Commit Graph

825 Commits

Author SHA1 Message Date
96ed008348 Puts objects offsets into a .ron file 2020-12-14 02:43:49 +01:00
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
2e8ac0688c Adds accumulated velocity for animation 2020-12-08 23:03:41 +01:00
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
77a39d74d4 Removed public fields from Client, turned a character error into a frontend event 2020-12-05 11:20:25 +00:00
e5ebbd31fa Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
b539ecf438 More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
df1b19ed64 Light/glow temporal interpolation hack 2020-11-23 10:57:57 +00:00
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
97934d1070 map fixes 2020-11-23 10:57:55 +00:00
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
1864f4626c map icons 2020-11-23 10:45:01 +00:00
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
dd338eb142 Update simple.rs 2020-11-20 17:56:26 +01:00
8981dce4c9 Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
Implement #334 - Enable camera rotation in character selection screen

Closes #334

See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
f182002e38 Underwater and cave reverb 2020-11-18 13:31:12 -08:00
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
8f5a22671d Re-added device selector to settings with new rodio 2020-11-18 13:31:12 -08:00
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00