Commit Graph

87 Commits

Author SHA1 Message Date
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6 Fixed water normals 2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163 Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3 Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2 Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18 Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207 Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec Prevented the moon rising/setting too early/late 2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1 Better moonlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7 Added moon 2019-11-19 19:09:22 +00:00
Joshua Barretto
2134bf87a7 Smaller water details 2019-11-05 15:45:01 +00:00
Joshua Barretto
671313a523 Overhauled water shaders 2019-11-05 15:45:01 +00:00
Joshua Barretto
6d8d06ff7c Smoother water 2019-11-05 15:45:01 +00:00
Joshua Barretto
7ecfde2925 Better water 2019-11-05 15:45:01 +00:00
Vechro
c9787846d5 Fix MSAA x16 2019-10-21 21:55:49 +03:00
Joshua Barretto
dcf8655202 Fixed srgb normal bug 2019-10-17 17:35:17 +01:00
Joshua Barretto
04c64dc122 Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Joshua Barretto
3279a278b7 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
c01e19fc05 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Joshua Barretto
4bbc340f52 Faster meshing, better dusk 2019-10-14 10:48:40 +01:00
Joshua Barretto
889fd678c6 More opaque water surface 2019-10-08 12:21:05 +01:00
Joshua Barretto
087bfffc8a Proper tree colour variation 2019-10-07 09:05:18 +01:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Imbris
432e828517 Add MSAAx4 2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
7e6eede740 Better sun halo colours 2019-09-26 00:15:07 +01:00