Commit Graph

5857 Commits

Author SHA1 Message Date
aa59d66a76 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
579bdcf10e Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
ef03137c65 Better water, shadows, clouds 2020-11-23 10:57:15 +00:00
be1fb5b5d2 Shader quality tweaks 2020-11-23 10:57:15 +00:00
0e8a14250f Minor emissions tweaks 2020-11-23 10:57:15 +00:00
42c6142ec6 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
28b0a00b44 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
e09c22f9cc Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
c825e33f1a map icon options WIP 2020-11-23 10:45:02 +00:00
34987c1654 Don't do gamma twice 2020-11-23 10:45:02 +00:00
271c1e29a5 Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
1d031538f9 Added HDR 2020-11-23 10:45:02 +00:00
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
ee65b4fb17 Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
29a8e8c359 Fixed rebase 2020-11-23 10:45:02 +00:00
1864f4626c map icons 2020-11-23 10:45:01 +00:00
de685b00b2 Improved water pathfinding 2020-11-23 10:45:01 +00:00
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
717fd88565 Experimental dissolve VD 2020-11-23 10:45:01 +00:00
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
c906764889 Better LoD 2020-11-23 10:45:01 +00:00
450bc6c4ae Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
f448212515 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
225756b011 npc armour 2020-11-23 10:45:01 +00:00
7359dc6e1f Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
427f431ac8 Duh. 2020-11-23 10:45:00 +00:00
59bb0c433e Added simulation entity updating 2020-11-23 10:45:00 +00:00
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
2b5e09e32e Better high-quality clouds 2020-11-23 10:38:00 +00:00
25c50de347 Return of the cacti 2020-11-23 10:37:59 +00:00
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
c3cedd4ddf Improved cloud quality 2020-11-23 10:37:59 +00:00
808d1873bd Began implementing rtsim 2020-11-23 10:37:59 +00:00
9e290d59ae more quirky dry assets 2020-11-23 10:37:59 +00:00
3ee4245652 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
da9b23d4f6 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
36efb11b03 Merge branch 'imbris/spiff-up' into 'master'
Fix some things

See merge request veloren/veloren!1541
2020-11-22 20:49:20 +00:00
7ba2efcde2 Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences 2020-11-22 14:22:39 -05:00
1355c1e8f5 Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
82b95974f1 Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
4e60d19762 Remove accidental leftover dbg 2020-11-22 02:58:44 -05:00
23912bd5f2 Merge branch 'zesterer/better-npc-spawning' into 'master'
Initial NPC region spawning work

See merge request veloren/veloren!1418
2020-11-21 15:54:50 +00:00
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
a939eac30d Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
2b08e8b931 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00