Sam
21aabb5663
Parries now correctly return to their stance.
2022-10-27 20:06:58 -04:00
Sam
21dedb54b9
Fixed bug where you couldn't properly exit an ability if you had a return ability but lacked the requirements to return
2022-10-27 20:06:58 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
5974646a3c
You can now leave a stance by using the corresponding ability input
2022-10-27 20:06:57 -04:00
Sam
a2242b28f4
If you were in a stance when you used an ability, return to that stance after the ability is complete.
2022-10-27 20:06:56 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
e03e137793
Combo melee tweaks
2022-10-27 20:06:40 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
c37925d1e2
Changed logic for entering combo melee state depending on whether or not it was a stance
2022-10-27 20:06:31 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
c09e858cba
Single target melee attacks now hit the closest target instead of a random target.
2022-10-27 20:06:28 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
...
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
socksonme
202d558246
Instance number generated inside projectile constructor, remove crit field
2022-06-29 17:31:07 +03:00
socksonme
c0e78d869e
Instance numbers are now based on the AttackDamage struct
2022-06-29 17:30:53 +03:00
Christof Petig
a55cbbbf11
move the character_state test to the systems crate (where the infrastructure is complete)
2022-06-08 07:47:20 +02:00
Christof Petig
b702a27b28
different incomplete unit test attempts [ci skip]
2022-06-08 07:46:00 +02:00
Christof Petig
f8dd030643
remove dead code, test skeleton
2022-06-08 07:46:00 +02:00
Christof Petig
9c07f204a4
introduce a fast path for the common case of already horizontal ori and small rotation changes
2022-06-08 07:46:00 +02:00
Sam
5e57eabd11
Code changes and msm
2022-05-30 20:25:31 -04:00
N A
c09f070241
Change animal species to have only one inventory slot
2022-05-29 23:53:00 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Joshua Barretto
4eb781cdf7
Fixed climbing
2022-05-26 10:08:41 +01:00
Joshua Barretto
d18483756b
Fixed frozen character when wall-run into water horizontally
2022-05-22 19:37:52 +01:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
5bacf526ad
Began addressing initial review of modular weapons.
2022-05-16 15:11:10 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Samuel Keiffer
7b1e7046df
Merge branch 'fix_sneak_on_mount' into 'master'
...
Fixed being able to sneak on mount
See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
jshipsey
bf84cc75c2
fix
2022-02-16 06:13:01 -05:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
Marcel Märtens
201a5ac2c7
stricten some rules and fix some clippy warnings
2022-01-30 20:16:21 +01:00
juliancoffee
d5b927602a
Loadout Udpate: NpcData part
...
Actually implement creating npc with new EntitytInfo by chaning
CreateNpc.loadout to CreateNpc.inventory and cleaning code in
NpcData::from_entity_info.
2022-01-28 00:02:34 +02:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Dr. Dystopia
bb48267827
Fix warnings
2022-01-23 19:03:47 +01:00
Sam
fe1db1e9e0
Can move around, so character state system runs
...
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
2022-01-20 15:26:35 -05:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Imbris
59d195b9bc
Merge branch 'imbris/component-sync' into 'master'
...
Sync some components only from the client's own entity.
See merge request veloren/veloren!3108
2022-01-19 07:44:14 +00:00
Samuel Keiffer
c3e92b6c7a
Merge branch 'sam/melee-constructor' into 'master'
...
Melee Constructor
See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Imbris
5494bd31f2
Sync SkillSet from all entities for now since it is needed for some things in voxygen, fix character_behavior system always triggering energy and density modification flags
2022-01-19 00:56:42 -05:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
...
Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
Sam
bc402dd1b2
Changed then_some
to then
2022-01-16 18:36:46 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Joshua Barretto
7f3d9898db
More sensible turn rate in air
2022-01-16 19:43:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Joshua Barretto
17e7879777
Added surface traction factor
2021-12-20 18:03:52 +00:00
Joshua Barretto
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Joshua Barretto
edf9c59e7d
Added bomb sprites
2021-11-13 17:12:16 +00:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
a8bec0280c
Ability pool mostly functional.
2021-11-09 12:56:07 -05:00
DemonicOnPc
b1476071b1
Added new Spots, Shrubs and Ships.
...
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
2021-10-24 08:10:44 -04:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Sam
c5c70f6945
Correctly took dot product, switched to square root of dot product
2021-10-15 22:41:53 -04:00
Sam
7b2ade34c4
Removed angle between with dot product in handle_orientation.
2021-10-15 17:26:10 -04:00
Imbris
aa1ffa9f61
Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
2021-10-15 01:38:56 -04:00
Imbris
457ed6ac64
Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
2021-10-15 01:23:00 -04:00
Imbris
d515b42eac
Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
2021-10-15 01:23:00 -04:00
Joshua Barretto
2ae7bca9c0
Rebalanced boat speed
2021-10-05 00:02:03 +01:00
Joshua Barretto
c6d3137612
Fixed sail boat thrust, removed dead water code, added comments
2021-10-05 00:02:03 +01:00
Joshua Barretto
bfbca3e517
Added sail boat
2021-10-05 00:02:03 +01:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
juliancoffee
ac5ea0cfe8
Hardened Loot handling part two
...
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
2021-09-27 15:09:22 +03:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
heydabop
e2f9237f05
Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction
2021-09-23 10:05:12 -05:00
Snowram
5838a84568
Consolidates projectile offsets into utils
2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430
Set projectile offsets in states instead of globally
2021-09-22 01:07:09 +02:00
Snowram
cf6bf74f7a
Set beam offset depending on body dimensions
2021-09-21 15:31:46 +02:00
Snowram
7a73e4240b
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
Joshua Barretto
f94d579c04
Merge branch 'juliancoffee/clay_gole_laser_fix' into 'master'
...
Tweak coefficient of beam_offset for clay_golem
See merge request veloren/veloren!2859
2021-09-18 17:36:08 +00:00
juliancoffee
1d8c368137
Tweak coefficient of beam_offset for clay_golem
2021-09-18 19:55:46 +03:00
anomaluridae
5c66f73bb4
make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
2021-09-17 10:34:20 -07:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
Sam
c7291701e1
Sprite interaction fixes
2021-09-07 20:34:04 -04:00
Sam
0a3b541940
Removed ability to 'droideka' through dungeons.
2021-09-02 19:48:30 -04:00
Sam
5f08089bd9
Recover section no longer has 0 movement.
2021-09-02 19:27:07 -04:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Sam
41a385c517
Turn towards center of sprite instead of corner.
2021-09-01 17:24:09 -04:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
156820cd5c
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
5dbc05730d
Moved pathfinding check to after distance check. Added a clear fallback for cases where sprite is not added to match statement.
2021-08-31 13:37:57 -04:00
Sam
f986176604
Sprites that are colelctible but not explciitly added to SpriteInteractKind match statement have a default value to allow collection.
2021-08-31 13:37:56 -04:00
Sam
2a3cc3d35a
No longer send collect inventory event if interactable sprite kind cannot be found.
2021-08-31 13:37:56 -04:00
Sam
6b71133c50
Fixed interaction to work underwater.
2021-08-31 13:37:55 -04:00
Sam
13fa154e55
Changelog and added arm length (body radius) to sprite pickup range.
2021-08-31 13:37:53 -04:00
Sam
6d91bae44b
Sprite interaction now uses pathfinding to check that it can be picked up.
2021-08-31 13:37:36 -04:00
Sam
28d23c89ed
Added simple distance check for sprite interaction.
2021-08-31 13:37:36 -04:00
Sam
9e5744f3ee
Entities will now attempt to orient towards the sprite they are interacting with.
2021-08-31 13:37:36 -04:00
Sam
538cb56b87
Sprites now go through a character state to be picked up.
2021-08-31 13:36:04 -04:00
juliancoffee
54cb990d52
Move to one SKILL_MODIFIERS constant
2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319
SkillTreeModifiers data structs
2021-08-26 14:49:52 +03:00
Sam
790c3669a0
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Treeco
a48fa0f349
Buff swim thrust for humans reduce gains from skillpoints
...
This is intended to give a swim speed of 4.7 m/s when unskilled, and 7.2 when skilled
However, this turns out to be horrifically fps-dependant, both after this branch and in master. Needs further research into fixes
This commit tunes it for 60 fps
2021-08-09 10:06:16 +01:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
...
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
...
Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
juliancoffee
4029d4a720
Change beam offsets
...
* Make it so that beam starts from inside hitbox of owner.
Without it it's possible to cheese beem attack just making close enough
to its owner.
2021-08-05 21:07:46 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Ludvig Böklin
cbd7c4481c
Make character upright itself even while idle
2021-08-05 08:34:21 +02:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Imbris
01d1089a46
Add comment to physics and replace magic number in climbing boost with a named constant, fixes #1002
2021-07-29 03:11:44 -04:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
...
Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Thomas Kosel
acb7f5dc4b
#918 remove usages of .restrict_mut() from character_behavior.rs
2021-07-27 23:34:16 +02:00
Sam
f164d6036e
Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
2021-07-25 18:30:17 -05:00
Dr. Dystopia
575db6f51d
Resolve unused '#[allow(clippy::assign_op_pattern)]' error supressions
2021-07-24 20:01:11 +02:00
Knightress Paladin
7ce9a3e284
Removed exhausted check from BasicAura and reformat max call
2021-07-21 20:20:27 -07:00
Knightress Paladin
c48a7c0072
Used integer types to store combo values
2021-07-21 16:46:26 -07:00
Knightress Paladin
578cacc194
Relocated BasicAura's combo reading to its static data
2021-07-21 16:46:26 -07:00
Knightress Paladin
9be690770a
Added check to prevent heal aura from being negative
2021-07-21 16:46:26 -07:00
Knightress Paladin
ce31ac9fd1
Added exhaustion check to BasicAura to try to prevent repeated casts
2021-07-21 16:46:26 -07:00
Knightress Paladin
68725a0131
Added check for 0 combo in healing aura strength equation
2021-07-21 16:46:26 -07:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Imbris
30119a6afc
Re-address approx_constant lint without using fractional constants and
...
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
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Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
b4ec433509
Add healing aura for sceptre M2
2021-07-10 20:02:35 -07:00
Knightress Paladin
c5c89e8662
Added check to prevent melee leaps from stalling in liquids
2021-07-08 23:52:00 -07:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
juliancoffee
c538a9696c
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Samuel Keiffer
21523de394
Merge branch 'sam/fix-roll' into 'master'
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Fix first person backwards roll.
See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Sam
d2cb0c76a7
Fix first person backwards roll.
2021-07-04 21:54:38 -05:00
Sam
4bc54e0287
Fix oob panic in combo melee which can happen during desyncs.
2021-07-04 20:54:08 -05:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Sam
f5533cdb92
Moved match on ItemUseKind to create durations to a function under ItemUseKind.
2021-06-29 05:59:02 -05:00
Sam
8a9de26132
Food now applies buff at end of state.
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Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
jshipsey
37c6fe9ee8
anims
2021-06-29 05:59:02 -05:00
Sam
9ff7ecea81
Item use now goes through use item character state if it is a consumable.
2021-06-29 05:59:02 -05:00
Sam
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
jshipsey
81aaf30d00
stride speed backwardd-dependence
2021-06-22 22:08:34 -04:00
Joshua Barretto
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
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+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00