Commit Graph

348 Commits

Author SHA1 Message Date
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
AdamWhitehurst
976eface66 Update from MR comments 2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7 Fix SFX and Assets 2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
AdamWhitehurst
1816d4b805 Move states/ to common/src/ 2020-01-12 15:06:52 -08:00
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
AdamWhitehurst
563e50b67d Move utils file 2020-01-09 08:23:20 -08:00
AdamWhitehurst
de36e75264 Fix imports, update matches 2020-01-08 11:31:42 -08:00
AdamWhitehurst
5527d83a0e Update mod imports 2020-01-08 08:56:36 -08:00
Adam Whitehurst
8cdf06e3e2 Swim pulsing 2020-01-08 05:17:36 -08:00
Adam Whitehurst
8648641362 Grooming 2020-01-07 07:49:08 -08:00
Adam Whitehurst
dc33f6ad6a Ruin them again (the comments) 2020-01-05 15:28:20 -08:00
Adam Whitehurst
4e18ffe6c2 RUIN the comments 2020-01-05 15:26:04 -08:00
Adam Whitehurst
5bba0a96fc Fix refs 2020-01-05 15:21:37 -08:00
Adam Whitehurst
542f06eef4 Add new() to states 2020-01-05 15:17:22 -08:00
Adam Whitehurst
8bf35a197b Update weapon .ron 2020-01-05 11:26:22 -08:00
Adam Whitehurst
8fe5cec947 Clean up, make state handlers options 2020-01-05 10:19:09 -08:00
Adam Whitehurst
2f3ccbc5d6 Update Comments 2020-01-03 12:46:41 -08:00
Adam Whitehurst
2635c405fe Ability comps and sys 2020-01-01 09:16:29 -08:00
AdamWhitehurst
b67a4835f4 Update disabled state flags 2019-12-31 05:19:23 -08:00
AdamWhitehurst
ba7ca785f6 Successful build 2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
AdamWhitehurst
7a4cdfb7a4 Documentation comments 2019-12-29 08:36:59 -08:00
AdamWhitehurst
ca44497258 Add movement_utils 2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0 Add state disables, cleanup imports 2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e finish movment states handle() fn logic 2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0 Rudimentary Stand State handle() move 2019-12-21 07:57:15 -08:00
Imbris
934c5d6846 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
Imbris
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
Adam Whitehurst
e40eb2ba20 Finish Stand handle() (untested) 2019-12-20 08:50:54 -08:00
Adam Whitehurst
e074c7ce1d begin impl state handle traits 2019-12-20 05:30:37 -08:00
Forest Anderson
d8fc7cb667 Add advanced path finding to new 'Traveler' enemy using A* algorithm 2019-12-11 05:28:45 +00:00
Adam Whitehurst
20575e0aab Update controller 2019-12-09 14:45:10 +00:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a Inputs enhancements 2019-11-29 15:20:35 +00:00
Monty Marz
040e1a7535 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
Monty Marz
370e94b1ad Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Forest Anderson
5a73554aa1 Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.

See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Monty Marz
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt 2019-11-06 20:57:05 -05:00
Joseph Gerardot
52020e4902
Don't use the actual multiline doc comment syntax. 2019-11-06 18:02:58 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
    command to be just `debug`.
2019-11-06 17:57:54 -05:00
Joseph Gerardot
7325757066 cargo fmt the previous changes. 2019-11-05 15:57:08 -05:00
Joseph Gerardot
fab5377eed Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
2019-11-05 15:57:08 -05:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
25448ae2a1 body tweak 2019-10-25 21:34:29 -04:00
jshipsey
644939810f added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
3ceb3a9d6d
refactor: small adjustments 2019-10-25 09:47:28 +02:00
timokoesters
a6faffca4e
feat: asset glob loading, random weapons in chests 2019-10-24 23:55:25 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
heydabop
522ab2cd98 fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0 2019-10-13 21:39:37 -05:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Imbris
028d010624 Make bows give experience via giving projectiles an owner field 2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6 Add new debug item 2019-10-11 19:32:46 -04:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
timokoesters
095e66fc01
fix: tweek hp 2019-10-08 20:36:46 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
timokoesters
182b98081b
feat(bow): arrows despawn after some time 2019-10-06 19:32:46 +02:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
Piotr Korgól
9e10c8b700 Make enemies spawn with different levels 2019-10-05 17:37:09 +02:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
Pfauenauge90
f1c4e7040a
rebase fix 2019-10-04 21:02:45 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
ba3db852f7
feat(bow): make arrows stick to walls 2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows 2019-10-04 21:02:43 +02:00
timokoesters
fe17b4952c
Remove warnings 2019-10-04 21:02:42 +02:00
timokoesters
2ba143a514
Make arrows deal damage 2019-10-04 21:02:41 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Joshua Barretto
a6d5b82ef5 Prevented pickups with full inventory 2019-09-26 00:15:07 +01:00
Joshua Barretto
a2758b091c Added flower and grass items 2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1 Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
66c58840ef Merge branch 'scott-c/first-person-model' into 'master'
Add first person models

See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
Imbris
fc9c87878e Fix some warnings, cleanup comment 2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
178657c871 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Pfauenauge90
bdb95be5cc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
timokoesters
ecbf7cad5b Remove old code 2019-08-31 09:00:20 +02:00
timokoesters
9a832dd56b Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
timokoesters
77a48c61a1 Fix rolling for the player 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
timokoesters
a95893e43b
Remove inventory::swap and improve inventory::insert 2019-08-31 00:09:25 +02:00
timokoesters
5d02d32ec6
Make inventory::get return a reference 2019-08-30 22:42:43 +02:00
timokoesters
082ccd7c46
Avoid right-ward shift 2019-08-30 22:32:47 +02:00
timokoesters
7e66fe792d
Return the item again if slot was not wrong 2019-08-30 21:03:49 +02:00
timokoesters
512d2d9a8e
Rename Teleport to Boost 2019-08-29 19:44:30 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
869535e5a2
Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
timokoesters
e42ffb362a
Remove unnecessary components 2019-08-26 13:12:37 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Piotr Korgól
586bf5faff Add adminify command to temporarily give admin perms 2019-08-17 23:35:01 +02:00
Piotr Korgól
0221de484e Give singleplayer its own server settings 2019-08-14 17:51:59 +02:00
Piotr Korgól
6882170d6f Add Admins field to the settings file 2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260 Add AdminPerms component, make some commands require it 2019-08-14 17:30:36 +02:00
telastrus
e4f2c73b85 undo unnecessary pub mod
fixed comments

fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f fall damage + velocity debug 2019-08-06 17:51:13 -04:00
Joshua Barretto
c7d2fbc20e Made humanoids glide when chasing 2019-08-04 09:21:29 +01:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
Joshua Barretto
23cfe50455 Better health accessors methods 2019-08-02 20:49:48 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Piotr Korgól
ec550620ad Add a health bonus for level ups, fix pets 2019-08-01 18:56:08 +02:00
Songtronix
52ffa02467 fmt 2019-08-01 17:07:42 +02:00
Joshua Barretto
9bc006dee1 Add a few extra items to the inventory by default 2019-08-01 09:13:34 +01:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4 Added item drops 2019-08-01 09:12:00 +01:00
Joshua Barretto
31f8794c39 Started work on inventory manipulation 2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a Fixed block-hopping on edges, added correct inventory slots 2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a Added inventory sync messages and InventoryUpdate component 2019-08-01 09:09:26 +01:00
Joshua Barretto
a7fc872f1c Added Default impl for Inventory 2019-08-01 09:08:59 +01:00
Joshua Barretto
fde6ec35cd Fixed Inventory::remove method 2019-08-01 09:08:59 +01:00
Acrimon
dadcf27098 Fixed missing import. 2019-07-31 11:41:29 +02:00
Acrimon
9fbf710cc9 Swapped some rarely use storages. 2019-07-31 11:41:29 +02:00
Acrimon
8be62be980 Formatted code. 2019-07-31 11:40:58 +02:00
Acrimon
03253d3cc0 Switch everything to IDVStorage (No tuning yet.) 2019-07-31 11:40:58 +02:00
timokoesters
c6034bf450 Use Last<C> to check if a physics component changed 2019-07-30 08:32:03 +02:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00