Commit Graph

1970 Commits

Author SHA1 Message Date
IsseW
87821d5c1d force update counter 2022-08-09 19:22:09 +02:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22 Humanoid Model Overhaul 2022-07-16 11:13:24 +00:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
fefe745508 Reorder impl member order to match trait member order 2022-07-15 15:54:32 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
bb952fe755 rustfmt the last cleanup 2022-07-13 23:38:11 +02:00
Christof Petig
edfe6d887e final polish 2022-07-13 23:32:20 +02:00
Christof Petig
eab062450a clippy helped to get rid of one level of indirection 2022-07-13 23:27:17 +02:00
Christof Petig
d2aa9028ec clippy is right about this flat_map 2022-07-13 23:17:22 +02:00
Christof Petig
197f84a360 returning a vec creates much more readable code 2022-07-13 23:03:58 +02:00
Christof Petig
3bdeb77268 Full support for modular weapon in loot table read 2022-07-13 22:56:52 +02:00
Christof Petig
a0749ac9bc test passes, not happy with implementation yet 2022-07-13 20:15:28 +02:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
Christof Petig
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
Christof Petig
8c5901516e clean up 2022-07-13 20:15:28 +02:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
3a7835c6d0 replace one Owned reference by the normal Reference type 2022-07-13 20:15:28 +02:00
Avi Weinstock
cea2550dde Add Item::new_from_item_definition_id. 2022-07-13 20:15:28 +02:00
Christof Petig
7e5ebada2d still incomplete but looks surprisingly usable 2022-07-13 20:15:28 +02:00
Christof Petig
33a01a0dab fix compilation of example 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
0e84794217 change font size formula to not use crit_mult + use ints for change by check 2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
socksonme
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
socksonme
64f0f05608 Fixed bug with healing above 5.0 and preparing for options 2022-06-29 17:31:10 +03:00
socksonme
db16e6147c Instance inside projectile constructor is now a variable 2022-06-29 17:31:09 +03:00
socksonme
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8 Code quality changes and comments 2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e Instance numbers are now based on the AttackDamage struct 2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a tweaks to damage floaters
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
Marcel Märtens
997b330f19 add physics tests that verify the status quo 2022-06-07 22:53:34 +02:00
terrarier2111
45efdb6602 Implement group owned loot 2022-06-04 17:16:12 +00:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
N A
c09f070241 Change animal species to have only one inventory slot 2022-05-29 23:53:00 +00:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
N A
d84a26dfd8 Special case taming and mounting. 2022-05-24 02:09:45 +00:00
Corvella
42af9b8e15 Hitbox improvements 2022-05-23 09:18:10 +00:00
Sam
534c7dc8b9 Simplified item key (no assets) 2022-05-18 16:28:06 -04:00
Sam
72f38068e0 Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (no assets). 2022-05-16 15:11:44 -04:00
Sam
54a6c31c63 Slight optimization to persistence 2022-05-16 15:11:42 -04:00
Sam
85c2a85817 Addressed review comments 2022-05-16 15:11:42 -04:00
Sam
00276acbdb More feedback addressed (no assets). 2022-05-16 15:11:41 -04:00
Sam
5d0ba6e2b8 Addressed round 3 of feedback (no assets). 2022-05-16 15:11:41 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
f47cbeb022 Addressed review comments 2022-05-16 15:11:38 -04:00
Sam
de8f98446e Fixed errors in csv import, csv export, and recipe graphviz bins 2022-05-16 15:11:37 -04:00
Sam
528b62c59a Rebase commit 2022-05-16 15:11:36 -04:00
Sam
64d07d02c4 Changed item definition id to better handle modular items. 2022-05-16 15:11:34 -04:00
Sam
37442b638c Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets). 2022-05-16 15:11:33 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Sam
085b18c07a Formatting tweaks to tooltips 2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190 modular component tooltips 2022-05-16 15:11:25 -04:00
Sam
e69aa8c4ee Fixed items with components having incorrect hashes 2022-05-16 15:11:24 -04:00
Sam
6fa7852a8c Fixed random generation of modular weapons. 2022-05-16 15:11:23 -04:00
Sam
e86d2ab46a Fixed rebase 2022-05-16 15:11:22 -04:00
Sam
cb04433c14 Fix rebase 2022-05-16 15:11:22 -04:00
Sam
d436362a8d Consolidated crafting UI for the primnary component of modular weapons. 2022-05-16 15:11:21 -04:00
Sam
5877334ed3 Tags are now generated for modular items. 2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
af50864643 Fixed issue in updating item config when loading persisted items. 2022-05-16 15:11:18 -04:00
Sam
bf348b7f43 Addressed further review. 2022-05-16 15:11:16 -04:00
Sam
94c19735ca Fixed broken stuff during rebase. 2022-05-16 15:11:16 -04:00
Sam
81c83c5e83 Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS 2022-05-16 15:11:15 -04:00
Sam
524845b661 Addressed more comments on MR. 2022-05-16 15:11:15 -04:00
Sam
259db56ca6 Addressed more comments in MR review. 2022-05-16 15:11:14 -04:00
Sam
fa9e034757 Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS 2022-05-16 15:11:13 -04:00
Sam
36da0cf981 Removed inner toolkind from ModularBase::Tool. 2022-05-16 15:11:13 -04:00
Sam
a9e9a70687 Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS 2022-05-16 15:11:11 -04:00
Sam
b048179c0a Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS. 2022-05-16 15:11:11 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
5bacf526ad Began addressing initial review of modular weapons. 2022-05-16 15:11:10 -04:00
Sam
03ab68eb60 Added models for sword blade, axe head, and hammer head components. 2022-05-16 15:11:09 -04:00
Sam
2aad3f3961 Switched to item list as an input for modular components so that allowed items could be centralized. 2022-05-16 15:11:08 -04:00
Sam
539c3307a6 Fixed persistence error that would occur when dropping a modular item and then picking up that same item in the same persistence cycle. 2022-05-16 15:11:06 -04:00
Sam
33feee787b Removed stuff no longer needed after new method of crafting modular weapons. 2022-05-16 15:11:05 -04:00
Sam
00649f8ebb Added crafting method for modular weapons. 2022-05-16 15:11:04 -04:00
Sam
ca644f8f0b Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
01450b7e34 Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component. 2022-05-16 15:11:01 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
Sam
b4e86bf741 Fixed csv import 2022-05-16 15:10:59 -04:00
Sam
c10fa35fa4 Added correct names to every bow, staff, and sceptre component. 2022-05-16 15:10:58 -04:00
Sam
0a44874e88 Renamed components of bow, staff, and sceptre 2022-05-16 15:10:58 -04:00
Sam
38cb465722 Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00