Joshua Barretto
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cfdf184c4c
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Fix non-humanoid pathfinding and movement in water
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2023-05-16 20:48:50 +01:00 |
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Joshua Barretto
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52b5967914
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Fix pet idle movement, add a way to configure agent behaviour through manifests
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2023-05-16 18:51:46 +01:00 |
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Joshua Barretto
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4732d28e24
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Reduce creature flee speed
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2023-05-14 22:18:01 +01:00 |
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Sam
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fd3c377d1c
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Taught adlet elder how to use leap
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2023-05-13 09:32:25 -04:00 |
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Sam
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8c3b1f23ee
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Adlet elder AI
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2023-05-13 09:31:31 -04:00 |
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Sam
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71d7a3b780
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Ice creature AIs
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2023-05-13 09:30:56 -04:00 |
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Sam
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5a83f85779
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Initial ice drake AI
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2023-05-13 09:30:55 -04:00 |
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Sam
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2e9f1edef3
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Adlet AI
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2023-05-13 09:30:52 -04:00 |
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Sam
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680d987e11
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Adlet hunter AI
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2023-05-13 09:30:51 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Sam
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0ecf4fbe87
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Dual wielding weapons of the same kind added as a context
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2023-05-07 20:43:51 -04:00 |
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Sam
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9cedf854de
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Abilities can now be activated from multiple contexts
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2023-05-07 20:43:50 -04:00 |
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Corvella
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6367a51fa3
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Cheesing fixes mainly focused on bosses
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2023-05-06 01:57:41 +00:00 |
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Isse
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d1f6e6bef6
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somewhat fix airships
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2023-04-14 11:22:10 +02:00 |
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Samuel Keiffer
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7aa43e9e8a
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Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
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2023-04-12 22:53:38 +00:00 |
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Tao In Way
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e32460f9ee
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taoist&floppy/cyclops&dullahan
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2023-04-12 22:53:38 +00:00 |
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Isse
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fc3f7590c7
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clamp chase_tgt to ground if we can't fly
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2023-04-12 17:04:25 +02:00 |
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Joshua Barretto
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16e3227f78
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Correct localisation of numeric values, use coordinate conversions in rtsim
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2023-04-12 10:36:11 +01:00 |
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Joshua Barretto
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cf701fb604
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Localised rtsim NPC speech
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2023-04-11 17:00:08 +01:00 |
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Joshua Barretto
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edcc2f1870
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Overhauled chat message representation to allow for more exhaustive localisation
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2023-04-11 15:46:36 +01:00 |
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Joshua Barretto
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3e0f5295c0
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Added CharacterActivity, made NPCs look at the player when speaking to them
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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082bcdb755
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Don't hunt friendly animals
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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c8d0443111
|
Clippy fixes
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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7dfbc2bdab
|
Made socialising NPCs dance
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2023-04-09 19:25:56 +01:00 |
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Joshua Barretto
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7175f7f02f
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Hunters explore forests to hunt game
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2023-04-09 19:25:56 +01:00 |
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Joshua Barretto
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b402e450cf
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Added rtsim_npc, made herbalists gather ingredients
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2023-04-09 19:25:56 +01:00 |
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Joshua Barretto
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364255c7fe
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Allowed rtsim NPCs to greet nearby actors
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2023-04-09 19:25:55 +01:00 |
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Isse
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1c0fdf9228
|
rtsim personalities
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2023-04-09 19:25:55 +01:00 |
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Isse
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1a117f1331
|
rtsim vehicles
|
2023-04-09 19:25:54 +01:00 |
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Isse
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a6b2f04518
|
use push_basic_input instead of actions.push
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
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b2f92e4a6c
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Switch to combinator-driven NPC AI API
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
|
558dd99fd3
|
Added basic rtsim NPC simulation, rtsim controller support
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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0cafafdaa7
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Began integrating rtsim2 into server
|
2023-04-09 19:25:51 +01:00 |
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Isse
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c34e5ad4ed
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Small fixes
|
2023-03-29 23:11:59 +00:00 |
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Sam
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cdaf9e5c0e
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Ability changes
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2023-03-26 21:41:22 -04:00 |
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Sam
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f2dfaf0276
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Fixed dullahan AI. Some number tweaks.
|
2023-03-23 21:56:16 -04:00 |
|
Sam
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c78c45ec73
|
Addressed review
|
2023-03-21 20:16:59 -04:00 |
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Sam
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0dc25c8389
|
Addressed review
|
2023-03-21 20:16:57 -04:00 |
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Sam
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e37e4016d6
|
Balance tweaks
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2023-03-21 20:10:44 -04:00 |
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Sam
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34168d9c76
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Advanced AI for every stance.
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2023-03-21 20:03:21 -04:00 |
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Sam
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e31668b188
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Fixed dynlib features to not have UB when allocating.
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2023-03-21 20:03:20 -04:00 |
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Sam
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1edd064611
|
Simple AI for each of the stances.
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2023-03-21 20:03:20 -04:00 |
|
Sam
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43d7e9357a
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Basic sword AI
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2023-03-21 20:03:19 -04:00 |
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Sam
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c4154b0160
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Unskilled sword AI
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2023-03-21 20:03:19 -04:00 |
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Sam
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387ea16598
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Non-attack potion of sword AI
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2023-03-21 20:03:18 -04:00 |
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Sam
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99f6312e59
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Sword AI structure
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2023-03-21 20:03:17 -04:00 |
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Sam
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7365fcb530
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Rolls cancel recover at the cost of additional energy, sitting ends active stances.
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2023-03-21 20:03:15 -04:00 |
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Sam
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61f0b424b9
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Old sword mostly torn out, new sword framework in place
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2023-03-21 19:39:22 -04:00 |
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Sam
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b376228d45
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Primary and secondary abilities can now be contextual. BasicStance character state added.
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2023-03-21 19:38:15 -04:00 |
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Sam
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9875008efa
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
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Sam
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4c79936c07
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Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
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Sam
|
89aa934c3c
|
Initial work
|
2023-03-11 16:45:10 -05:00 |
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flo
|
bf81ffc029
|
frost_gigas
|
2023-02-15 00:10:37 +00:00 |
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flo
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0531b40fae
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bird_medium_2
|
2023-02-14 23:17:20 +00:00 |
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Marcel
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c165d28e7d
|
Merge branch 'wyvern_wings' into 'master'
wyverns
See merge request veloren/veloren!3720
|
2023-01-28 21:25:17 +00:00 |
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flo
|
5e1fd02095
|
wyverns
|
2023-01-28 21:25:17 +00:00 |
|
Avi Weinstock
|
060b8cc0ec
|
Decrease the duration of potion sickness to 45 seconds. Make agents more averse to incurring further stacks of potion sickness, and give villagers iced tea.
|
2023-01-19 15:06:13 -05:00 |
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Avi Weinstock
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78845a0d73
|
Implement potion sickness, which causes diminishing returns on healing from potions.
|
2023-01-19 15:06:12 -05:00 |
|
James Melkonian
|
9d31baf500
|
Make bats easier to combat and fix hitbox scaling bug
|
2023-01-15 16:25:43 -08:00 |
|
Tine Jozelj
|
e77537365f
|
Fixes #1563 - Implements Quad Med Hoof tactic/attack
|
2022-12-13 21:16:48 +01:00 |
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flo
|
466ed2c382
|
dagon_kit
|
2022-11-30 15:27:21 +00:00 |
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Marcel Märtens
|
0ab7a2543e
|
fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
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holychowders
|
2c745bed30
|
Update target's last known position.
Before, it was set only upon targeting.
|
2022-11-16 20:54:32 -06:00 |
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holychowders
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61aa49fa66
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Add last_known_pos to Target struct.
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2022-11-16 18:26:07 -06:00 |
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Marcel
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997c5a4e61
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Merge branch 'ythern/more_unique_abilities' into 'master'
Ythern/roshwalr kit
See merge request veloren/veloren!3692
|
2022-11-15 09:58:06 +00:00 |
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Eternalisime
|
19fb2e6416
|
fixed format
|
2022-11-13 11:45:03 +01:00 |
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Eternalisime
|
8aa4f782f4
|
added a space
|
2022-11-13 11:27:17 +01:00 |
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holychowders
|
95fd092e26
|
Fix awareness changes.
|
2022-11-12 12:12:32 -06:00 |
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Eternalisime
|
ed25a84c72
|
combat: tweaked roshwalr melee detection and range
|
2022-11-12 13:51:27 +01:00 |
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Eternalisime
|
13980861f8
|
combat: tweaked roshwalr AI
|
2022-11-11 16:37:58 +01:00 |
|
Eternalisime
|
e1e78a914f
|
combat: added angle condition on shockwave
|
2022-11-10 14:24:06 +01:00 |
|
Eternalisime
|
918d5eb345
|
combat: added a unique kit to roshwalr
|
2022-11-10 13:53:12 +01:00 |
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holychowders
|
571b07d54a
|
Remove dt and multiplication by 30.
|
2022-11-06 13:10:17 -06:00 |
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holychowders
|
641a5c4cda
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-29 13:21:27 -05:00 |
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holychowders
|
3d4ad29d1d
|
Flee if attacked even if attacker is not close.
|
2022-10-28 21:31:49 +00:00 |
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holychowders
|
3f3f8605af
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-28 15:16:44 -05:00 |
|
Sam
|
7022350693
|
Sword AI now randomly rolls again
|
2022-10-27 20:07:11 -04:00 |
|
Sam
|
d60839010a
|
Rebase commit
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
0fe073fcdc
|
Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
b5682c4682
|
Addressed review comments
|
2022-10-27 20:07:09 -04:00 |
|
Sam
|
e1f76e0127
|
Fixed sword AI after contextualized sword abilities.
|
2022-10-27 20:07:08 -04:00 |
|
Sam
|
8cfe62e6dc
|
Activated abilities can now be contextualized
|
2022-10-27 20:07:07 -04:00 |
|
Sam
|
38ce87d80b
|
Initial balance pass on sword ability stats
|
2022-10-27 20:07:05 -04:00 |
|
Sam
|
eb67cc2cf7
|
Reaching stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
9b4dcbfdde
|
Heavy stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
43a5a2a93a
|
Parrying stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
5358016ba0
|
Crippling stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c7d3aa19e4
|
Mobility stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c97bfdfb94
|
Defensive stance AI
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
7dcb3582e6
|
Sword AI for offensive abilities
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
4ab3abfc07
|
Balanced stance AI
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
221b0aff5f
|
Sword AI can now choose their abilities
|
2022-10-27 20:07:00 -04:00 |
|
Sam
|
17258975fc
|
Combo melee 2 state
|
2022-10-27 20:06:26 -04:00 |
|
Marcel
|
51d4c8dd51
|
Merge branch 'halloween' into 'master'
Halloween event
See merge request veloren/veloren!3668
|
2022-10-25 21:37:34 +00:00 |
|
Timothy Finnegan
|
1922d69154
|
Ran Cargo fmt
|
2022-10-24 19:52:37 -07:00 |
|
flo666
|
9b1efe1bee
|
clippy, fmt, remove leftover file, fix sitenames in soundtrack
|
2022-10-25 00:33:23 +02:00 |
|
Timothy Finnegan
|
498cb86be9
|
Updated enum names for consistency
|
2022-10-23 18:31:09 -07:00 |
|