Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
819fb8ee77
Changed boss from cyclops to stone golem. Added ai specific for boss.
...
Tweaked shockwave.
Fix rebasing errors.
2020-09-19 14:40:16 -05:00
Sam
f5dad20899
Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
2020-09-19 14:40:13 -05:00
Imbris
829d8a20d1
Add shockwave system to handle shockwaves colliding with other entities
2020-09-19 14:40:10 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
68ecfba291
Projectile speed is no longer hard-coded.
2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Imbris
017d4a3c16
Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
2020-09-19 13:54:05 -04:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Monty Marz
abeba460be
fix filepath
2020-08-23 13:36:11 +02:00
Monty Marz
c9438c0947
Fixes
...
Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Monty Marz
55d126861f
fix tooltips in char selection, more balancing
...
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
...
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
41229b4665
Added large caves, cave scatter, removed old caves
2020-08-12 21:15:53 +01:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
scott-c
9aab296264
Add firework item
2020-08-12 22:25:28 +08:00
scott-c
cc36e9c300
fix rebase
2020-08-08 19:26:52 +08:00
scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
42a10a6059
Add ParticleEmitter Component
2020-08-08 19:24:22 +08:00
Silentium2318
1c40218de9
More weapon and hit box tweaks
2020-08-06 09:43:47 -05:00
Silentium2318
1de40154c7
Weapon balancing
2020-08-06 09:39:49 -05:00
Silentium2318
a59438e3e4
Dis some distance and attack arc tweaking
2020-08-06 09:39:09 -05:00
Silentium2318
b0f55b3f79
Weapon balancing
2020-08-06 09:38:22 -05:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e
Merge branch 'BottledByte/ability_design' into 'master'
...
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
527e7a329e
Armor fixes
2020-07-25 23:57:04 +00:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Imbris
db36578f83
Merge branch 'Menko/utility_items_fix_issue_612' into 'master'
...
#612 Fixed utility items not being removed from inventory/hotbar
See merge request veloren/veloren!1123
2020-07-18 02:41:45 +00:00
Nemanja
5caa6a07b0
#612 Fixed utility items not being removed from inventory/hotbar
2020-07-18 02:41:45 +00:00