Commit Graph

163 Commits

Author SHA1 Message Date
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Joshua Barretto
cfdf184c4c Fix non-humanoid pathfinding and movement in water 2023-05-16 20:48:50 +01:00
Joshua Barretto
52b5967914 Fix pet idle movement, add a way to configure agent behaviour through manifests 2023-05-16 18:51:46 +01:00
Joshua Barretto
4732d28e24 Reduce creature flee speed 2023-05-14 22:18:01 +01:00
Sam
fd3c377d1c Taught adlet elder how to use leap 2023-05-13 09:32:25 -04:00
Sam
8c3b1f23ee Adlet elder AI 2023-05-13 09:31:31 -04:00
Sam
71d7a3b780 Ice creature AIs 2023-05-13 09:30:56 -04:00
Sam
5a83f85779 Initial ice drake AI 2023-05-13 09:30:55 -04:00
Sam
2e9f1edef3 Adlet AI 2023-05-13 09:30:52 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00
Sam
9cedf854de Abilities can now be activated from multiple contexts 2023-05-07 20:43:50 -04:00
Corvella
6367a51fa3 Cheesing fixes mainly focused on bosses 2023-05-06 01:57:41 +00:00
Isse
d1f6e6bef6 somewhat fix airships 2023-04-14 11:22:10 +02:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Isse
fc3f7590c7 clamp chase_tgt to ground if we can't fly 2023-04-12 17:04:25 +02:00
Joshua Barretto
16e3227f78 Correct localisation of numeric values, use coordinate conversions in rtsim 2023-04-12 10:36:11 +01:00
Joshua Barretto
cf701fb604 Localised rtsim NPC speech 2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755 Don't hunt friendly animals 2023-04-09 19:25:57 +01:00
Joshua Barretto
c8d0443111 Clippy fixes 2023-04-09 19:25:57 +01:00
Joshua Barretto
7dfbc2bdab Made socialising NPCs dance 2023-04-09 19:25:56 +01:00
Joshua Barretto
7175f7f02f Hunters explore forests to hunt game 2023-04-09 19:25:56 +01:00
Joshua Barretto
b402e450cf Added rtsim_npc, made herbalists gather ingredients 2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Isse
1c0fdf9228 rtsim personalities 2023-04-09 19:25:55 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Isse
a6b2f04518 use push_basic_input instead of actions.push 2023-04-09 19:25:54 +01:00
Joshua Barretto
b2f92e4a6c Switch to combinator-driven NPC AI API 2023-04-09 19:25:53 +01:00
Joshua Barretto
558dd99fd3 Added basic rtsim NPC simulation, rtsim controller support 2023-04-09 19:25:51 +01:00
Joshua Barretto
0cafafdaa7 Began integrating rtsim2 into server 2023-04-09 19:25:51 +01:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Sam
f2dfaf0276 Fixed dullahan AI. Some number tweaks. 2023-03-23 21:56:16 -04:00
Sam
c78c45ec73 Addressed review 2023-03-21 20:16:59 -04:00
Sam
0dc25c8389 Addressed review 2023-03-21 20:16:57 -04:00
Sam
e37e4016d6 Balance tweaks 2023-03-21 20:10:44 -04:00
Sam
34168d9c76 Advanced AI for every stance. 2023-03-21 20:03:21 -04:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Sam
1edd064611 Simple AI for each of the stances. 2023-03-21 20:03:20 -04:00
Sam
43d7e9357a Basic sword AI 2023-03-21 20:03:19 -04:00
Sam
c4154b0160 Unskilled sword AI 2023-03-21 20:03:19 -04:00
Sam
387ea16598 Non-attack potion of sword AI 2023-03-21 20:03:18 -04:00
Sam
99f6312e59 Sword AI structure 2023-03-21 20:03:17 -04:00
Sam
7365fcb530 Rolls cancel recover at the cost of additional energy, sitting ends active stances. 2023-03-21 20:03:15 -04:00
Sam
61f0b424b9 Old sword mostly torn out, new sword framework in place 2023-03-21 19:39:22 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
flo
0531b40fae bird_medium_2 2023-02-14 23:17:20 +00:00
Marcel
c165d28e7d Merge branch 'wyvern_wings' into 'master'
wyverns

See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095 wyverns 2023-01-28 21:25:17 +00:00
Avi Weinstock
060b8cc0ec Decrease the duration of potion sickness to 45 seconds. Make agents more averse to incurring further stacks of potion sickness, and give villagers iced tea. 2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
James Melkonian
9d31baf500 Make bats easier to combat and fix hitbox scaling bug 2023-01-15 16:25:43 -08:00
Tine Jozelj
e77537365f Fixes #1563 - Implements Quad Med Hoof tactic/attack 2022-12-13 21:16:48 +01:00
flo
466ed2c382 dagon_kit 2022-11-30 15:27:21 +00:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
holychowders
2c745bed30 Update target's last known position.
Before, it was set only upon targeting.
2022-11-16 20:54:32 -06:00
holychowders
61aa49fa66 Add last_known_pos to Target struct. 2022-11-16 18:26:07 -06:00
Marcel
997c5a4e61 Merge branch 'ythern/more_unique_abilities' into 'master'
Ythern/roshwalr kit

See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Eternalisime
19fb2e6416 fixed format 2022-11-13 11:45:03 +01:00
Eternalisime
8aa4f782f4 added a space 2022-11-13 11:27:17 +01:00
holychowders
95fd092e26 Fix awareness changes. 2022-11-12 12:12:32 -06:00
Eternalisime
ed25a84c72 combat: tweaked roshwalr melee detection and range 2022-11-12 13:51:27 +01:00
Eternalisime
13980861f8 combat: tweaked roshwalr AI 2022-11-11 16:37:58 +01:00
Eternalisime
e1e78a914f combat: added angle condition on shockwave 2022-11-10 14:24:06 +01:00
Eternalisime
918d5eb345 combat: added a unique kit to roshwalr 2022-11-10 13:53:12 +01:00
holychowders
571b07d54a Remove dt and multiplication by 30. 2022-11-06 13:10:17 -06:00
holychowders
641a5c4cda Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2 2022-10-29 13:21:27 -05:00
holychowders
3d4ad29d1d Flee if attacked even if attacker is not close. 2022-10-28 21:31:49 +00:00
holychowders
3f3f8605af Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2 2022-10-28 15:16:44 -05:00
Sam
7022350693 Sword AI now randomly rolls again 2022-10-27 20:07:11 -04:00
Sam
d60839010a Rebase commit 2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
b5682c4682 Addressed review comments 2022-10-27 20:07:09 -04:00
Sam
e1f76e0127 Fixed sword AI after contextualized sword abilities. 2022-10-27 20:07:08 -04:00
Sam
8cfe62e6dc Activated abilities can now be contextualized 2022-10-27 20:07:07 -04:00
Sam
38ce87d80b Initial balance pass on sword ability stats 2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7 Reaching stance AI 2022-10-27 20:07:04 -04:00
Sam
9b4dcbfdde Heavy stance AI 2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a Parrying stance AI 2022-10-27 20:07:03 -04:00
Sam
df9ef691fd Cleaving stance AI 2022-10-27 20:07:03 -04:00
Sam
5358016ba0 Crippling stance AI 2022-10-27 20:07:02 -04:00
Sam
c7d3aa19e4 Mobility stance AI 2022-10-27 20:07:02 -04:00
Sam
c97bfdfb94 Defensive stance AI 2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6 Sword AI for offensive abilities 2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07 Balanced stance AI 2022-10-27 20:07:01 -04:00
Sam
221b0aff5f Sword AI can now choose their abilities 2022-10-27 20:07:00 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
Marcel
51d4c8dd51 Merge branch 'halloween' into 'master'
Halloween event

See merge request veloren/veloren!3668
2022-10-25 21:37:34 +00:00
Timothy Finnegan
1922d69154 Ran Cargo fmt 2022-10-24 19:52:37 -07:00
flo666
9b1efe1bee clippy, fmt, remove leftover file, fix sitenames in soundtrack 2022-10-25 00:33:23 +02:00