Marcel Märtens
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1a9425526b
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remove spamming of the logs
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2021-04-08 23:55:13 +02:00 |
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Imbris
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0eecc61ddf
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Vincent Foulon
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d80db38bc9
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Remove TRADE capability, use trade_site attribute instead
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2021-04-08 19:06:57 +02:00 |
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Vincent Foulon
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bc1797a240
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Address comments
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2021-04-08 18:33:00 +02:00 |
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Louis Pearson
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4c9eede9fd
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Document Travel enum
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2021-04-08 05:40:56 -06:00 |
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Louis Pearson
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85de7d130c
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Use distance_squared to speed up calculations
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2021-04-08 05:10:22 -06:00 |
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Louis Pearson
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5cbdf1850c
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Fix travellers stuck in town
There was an off by one error in the code that negates the progress
along paths that are reversed.
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2021-04-08 05:10:04 -06:00 |
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Louis Pearson
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126b7efa92
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Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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29a3fda7ef
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Refine airship pathing
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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be67ba1e63
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Add CustomPath to Travel enum
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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7f9ec9e19b
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Convert rtsim pathfinding logic to a FSM
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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99c6e57c1f
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Resolve comments
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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3c7898fe8e
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Expect instead of unwrap
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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58274db3e3
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Make rtsim entities ensure sanity of track
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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c281fb32cc
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First pass at rtsim following paths
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2021-04-08 04:19:02 -06:00 |
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Vincent Foulon
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dbee13f9be
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Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
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2021-04-07 22:02:57 +02:00 |
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Vincent Foulon
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45fb9f3211
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Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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993ae8fff7
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address mutability comment
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2021-04-07 17:39:12 +02:00 |
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Vincent Foulon
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a0157ac5f5
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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211ab02897
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Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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Vincent Foulon
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51ef3547a1
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cleanup old code
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2021-04-07 17:26:27 +02:00 |
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Vincent Foulon
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a483817fc2
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Change check for trading NPC
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2021-04-07 17:26:19 +02:00 |
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Vincent Foulon
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18694b30ad
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Use Behavior into Agent
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2021-04-07 17:26:12 +02:00 |
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Vincent Foulon
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41314e9098
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Create Behavior component
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2021-04-07 17:21:53 +02:00 |
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Vincent Foulon
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5e23c164e6
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Add missing translations + Add "enemy_killed" text for villagers
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2021-04-07 13:26:15 +02:00 |
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Louis Pearson
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f5bc6b43c9
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Add default world build AABB
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2021-04-05 07:39:09 -06:00 |
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Marcel
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69891f0b70
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Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
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2021-04-04 22:09:16 +00:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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27f178286d
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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9ad5b0f6b7
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Changelog. Fixed a few qualities.
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2021-04-02 23:04:36 -04:00 |
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Sam
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a2906168a6
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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cb638180f8
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Moved food items into their own loot tables.
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2021-04-02 23:04:32 -04:00 |
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Sam
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31e69021cb
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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833f1f3309
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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96b354c178
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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ab2fca21cf
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Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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cbca2a66b6
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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247004d180
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Marcel
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3b7e3f8e74
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Merge branch 'vfoulon80/trading-dialogues' into 'master'
Add dialogue when the Merchant is busy and randomize some trading dialogues
See merge request veloren/veloren!2038
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2021-04-01 18:08:44 +00:00 |
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Vincent Foulon
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dcde8df365
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address review comments
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2021-04-01 19:13:08 +02:00 |
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aljazerzen
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08146f6a3a
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login trim username, improve validation, social ordering
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2021-04-01 16:43:27 +02:00 |
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aljazerzen
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8ac879e4c1
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after leaving group, issue warning instead of changing chat mode
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2021-04-01 15:43:50 +02:00 |
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aljazerzen
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dae8515590
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after leaving a group, set chat mode to world
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2021-04-01 15:43:05 +02:00 |
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Vincent Foulon
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c2a8feada5
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Add dialogue when the Merchant is busy and randomize some trading dialogues
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2021-03-31 19:06:41 +02:00 |
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Avi Weinstock
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0122dca3c3
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Allow fast stacking into and out of a trade with {ctrl,shift} click.
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
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2021-03-30 18:39:10 -04:00 |
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Marcel
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895de16dd6
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Merge branch 'james/fix-merchant-wander' into 'master'
Fix merchant wandering
See merge request veloren/veloren!2035
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2021-03-30 10:52:42 +00:00 |
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Marcel
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5ccbfba8fe
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Merge branch 'xMAC94x/terrainoptimisation' into 'master'
if more than 1 player is in the area of a newly created chunk, skip additional copies
See merge request veloren/veloren!2030
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2021-03-30 08:27:13 +00:00 |
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James Melkonian
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8e522596a5
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Fixed merchant wandering
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2021-03-29 17:27:56 -07:00 |
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Samuel Keiffer
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12ec46c572
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Merge branch 'sam/mindflayer-balancing' into 'master'
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
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2021-03-29 21:05:49 +00:00 |
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Vincent Foulon
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a35fa19409
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Implement a basic dialogue system
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2021-03-29 14:47:42 +00:00 |
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