8f148559
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Fixes and tweaks for groups
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2020-08-08 01:12:35 +02:00 |
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Monty Marz
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d9e3937a82
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Basic UI
Basic ui for groups and group window
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2020-08-08 01:12:35 +02:00 |
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Imbris
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10c3d01466
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Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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nepo
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cb65070aba
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nepo/dullahan
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2020-08-07 03:56:59 +00:00 |
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Sam
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3b1163fa50
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Removed commented code
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2020-08-06 10:15:24 -05:00 |
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Sam
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83a6e08c7a
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Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
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2020-08-06 09:43:50 -05:00 |
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Silentium2318
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1c40218de9
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More weapon and hit box tweaks
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2020-08-06 09:43:47 -05:00 |
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Silentium2318
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1de40154c7
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Weapon balancing
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2020-08-06 09:39:49 -05:00 |
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Silentium2318
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a59438e3e4
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Dis some distance and attack arc tweaking
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2020-08-06 09:39:09 -05:00 |
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Silentium2318
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b0f55b3f79
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Weapon balancing
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2020-08-06 09:38:22 -05:00 |
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Imbris
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c2f3e1b47f
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Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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Imbris
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a0b1259b7e
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Merge branch 'BottledByte/ability_design' into 'master'
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
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2020-08-06 04:44:51 +00:00 |
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BottledByte
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34c87d7a86
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
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BottledByte
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ab1c43be84
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
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2020-08-05 01:21:42 +02:00 |
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BottledByte
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a167ee98ee
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De-enumerized armor variants
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2020-08-03 03:41:32 +00:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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Samuel Keiffer
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f930f52df5
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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Snowram
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1421517f84
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Add frog npc, tweak pig model
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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487131efb8
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cyclops run anim
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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5d2be2240e
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maneater and feed anim
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2020-08-01 02:19:45 -04:00 |
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Snowram
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90d7485c38
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Add troll, truffler and wendigo npcs
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2020-08-01 02:19:45 -04:00 |
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jshipsey
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8991b60929
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catoblepas, bonerattler, rabbit, improved anims
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2020-08-01 02:19:44 -04:00 |
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jshipsey
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baf67f303e
|
new models, anim tweaks
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2020-08-01 02:19:44 -04:00 |
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Marcel Märtens
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7f97baca70
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switch to auth that doesn't use agent
|
2020-07-31 01:05:01 +02:00 |
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Marcel Märtens
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0d5e61c4b6
|
update auth to newest version
|
2020-07-29 19:28:22 +02:00 |
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Marcel Märtens
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96cde882ef
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update auth to the newest version and remove useless dep
|
2020-07-29 00:05:23 +02:00 |
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Samuel Keiffer
|
827b91d691
|
Bow charged shot attack
|
2020-07-26 03:06:53 +00:00 |
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Samuel Keiffer
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527e7a329e
|
Armor fixes
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2020-07-25 23:57:04 +00:00 |
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Monty Marz
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31cfc05123
|
lots of things
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
|
2020-07-23 12:10:13 +00:00 |
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jshipsey
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5b76ed23f4
|
small fixes
|
2020-07-20 21:37:13 -04:00 |
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Imbris
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3c954534ed
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Merge branch 'treeco/fix-spawn-damage' into 'master'
Reset rather than accumulate velocity when stuck or in unloaded chunks
See merge request veloren/veloren!1185
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2020-07-18 19:08:40 +00:00 |
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Imbris
|
c7e8a6bfae
|
Remove gravity rather than reset velocity in unloaded chunks
|
2020-07-18 07:13:30 -04:00 |
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Imbris
|
23e1378c78
|
Merge branch 'zesterer/winit-20' into 'master'
Upgrade winit to 0.22.2
See merge request veloren/veloren!788
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2020-07-18 03:26:59 +00:00 |
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Imbris
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db36578f83
|
Merge branch 'Menko/utility_items_fix_issue_612' into 'master'
#612 Fixed utility items not being removed from inventory/hotbar
See merge request veloren/veloren!1123
|
2020-07-18 02:41:45 +00:00 |
|
Nemanja
|
5caa6a07b0
|
#612 Fixed utility items not being removed from inventory/hotbar
|
2020-07-18 02:41:45 +00:00 |
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Imbris
|
db91ebe9b5
|
fix a few minor bugs
|
2020-07-17 21:24:28 -04:00 |
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Imbris
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d1b635efa4
|
Rearrange PlayState system to work without loop control
|
2020-07-17 21:24:28 -04:00 |
|
Samuel Keiffer
|
6cce09be85
|
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
|
2020-07-18 00:05:28 +00:00 |
|
lausek
|
a3326b5744
|
fix #611; add distance check when mounting pet
|
2020-07-15 14:54:53 +02:00 |
|
Joshua Barretto
|
8d6b442193
|
Crafting
|
2020-07-14 20:11:39 +00:00 |
|
Joshua Barretto
|
446923f7d8
|
Merge branch 'zesterer/small-fixes' into 'master'
Zesterer/small fixes
See merge request veloren/veloren!1190
|
2020-07-14 09:54:17 +00:00 |
|
Joshua Barretto
|
3e5c3de2ac
|
Neater compass
|
2020-07-13 23:23:44 +01:00 |
|
Joshua Barretto
|
cf69d0c5d8
|
Added minimap compass
|
2020-07-10 15:00:20 +01:00 |
|
Joshua Barretto
|
951a977b2f
|
Improved hill path following
|
2020-07-10 00:43:11 +01:00 |
|
Songtronix
|
5b57072064
|
fix: use correct specs(-idvs) versions
related to torvus
|
2020-07-09 19:46:30 +02:00 |
|
Joshua Barretto
|
ac30fcbd0e
|
Commented unused but potentially useful code
|
2020-07-09 16:54:10 +01:00 |
|
Joshua Barretto
|
47e413c530
|
Improved pathfinding tolerance and reliability
|
2020-07-09 16:54:10 +01:00 |
|
Treeco
|
1f1d9c5625
|
Reset rather than accumulate velocity when stuck or in unloaded chunks
|
2020-07-09 15:58:07 +01:00 |
|
Samuel Keiffer
|
25c28f26d6
|
Different body types now have different health values and gain different amounts of healths on leveling.
|
2020-07-09 00:04:25 +00:00 |
|