Isse
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3027597352
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Site2 giant tree entity spawning
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2022-04-27 10:53:08 +00:00 |
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flo
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262a730cc6
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clifftown sprite fix
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2022-04-15 20:01:59 +00:00 |
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flo
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3d24b1d635
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CliffTowns
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2022-03-29 12:52:08 +00:00 |
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James Melkonian
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5b801dc44d
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Adjust harvester boss arena offset
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2022-03-27 20:41:03 -07:00 |
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Samuel Keiffer
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3964ac466a
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Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations
See merge request veloren/veloren!3273
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2022-03-24 15:13:56 +00:00 |
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ubruntu
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c71354e192
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Site2 house decorations
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2022-03-24 15:13:56 +00:00 |
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InfRandomness
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8359d5754a
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Add new primitive to draw giant trees
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2022-03-24 15:13:53 +00:00 |
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Isidor Nielsen
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7621a21560
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Primitive fixes
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2022-03-13 03:34:49 +00:00 |
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Isidor Nielsen
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e21f04d456
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Add entity spawn on painter
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2022-03-09 21:40:23 +00:00 |
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Isidor Nielsen
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f8916f878a
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Primitive group transformation and RotateAround primitive
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2022-03-01 23:38:05 +00:00 |
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infrandomness
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1d44247efe
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Enable return_self_not_must_use lint
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2022-03-01 10:53:57 +01:00 |
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IsseW
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e9e4be6e7e
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break when there are no stations
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2022-02-20 22:11:09 +01:00 |
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IsseW
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258b3c7535
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Workshop fixes
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2022-02-20 22:08:13 +01:00 |
|
Joshua Barretto
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00b003a23c
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Enabled site2 towns by default
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2022-02-15 19:01:43 +00:00 |
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Samuel Keiffer
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6c7c0eefae
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Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
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2022-02-15 00:22:37 +00:00 |
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Avi Weinstock
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70b7e1ef92
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Automatically fill top-level unions as separate fills.
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2022-02-14 14:28:00 -05:00 |
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Sam
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2bcf9b9a26
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Removed unions in gnarling site to make chunkgen more performant
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2022-02-14 12:40:06 -05:00 |
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Joshua Barretto
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6e46b4ddef
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Fixed CI
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2022-02-14 11:46:42 -05:00 |
|
Avi Weinstock
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aab552afc5
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Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
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2022-02-13 23:48:12 -05:00 |
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Sam
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6dafacaa24
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Addressed review comments
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2022-02-13 21:49:46 -05:00 |
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Avi Weinstock
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4f962df7c8
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Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
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2022-02-13 15:44:51 -05:00 |
|
Sam
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2e6610314c
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Balance tweaks
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2022-02-13 00:39:46 -05:00 |
|
Sam
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c77270b799
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Addressed feedback
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2022-02-12 20:52:01 -05:00 |
|
Sam
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49e8803ee0
|
Fixed tests
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2022-02-12 17:22:08 -05:00 |
|
James Melkonian
|
8da1ae578f
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Simplify tunnel entity spawning
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2022-02-12 14:21:22 -08:00 |
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James Melkonian
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8a02a943f4
|
Document tunnel generation
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2022-02-12 13:57:44 -08:00 |
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InfRandomness
|
090ac9030c
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Change Path colors
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2022-02-11 17:05:10 +00:00 |
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jshipsey
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2eee43865f
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chieftain anims
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2022-02-11 02:18:48 -05:00 |
|
Sam
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4991f7ecea
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Gnarlign site tweaks and chieftain buff
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2022-02-11 01:23:09 -05:00 |
|
James Melkonian
|
95ea7a47e0
|
Gnarling cavern entrance stump
|
2022-02-10 19:35:30 -08:00 |
|
Sam
|
cab87658a3
|
Placement tweaks
|
2022-02-10 14:58:39 -05:00 |
|
James Melkonian
|
07d19bf03c
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Gnarling cavern tweaks
|
2022-02-10 14:58:38 -05:00 |
|
Sam
|
86a00e75bb
|
Tweaked fire particles
|
2022-02-10 14:58:37 -05:00 |
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Sam
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bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
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jshipsey
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5eea73f793
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root walls, minor tweaks
|
2022-02-10 14:58:36 -05:00 |
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Sam
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0031aa6f5f
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Chieftain AI and attacks
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2022-02-10 14:58:35 -05:00 |
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jshipsey
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3a35dcc77f
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brick texture colors
|
2022-02-10 14:58:34 -05:00 |
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jshipsey
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0c788997a4
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anims
|
2022-02-10 14:58:34 -05:00 |
|
James Melkonian
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14080da693
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Fix rebase
|
2022-02-10 14:58:33 -05:00 |
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Sam
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f1801560fa
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Deadwood ai
|
2022-02-10 14:58:31 -05:00 |
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jshipsey
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cb48dd0a75
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adjust chieftain hut, start alter
|
2022-02-10 14:58:30 -05:00 |
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Sam
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c15fb2b68f
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Better mugger AI
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2022-02-10 14:58:28 -05:00 |
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jshipsey
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e93e7fd21c
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random hut variation and banner tatter
|
2022-02-10 14:58:26 -05:00 |
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James Melkonian
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d0477c259e
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Color caverns and provide some foliage
|
2022-02-10 14:58:25 -05:00 |
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jshipsey
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3a02d11bab
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banners, reworked huts/watchtowers/fencetowers
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2022-02-10 14:58:25 -05:00 |
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James Melkonian
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3a8a0d9c53
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Cavern systems under gnarling fortifications
|
2022-02-10 14:58:24 -05:00 |
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jshipsey
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c1df0ddbf3
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some aesthetic work
|
2022-02-10 14:58:23 -05:00 |
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Sam
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6c6caa7535
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Enemy spawns in gnarling fortification.
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2022-02-10 14:58:22 -05:00 |
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Sam
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2dfeadcbc4
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Basic enemy spawning.
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2022-02-10 14:58:22 -05:00 |
|
Sam
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59551efb06
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Fixed bug that would cause gate to be next to chieftain hut.
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2022-02-10 14:58:21 -05:00 |
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Sam
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9dcfb43fe6
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Watchtowers near gate entrance.
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2022-02-10 14:58:20 -05:00 |
|
Sam
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09ce889bfc
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Chieftain hut
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2022-02-10 14:58:20 -05:00 |
|
Sam
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18cb0c7e41
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Wall segments and towers for chieftain area.
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2022-02-10 14:58:19 -05:00 |
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Sam
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466a02e1cf
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Re-organzied code relating to tower and wall generation.
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2022-02-10 14:58:18 -05:00 |
|
Sam
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643713d8b1
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Huts now have doors. Added totems.
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2022-02-10 14:58:18 -05:00 |
|
Sam
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dd289ea5da
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Initial huts
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2022-02-10 14:58:17 -05:00 |
|
Sam
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920fa11ddf
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Section of wall opened.
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2022-02-10 14:58:16 -05:00 |
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Sam
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cf73da2955
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Gnarling watch towers.
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2022-02-10 14:58:15 -05:00 |
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Sam
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90cedfc95d
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Gnarlings can now make walls.
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2022-02-10 14:58:15 -05:00 |
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Sam
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b28f6276dd
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Gnarling dungeons now only generate near forests.
|
2022-02-10 14:58:09 -05:00 |
|
Joshua Barretto
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31192c80bc
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Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
biome_name_update_and_site&theme_based_naming
See merge request veloren/veloren!3187
|
2022-02-10 09:35:47 +00:00 |
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jshipsey
|
786ae39fb4
|
new entities
|
2022-02-09 20:10:59 -05:00 |
|
floppy
|
80490580a4
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fix plazas in site2 towns spawning on top of each other
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2022-02-09 23:44:27 +01:00 |
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floppy
|
422be1b451
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- add generate_gnarling and generate_town in namegen.rs
- enable generate_town for site2 towns in site2/mod.rs
|
2022-02-05 13:32:45 +01:00 |
|
Joshua Barretto
|
ac13d07443
|
Merge branch 'crafting_stations_in_site2_towns' into 'master'
add crafting stations to workshop in site2 towns
See merge request veloren/veloren!3174
|
2022-02-03 17:16:30 +00:00 |
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floppy
|
74bf89077f
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use const CARDINALS to generate spawn positions for crafting_stations.
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2022-02-03 17:40:26 +01:00 |
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floppy
|
595e6ee076
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- randomize distribution of crafting_stations to static positions
|
2022-02-02 22:15:04 +01:00 |
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InfRandomness
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54b69e37a5
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Implement giant trees in site2
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2022-02-02 02:33:37 +00:00 |
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floppy
|
ddc35d8b7d
|
- add crafting stations to workshop in site2 towns
- TODO: connect Painter rng when implemented
|
2022-02-01 23:53:18 +01:00 |
|
James Melkonian
|
2aab277d0b
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Add doc comments to PrimitiveRef methods
|
2022-01-31 18:39:03 -08:00 |
|
James Melkonian
|
b445bd494e
|
Bezier curve prisms
|
2022-01-31 16:13:45 -08:00 |
|
James Melkonian
|
04bdcf2924
|
Add cubic bezier curve function
|
2022-01-31 16:13:45 -08:00 |
|
James Melkonian
|
b41f86ab99
|
More CSG primitives
|
2022-01-31 16:13:45 -08:00 |
|
Justin Shipsey
|
612f084831
|
Merge branch 'slipped/bipeds' into 'master'
Slipped/bipeds
See merge request veloren/veloren!3163
|
2022-01-31 17:08:01 +00:00 |
|
Joshua Barretto
|
1b9488186e
|
Merge branch 'treeco/realign-workshop' into 'master'
Realign workshops
See merge request veloren/veloren!3168
|
2022-01-30 23:27:50 +00:00 |
|
Treeco
|
ba7251c7e3
|
Realign workshops
|
2022-01-30 22:45:56 +00:00 |
|
Avi Weinstock
|
5f8957d8ef
|
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
|
2022-01-30 20:16:20 +01:00 |
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jshipsey
|
7827797106
|
weapon tweaks
|
2022-01-30 01:10:13 -05:00 |
|
Samuel Keiffer
|
fe532cf536
|
Merge branch 'isse/repeat-primitive' into 'master'
Repeat CSG primitive and float line segment
See merge request veloren/veloren!3158
|
2022-01-28 20:04:45 +00:00 |
|
Isidor Nielsen
|
6f99e70cca
|
Repeat CSG primitive and float line segment
|
2022-01-28 20:04:45 +00:00 |
|
Joshua Barretto
|
d8c4284a32
|
Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2
See merge request veloren/veloren!3159
|
2022-01-28 17:14:07 +00:00 |
|
Joshua Barretto
|
15c5f2f969
|
Better paths in snow
|
2022-01-28 16:45:58 +00:00 |
|
Joshua Barretto
|
5b3d826396
|
Better hazard checks
|
2022-01-28 15:17:56 +00:00 |
|
Joshua Barretto
|
69436db64c
|
Added wall lamps
|
2022-01-28 13:58:41 +00:00 |
|
Joshua Barretto
|
e991ff7d6d
|
More precise path placement
|
2022-01-28 11:56:07 +00:00 |
|
jshipsey
|
4fbd3027a1
|
new mobs
|
2022-01-28 02:50:15 -05:00 |
|
juliancoffee
|
6ae25d5956
|
Require rng from EntityInfo::with_asset_expect
|
2022-01-28 00:02:34 +02:00 |
|
Joshua Barretto
|
e329100455
|
Prevent workshops destroying their neighbours
|
2022-01-27 19:37:24 +00:00 |
|
Joshua Barretto
|
692855198e
|
Improved terrain in sites
|
2022-01-27 11:48:41 +00:00 |
|
InfRandomness
|
52c92ba0d4
|
Give names to site2 sites
|
2022-01-26 11:42:35 +00:00 |
|
Sam
|
9b6c76bd3b
|
Removed health scaling that bypasses the skill system.
|
2022-01-15 11:58:28 -05:00 |
|
Isidor Nielsen
|
5642680687
|
Site2 util
|
2022-01-15 13:06:18 +00:00 |
|
jshipsey
|
7f928d0bc0
|
woodengolem, chieftain, icedrake, blowgun
|
2022-01-13 23:20:52 -05:00 |
|
Imbris
|
bf48bd5346
|
update toolchain to nightly-2021-12-19
|
2021-12-23 13:04:24 +01:00 |
|
Joshua Barretto
|
78f76dde83
|
Added baubles to trees
|
2021-12-20 18:03:52 +00:00 |
|
Jonathan Berglin
|
d9dd49552b
|
Tygyh/resolve all '# allow(clippy needless update)]' error supressions
|
2021-11-29 09:32:55 +00:00 |
|
Treeco
|
3a998ca5b9
|
Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes
See merge request veloren/veloren!3016
|
2021-11-27 19:02:12 +00:00 |
|
Marcel Märtens
|
ef40ebe0c8
|
update toolchain to nightly-2021-11-24
|
2021-11-24 10:09:22 +01:00 |
|
IsseW
|
7eaddcafad
|
Ok just call it without
|
2021-11-20 13:13:21 +01:00 |
|
IsseW
|
88840fe58d
|
Change "and_not" and "diff" to "subtract"
|
2021-11-19 23:38:33 +01:00 |
|