Commit Graph

230 Commits

Author SHA1 Message Date
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
ece4a01867 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Sam
45fef87f32 Addressed comments 2020-09-19 14:40:21 -05:00
Sam
e39770d1d9 Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
Sam
819fb8ee77 Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.

Fix rebasing errors.
2020-09-19 14:40:16 -05:00
Sam
f5dad20899 Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better. 2020-09-19 14:40:13 -05:00
Imbris
829d8a20d1 Add shockwave system to handle shockwaves colliding with other entities 2020-09-19 14:40:10 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
68ecfba291 Projectile speed is no longer hard-coded. 2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Imbris
017d4a3c16 Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group 2020-09-19 13:54:05 -04:00
Monty Marz
5fe79e1c6a new loading screen bgs (part 1)
Add a basic random feature to char creation

loading screen bg (part 2)

loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
jshipsey
ecae71c016 gliders as items. anim improvements 2020-09-17 22:32:09 -04:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Yanovski
3a96b73b2c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Monty Marz
abeba460be fix filepath 2020-08-23 13:36:11 +02:00
Monty Marz
c9438c0947 Fixes
Fix Cave NPCs only spawning very deep inside caves

Increase twig density

Adjust armour values and ingredients for starter sword

fix healing rod using the wrong model

Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
Monty Marz
55d126861f fix tooltips in char selection, more balancing
fix talking animals

fix critter exp, stronger villagers

biped large balancing

more villager balancing, mushroom spawning rate

more balancing

fix rebase

multiple loottables

Add tarasque and bonerattler armour

Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.

Added loot tables for consumables and food. Trimmed down default loot table.

remove male and female sign from char creation

chest loot tables

fix loot tables

lootable crates

lantern keybinding display

more loot tables

loot table changes

fixed loot tables

fix typo
more grass

rebase fix, better lantern

re-add sprite rotation for grass

crafting window alignment fix, new streetlamps, new shopsigns, new healing staff

height change
2020-08-21 19:36:19 +02:00
Joshua Barretto
75c1d44010 Merge branch 'zesterer/worldsim' into 'master'
World simulation, generation, and pathfinding improvements (including castles and caves)

See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Joshua Barretto
50a85853e3 Fmt and clippy lints fixes 2020-08-12 21:16:14 +01:00
Joshua Barretto
41229b4665 Added large caves, cave scatter, removed old caves 2020-08-12 21:15:53 +01:00
Monty Marz
fcdd875bff UI fixes, assets update 2020-08-12 18:10:18 +00:00
Monty Marz
6789b7ae27 Add firework hues 2020-08-12 22:29:06 +08:00
scott-c
9aab296264 Add firework item 2020-08-12 22:25:28 +08:00
scott-c
cc36e9c300 fix rebase 2020-08-08 19:26:52 +08:00
scott-c
4bc373a832 remove particle emitter component 2020-08-08 19:25:00 +08:00
scott-c
3139e85dff allow for col particles 2020-08-08 19:25:00 +08:00
scott-c
803677f0fb Add particle velocity and ability particle emitter 2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5 Add particle lifespan 2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f Add ParticleMgr 2020-08-08 19:24:55 +08:00
scott-c
42a10a6059 Add ParticleEmitter Component 2020-08-08 19:24:22 +08:00
Silentium2318
1c40218de9 More weapon and hit box tweaks 2020-08-06 09:43:47 -05:00
Silentium2318
1de40154c7 Weapon balancing 2020-08-06 09:39:49 -05:00
Silentium2318
a59438e3e4 Dis some distance and attack arc tweaking 2020-08-06 09:39:09 -05:00
Silentium2318
b0f55b3f79 Weapon balancing 2020-08-06 09:38:22 -05:00
Imbris
c2f3e1b47f Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e Merge branch 'BottledByte/ability_design' into 'master'
Add ability IDs and use them in GUI

See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86 Add ability IDs and use them in GUI 2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84 Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee De-enumerized armor variants 2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
Samuel Keiffer
827b91d691 Bow charged shot attack 2020-07-26 03:06:53 +00:00
Samuel Keiffer
527e7a329e Armor fixes 2020-07-25 23:57:04 +00:00
Monty Marz
31cfc05123 lots of things
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Imbris
db36578f83 Merge branch 'Menko/utility_items_fix_issue_612' into 'master'
#612 Fixed utility items not being removed from inventory/hotbar

See merge request veloren/veloren!1123
2020-07-18 02:41:45 +00:00
Nemanja
5caa6a07b0 #612 Fixed utility items not being removed from inventory/hotbar 2020-07-18 02:41:45 +00:00