Commit Graph

5176 Commits

Author SHA1 Message Date
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Yanovski
98c8240879 Merge branch 'sharp/fix-redundant-code' into 'master'
Removed redundant code missed in auth merge.

See merge request veloren/veloren!1404
2020-09-22 16:27:04 +00:00
Joshua Yanovski
103bda2230 Removed redundant code missed in auth merge. 2020-09-22 18:21:31 +02:00
Marcel
57b7d3071d Merge branch 'xMAC94x/versioning_scheme' into 'master'
switching veloren naming scheme, to either one of the following:

See merge request veloren/veloren!1386
2020-09-22 13:56:59 +00:00
Marcel Märtens
b7dc17c11f switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
Justin Shipsey
0a64eecffb Merge branch 'snowram/anim-fixes' into 'master'
Fixed various issues from better-things branch

See merge request veloren/veloren!1398
2020-09-22 05:14:04 +00:00
jshipsey
4f0faf4c56 small corrections 2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587 Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Joshua Barretto
2f2e766ebb Merge branch 'zesterer/better-block-format' into 'master'
Stopped all blocks being explodable

See merge request veloren/veloren!1402
2020-09-22 00:26:06 +00:00
Samuel Keiffer
18b912ea6f Merge branch 'sam/sword-overhaul' into 'master'
Sword overhaul

Closes #763 and #761

See merge request veloren/veloren!1365
2020-09-21 23:55:49 +00:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Joshua Barretto
becb58e305 Stopped all blocks being explodable 2020-09-21 23:47:33 +01:00
Sam
8ab0d5e5e0 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c resolve minor anim hiccup 2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80 Fixed pipeline errors. 2020-09-21 17:40:19 -05:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
Sam
133e79ffd5 Modified how spin melee functions. 2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f slightly quicker alpha, improved anims 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
6dede05a0e Combo now only increases when landing a hit. 2020-09-21 17:38:51 -05:00
Sam
2aac008b90 Attack speed now scales with combo in combo melee. 2020-09-21 17:38:50 -05:00
Sam
e54483d789 Shifted hit attempt to before swing duration, instead of after. 2020-09-21 17:38:49 -05:00
Sam
b79235b890 Dash melee now works as desired. 2020-09-21 17:38:49 -05:00
Sam
744843d03f Dash now stops when colliding with entity 2020-09-21 17:38:48 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
Sam
abcd0af1e3 Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3). 2020-09-21 17:38:47 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
0ba5740265 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
440e45f2bc Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
b3117feea6 Merge branch 'zesterer/better-block-format' into 'master'
Improved representation of Block for better performance, more...

See merge request veloren/veloren!1395
2020-09-21 21:49:43 +00:00
Joshua Barretto
0ca42857fa Addressed review issues 2020-09-21 21:10:32 +01:00
Joshua Barretto
aa8d9d5998 Merge branch 'henild/golem-println-fix' into 'master'
Delete the extra println statement

See merge request veloren/veloren!1401
2020-09-21 15:53:56 +00:00
henild
84239906f7 Delete the extra println 2020-09-21 21:13:00 +05:30
Joshua Barretto
388a899a7f Added make_sprite command 2020-09-21 16:39:20 +01:00
Joshua Barretto
1e900e8c6a Removed unused sprite manifests 2020-09-21 16:07:38 +01:00
Joshua Barretto
112b11c951 Fixed broken arrow physics 2020-09-20 11:56:57 +01:00
Joshua Barretto
49d1b3df6d Improved docs 2020-09-20 11:46:12 +01:00
Joshua Barretto
ee3781d168 Updated lockfile 2020-09-20 11:46:12 +01:00
Joshua Barretto
ee26ad662e Updated changelog 2020-09-20 11:46:12 +01:00