Sam
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d7f5b907ff
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Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
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2022-05-16 15:11:14 -04:00 |
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Sam
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fa9e034757
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Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS
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2022-05-16 15:11:13 -04:00 |
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Sam
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36da0cf981
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Removed inner toolkind from ModularBase::Tool.
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2022-05-16 15:11:13 -04:00 |
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Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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62632318fe
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
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2022-05-16 15:11:12 -04:00 |
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Sam
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a9e9a70687
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
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2022-05-16 15:11:11 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
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2022-05-16 15:11:10 -04:00 |
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Sam
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5bacf526ad
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Began addressing initial review of modular weapons.
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2022-05-16 15:11:10 -04:00 |
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Sam
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03ab68eb60
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Added models for sword blade, axe head, and hammer head components.
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2022-05-16 15:11:09 -04:00 |
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Sam
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2aad3f3961
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Switched to item list as an input for modular components so that allowed items could be centralized.
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2022-05-16 15:11:08 -04:00 |
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Snowram
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b01e816c0d
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Modular axes and hammers offsets
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2022-05-16 15:11:08 -04:00 |
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Snowram
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e693b3132d
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Modular swords offsets
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2022-05-16 15:11:07 -04:00 |
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Sam
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ac306bbec0
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Added weapon models for 2h axe, hammer, and sword.
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2022-05-16 15:11:07 -04:00 |
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Sam
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539c3307a6
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Fixed persistence error that would occur when dropping a modular item and then picking up that same item in the same persistence cycle.
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2022-05-16 15:11:06 -04:00 |
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Sam
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5acb8cf74e
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Rebase conflcits handled.
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2022-05-16 15:11:05 -04:00 |
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Sam
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33feee787b
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Removed stuff no longer needed after new method of crafting modular weapons.
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2022-05-16 15:11:05 -04:00 |
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Sam
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e9885140c3
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Client method added for modular weapon crafting.
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2022-05-16 15:11:04 -04:00 |
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Sam
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00649f8ebb
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Added crafting method for modular weapons.
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2022-05-16 15:11:04 -04:00 |
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Sam
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b7aa0a7a9f
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Rebase commit.
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2022-05-16 15:11:04 -04:00 |
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Sam
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4f466d0523
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Modular weapons now work in kits.
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2022-05-16 15:11:03 -04:00 |
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Sam
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c6b5798cfd
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Inserted entries in item image and biped weapon manifests to aid in addition of models later.
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2022-05-16 15:11:03 -04:00 |
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Sam
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ca644f8f0b
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Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
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2022-05-16 15:11:02 -04:00 |
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Sam
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9302a83e8c
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Added wood into dungeon loot tables.
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2022-05-16 15:11:02 -04:00 |
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Sam
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3108f02566
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Fixed migration to properly run
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2022-05-16 15:11:02 -04:00 |
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Sam
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01450b7e34
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Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component.
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2022-05-16 15:11:01 -04:00 |
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Sam
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a908eb5791
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Made a few more changes to migration, removed additional weapon.
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2022-05-16 15:11:01 -04:00 |
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Sam
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9776760f47
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Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
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2022-05-16 15:11:00 -04:00 |
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Sam
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21084e48f0
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Removed old weapons that were migrated to modular weapons.
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2022-05-16 15:11:00 -04:00 |
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Sam
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db515f4448
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Migration for modular weapons.
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2022-05-16 15:11:00 -04:00 |
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Sam
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f3bf33506d
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Added creation of temp table in migration.
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2022-05-16 15:10:59 -04:00 |
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Sam
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b4e86bf741
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Fixed csv import
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2022-05-16 15:10:59 -04:00 |
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Sam
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c0ac8891ab
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Added initial recipes for bow, staff, and sceptre components.
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2022-05-16 15:10:58 -04:00 |
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Sam
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c10fa35fa4
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Added correct names to every bow, staff, and sceptre component.
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2022-05-16 15:10:58 -04:00 |
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Sam
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0a44874e88
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Renamed components of bow, staff, and sceptre
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2022-05-16 15:10:58 -04:00 |
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Sam
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38cb465722
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Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
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2022-05-16 15:10:57 -04:00 |
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Sam
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0a38567e8d
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Modular weapons can now be properly displayed in the inventory.
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2022-05-16 15:10:57 -04:00 |
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Sam
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105bb24631
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Added placeholder components for bows, staffs, and sceptres.
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2022-05-16 15:10:56 -04:00 |
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Sam
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762b3be3c3
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Modular weapons can now be dropped as loot or assigned to enemies.
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2022-05-16 15:10:56 -04:00 |
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Sam
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c01fe655f1
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Added wood
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2022-05-16 15:10:55 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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c6f4b51215
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Removed descriptions from modular weapons and components.
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2022-05-16 15:10:54 -04:00 |
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Monty Marz
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c5b79021f8
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Fix wrapping for ingredients text
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2022-05-16 15:10:54 -04:00 |
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Sam
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885bb9aaa7
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Added programmatic names for modular components.
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2022-05-16 15:10:53 -04:00 |
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Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
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2022-05-16 15:10:53 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Sam
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f9256ecd62
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Added recipes
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2022-05-16 15:10:51 -04:00 |
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Sam
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5898ce9d98
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Added axe and hammer components.
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2022-05-16 15:10:51 -04:00 |
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Sam
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6620c1dd1f
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Added HandsKind to automatically resolve handedness of modular weapons.
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2022-05-16 15:10:51 -04:00 |
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Sam
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85b7382487
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Added handedness requirements to recipes and components.
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2022-05-16 15:10:50 -04:00 |
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