Commit Graph

125 Commits

Author SHA1 Message Date
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Joshua Barretto
e3203080ed Added Calendar for temporal events based on the real-world calendar 2021-12-20 18:03:52 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Imbris
457ed6ac64 Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
Marcel Märtens
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Joshua Barretto
1b1287f407 Repaired common such that it works for plugin targets 2021-06-11 08:33:32 +01:00
Imbris
3a1a65b134 Remove stabilized or_patterns feature 2021-06-01 13:19:20 -04:00
Imbris
48ebb10d50 Update toolchain 2021-05-31 20:44:57 -04:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
juliancoffee
3d011098b8 style convention 2021-05-09 19:05:01 +03:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Imbris
1af4a04231 Revert "Merge branch 'revert-b10718c5' into 'master'"
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Imbris
fd672980c4 Revert "Merge branch 'imbris/agent-opt' into 'master'"
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
a76fdbc325 Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode 2021-04-20 15:25:04 -04:00
Louis Pearson
0a294bcf56 Use older version of Store and introduce Depot
Removal of items in Store can cause get to fail. It has been reverted to
an older version that did not support removal. The newer version is now
called Depot and changed so that None is returned if the item does
not exist instead of crashing.
2021-03-25 07:41:53 -06:00
Marcel Märtens
6b23101fac update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Marcel Märtens
a286eb084a create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
Marcel Märtens
8b6b463177 experiment with a slowjob that can return data 2021-03-16 09:58:58 +01:00
Imbris
8d0b776f18 Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703 change Name from VSystem to System 2021-03-08 13:15:00 +01:00
Marcel Märtens
c515fece28 Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
267e7d8b4c Finalized Retrieve API 2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c Retrieves added + New ECS memory layout for plugins 2021-02-22 23:59:32 +01:00
Avi Weinstock
ae528124fc Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
Sam
6ce422748c Added SkillSetConfig to specify skill sets for npcs. 2021-01-19 08:07:55 -05:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Joshua Barretto
027842f832 Resolved plugin dependency cycle, allowing more interesting plugin API 2020-12-13 17:15:33 +00:00
Joshua Barretto
8e937a50ca Better plugin API 2020-12-13 17:15:33 +00:00
ccgauche
cae81e625e Added plugin command support 2020-12-13 17:15:33 +00:00
Joshua Barretto
780f54ac90 Reorganised plugin crates 2020-12-13 17:15:32 +00:00
ccgauche
ee7fb990c3 Added plugin system
Added a plugin system based on wasmer-runtime
 - Support Action (Print handled)
 - Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
Joshua Barretto
12b29ea174 Began work on plugin API and plugin loading 2020-12-13 17:13:57 +00:00
Joshua Barretto
e5ebbd31fa Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Joshua Barretto
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
d38f1d319c Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum. 2020-11-04 19:22:06 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Imbris
64def3cde4 Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Sam
981eee5936 Transitioned knockback to an enum. 2020-10-28 18:15:27 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
d869f7e430 Moved explsion struct from within comp to common. 2020-10-14 21:06:55 -05:00