Joshua Barretto
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8e2ca9cdec
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Added rtsim villagers to site2 towns
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2021-11-01 22:19:49 +00:00 |
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Oolnokk
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b67558c1ba
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2 new beards, four new hairstyles and 1 new eye option for dwarf males
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2021-10-31 22:58:25 -04:00 |
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Samuel Keiffer
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e692f49463
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Merge branch 'sam/potion-tweaks' into 'master'
Potion tweaks
See merge request veloren/veloren!2976
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2021-10-31 21:12:08 +00:00 |
|
Sam
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560f73d296
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Addressed review feedback.
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2021-10-31 16:39:47 -04:00 |
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jshipsey
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c2b7d3bb44
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good hat rendering
|
2021-10-30 23:42:16 -04:00 |
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jshipsey
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a05c1ea4c5
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switch to new matcell variant
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2021-10-30 23:42:15 -04:00 |
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jshipsey
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3915aa7aac
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support for hollow voxels ty zesterer
|
2021-10-30 23:42:14 -04:00 |
|
Sam
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41effe61d0
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Being knocked out of item use or sprite interact states forces a poise state.
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2021-10-29 19:24:40 -04:00 |
|
Sam
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ca292a53ea
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All aspects of an attack now scale with the modifier.
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2021-10-29 17:37:12 -04:00 |
|
Sam
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57851b7df3
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Fixed buff applied.
|
2021-10-29 17:37:10 -04:00 |
|
Sam
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f339793911
|
Buffed staff firebomb a little.
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2021-10-29 17:37:07 -04:00 |
|
Sam
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2b447852fd
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Added min fall off to explosions.
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2021-10-29 17:37:02 -04:00 |
|
Sam
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fbd742abdb
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Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
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2021-10-27 17:02:36 -04:00 |
|
Sam
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4b9e9c506b
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Fixed opening salvaging station not showing salvage text.
|
2021-10-27 17:02:35 -04:00 |
|
Monty Marz
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727295aec1
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text and alignment WIP
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2021-10-27 17:02:35 -04:00 |
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Sam
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6ff7317e05
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Added function that returns the output of salvaging an item when result just needs to be checked.
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2021-10-27 17:02:32 -04:00 |
|
Sam
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9fc3a9bf01
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Fixed item path of leather items under hide folder.
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2021-10-27 17:02:32 -04:00 |
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Monty Marz
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7aae35f286
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bench
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2021-10-27 17:02:31 -04:00 |
|
Sam
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356057afc4
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Added comments in areas that were lacking.
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2021-10-27 17:02:31 -04:00 |
|
Sam
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794b072d3e
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Simple recipes now take a vec of slots to look in for the ingredients.
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2021-10-27 17:02:30 -04:00 |
|
Sam
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111abbc3bc
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Added salvage tags to items, removed old salvage recipes from recipe book.
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2021-10-27 17:02:29 -04:00 |
|
Sam
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ed5cf8ebf9
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Backend stuff for salvaging.
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2021-10-27 17:02:29 -04:00 |
|
Sam
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cac3f00250
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Lengendary crit changes.
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2021-10-26 20:55:32 -04:00 |
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Sam
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4d4b7e846a
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Haha, nerfs go brr
|
2021-10-26 18:44:45 -04:00 |
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Joshua Barretto
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37056e75f9
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Merge branch 'demonic/shrubs' into 'master'
Added new Spots, Shrubs and Ships.
See merge request veloren/veloren!2953
|
2021-10-26 10:06:14 +00:00 |
|
DemonicOnPc
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a74af55c46
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Gemu's Revamped vox models added.
|
2021-10-26 05:28:05 -04:00 |
|
Kemper
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b0b90744cf
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Add a range limit to trading
Prevents initiating trades with client-side ghosts.
|
2021-10-25 00:47:45 +00:00 |
|
Justin Shipsey
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434913b946
|
Merge branch 'kemper/sand-shark-hitbox' into 'master'
Better sand shark hitbox
See merge request veloren/veloren!2956
|
2021-10-24 22:03:08 +00:00 |
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Kemper
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b96c6c94ab
|
Adjust sand shark hitbox
|
2021-10-24 21:04:46 +00:00 |
|
DemonicOnPc
|
b1476071b1
|
Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
|
2021-10-24 08:10:44 -04:00 |
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ubruntu
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e6bfce99bb
|
Use stealth stat on armors
|
2021-10-24 05:31:49 +00:00 |
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Bryant Deters
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b2bd43f4d3
|
Sneak with weapons drawn
|
2021-10-18 14:53:55 -05:00 |
|
Joshua Barretto
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c397bfa69f
|
Merge branch 'socksonme/refactor_villageralarm' into 'master'
Socksonme/refactor villageralarm
See merge request veloren/veloren!2931
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2021-10-17 12:47:19 +00:00 |
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Joshua Barretto
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3357008601
|
Merge branch 'zesterer/small-fixes' into 'master'
Caverns
See merge request veloren/veloren!2763
|
2021-10-16 09:33:57 +00:00 |
|
Sam
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c5c70f6945
|
Correctly took dot product, switched to square root of dot product
|
2021-10-15 22:41:53 -04:00 |
|
Sam
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7b2ade34c4
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Removed angle between with dot product in handle_orientation.
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2021-10-15 17:26:10 -04:00 |
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socksonme
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c631341da9
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Refactored SoundKind and UtteranceKind
|
2021-10-15 22:49:25 +03:00 |
|
Imbris
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f61d742d29
|
Fix NaNs
|
2021-10-15 13:17:13 -04:00 |
|
Imbris
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e67c688c11
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Add test for Ori::angle_between
|
2021-10-15 12:02:53 -04:00 |
|
Imbris
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c412a96d6a
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Fix issue with angle between going over PI and remove faulty test (angle between Quaternions isn't equivalent to the angle between Dir vectors since Quaternions involve rolling as well)
|
2021-10-15 03:20:40 -04:00 |
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Imbris
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aa1ffa9f61
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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b0bd8cdb45
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Improve Ori impl of From<Dir> and Ori::to_horizontal by avoiding acos/asin calls by constructing the quaternions in a more direct fashion
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2021-10-15 01:23:00 -04:00 |
|
Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Imbris
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43e743c2bc
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Rewrite Ori::to_horizontal to reduce redundant normalization and directly calculate the needed yaw instead of using the more general Ori::from(dir), fix bugs in Ori::from(dir) and optimize the up/down case, add tests for Ori::to_horizontal and Ori::angle_between
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2021-10-15 01:23:00 -04:00 |
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Imbris
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d515b42eac
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
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Henry Corse
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e01ce2dcf4
|
Kaedr/pretty printing error messages
|
2021-10-14 18:37:51 +00:00 |
|
Sam
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1e3b0dcd16
|
Fix block energy cost being multiplied by 10 and also slightly reduce it.
|
2021-10-13 10:02:28 -04:00 |
|
Imbris
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4b2842da2f
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Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
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2021-10-11 14:52:46 +00:00 |
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juliancoffee
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b5d9e4e4a9
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Fix Traveller names
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
|
2021-10-11 15:06:43 +03:00 |
|
Samuel Keiffer
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05b85a00e2
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Merge branch 'sam/wiki-all-entities' into 'master'
Csv export entity drops tool now has ability to export all entities at once.
See merge request veloren/veloren!2910
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2021-10-10 16:56:46 +00:00 |
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Sam
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fc787d150e
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Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
Fixed excel perceiving certain csv entries as a date
|
2021-10-10 12:37:16 -04:00 |
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Joshua Barretto
|
086097cd56
|
Better vines and lighting
|
2021-10-10 13:41:57 +01:00 |
|
Joshua Barretto
|
353ccc5bce
|
Added new cavern sprites to caverns
|
2021-10-10 13:41:57 +01:00 |
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Monty Marz
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14ed73ec12
|
cavern sprites
|
2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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bfc55d7b17
|
More cavern details
|
2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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5c0026f4a7
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Performance improvements for terrain watcher
|
2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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1cfad833c7
|
Added caverns, fixed chunk load performance issue
|
2021-10-10 13:41:56 +01:00 |
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Imbris
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4f6eb286e6
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Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
|
2021-10-10 03:09:03 -04:00 |
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Imbris
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57922d9802
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
|
2021-10-10 02:42:07 -04:00 |
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Imbris
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11c8cf19d1
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
|
Imbris
|
5777486f5c
|
Remove custom for_each_in from Chonk
|
2021-10-10 02:42:07 -04:00 |
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Imbris
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f65399eb00
|
Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
2350c08e91
|
Try marking VolGrid2d::for_each_in and friends as inlineable
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
3a4c45f045
|
Try marking Chonk::for_each_in and related functions as inlineable
|
2021-10-10 02:42:07 -04:00 |
|
Imbris
|
7f6ba90f59
|
simplify water/walls check code, interally iterate in chonks (but not
chunks)
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
59bd5b4acd
|
Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
8987389e8a
|
Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
|
2021-10-08 16:17:31 -04:00 |
|
Sam
|
53c9dfcd92
|
Csv export entity drops tool now has ability to export all entities at once.
|
2021-10-07 20:28:18 -04:00 |
|
Treeco
|
dafa1327d0
|
Added mottled bark to birch
|
2021-10-06 02:26:43 +01:00 |
|
Samuel Keiffer
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aaaf59d672
|
Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
|
2021-10-05 15:45:22 +00:00 |
|
Sam
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b7e2e27000
|
Now outputs item names instead of item asset paths.
|
2021-10-04 21:46:19 -04:00 |
|
ubruntu
|
0e2808a8fd
|
Interactable campfires
|
2021-10-05 00:55:29 +00:00 |
|
Joshua Barretto
|
2ae7bca9c0
|
Rebalanced boat speed
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
c6d3137612
|
Fixed sail boat thrust, removed dead water code, added comments
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
e8021fab2c
|
Cleaned up shrub implementation
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
3b66af468a
|
Improved river and lake banks
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
826aff2ea4
|
Better lake entrances and distance
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
f118d15745
|
Fixed oceans
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
87c7d6e982
|
Improved river/lake rendering
|
2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
|
bfbca3e517
|
Added sail boat
|
2021-10-05 00:02:03 +01:00 |
|
Sam
|
2dceadaebb
|
Created csv export tool to get all item drops from an entity
|
2021-10-02 12:08:40 -04:00 |
|
Benoît du Garreau
|
ef1c51332d
|
Update assets_manager to 0.6.0
|
2021-10-01 21:13:01 +02:00 |
|
juliancoffee
|
68aba856ec
|
Cleaning
|
2021-09-27 23:21:57 +03:00 |
|
juliancoffee
|
7291d32209
|
Make ItemDrop component with Item again
|
2021-09-27 20:36:18 +03:00 |
|
juliancoffee
|
943e7cd0e1
|
Fix csv tools for loot tables
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
9c2fc0d962
|
Adress review
- Mention failed loot specifier during getting item from lottery
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
8af4cf1a37
|
Make Rtsim entity config work
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
ac5ea0cfe8
|
Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
|
2021-09-27 15:09:22 +03:00 |
|
juliancoffee
|
b056cccb0c
|
Hardened loot table handling
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
|
2021-09-27 15:09:22 +03:00 |
|
Sam
|
09dd9b4813
|
Changed ItemDrop to use LootSpec
|
2021-09-27 15:09:22 +03:00 |
|
Marcel
|
cea927efb6
|
Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
|
2021-09-26 19:25:02 +00:00 |
|
Samuel Keiffer
|
ea2fa5f110
|
Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.
See merge request veloren/veloren!2875
|
2021-09-26 18:21:56 +00:00 |
|
Sam
|
c62162c2d3
|
Changed weights of cr calculation and exp from cr formula.
|
2021-09-25 21:52:20 -04:00 |
|
Sam
|
942376f88c
|
Made poise a float at interface of module.
|
2021-09-25 14:07:47 -04:00 |
|
Marcel Märtens
|
e36eef99c8
|
apply some clippy fixes that comes with the new toolchain version
|
2021-09-24 23:18:18 +02:00 |
|
Marcel Märtens
|
2a82405df2
|
update toolchain to nightly-2021-09-24
|
2021-09-24 23:18:07 +02:00 |
|
Sam
|
0e5e2b46f2
|
Changed energy to internally use an integer with a high resolution, and externally to use a float.
|
2021-09-23 14:11:09 -04:00 |
|
heydabop
|
e2f9237f05
|
Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction
|
2021-09-23 10:05:12 -05:00 |
|
Joshua Barretto
|
bee5b232e6
|
Fixed crash caused by invalid health, stated current <= maximum invariant more clearly
|
2021-09-23 12:36:03 +01:00 |
|
Snowram
|
5838a84568
|
Consolidates projectile offsets into utils
|
2021-09-22 03:05:57 +02:00 |
|