scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Monty Marz
142b386628
address comments
2020-08-08 00:13:00 -04:00
Monty Marz
74ace74d5a
Change to social window selection visuals
2020-08-08 01:16:35 +02:00
Imbris
2608217e83
Make clippy happy, fmt even though it is set to fmt on save in my
...
editor...."
2020-08-08 01:16:35 +02:00
Imbris
390d289d35
Add timeout's to group invites, and configurable limit to group size
...
Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Monty Marz
14b0d9a7fe
group leader colouring, offset fix when debug menu is open,
...
fixed social tab visuals
text width limit
group interaction wording, group window adjustments
2020-08-08 01:15:58 +02:00
Monty Marz
28a8f847cc
timeout visuals, various small fixes and two new items
2020-08-08 01:15:58 +02:00
Monty Marz
3da7e27a7c
overhead info improvements
...
overhead improvements
2020-08-08 01:15:58 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Imbris
1d69e85a50
Don't show own char in group menu, handle accept/decline key events
2020-08-08 01:15:58 +02:00
Monty Marz
58df00d80c
Social window assets
2020-08-08 01:14:19 +02:00
Imbris
03d9992b9f
Distribute exp evenly and make it easier to target entities
2020-08-08 01:14:19 +02:00
Monty Marz
f2ed7efced
group button and menu logic changes
...
group member panels
health bar text
text shadows and scaling
cleanup, don't show the player panel
social window assets
2020-08-08 01:14:19 +02:00
Imbris
3a22b3694d
New group UI functions
2020-08-08 01:14:19 +02:00
Monty Marz
9cffb61429
colors
2020-08-08 01:12:35 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
ef4b221706
Make entity targeting easier, add EXP sharing
2020-08-08 01:12:35 +02:00
Imbris
0a8f148559
Fixes and tweaks for groups
2020-08-08 01:12:35 +02:00
Monty Marz
d9e3937a82
Basic UI
...
Basic ui for groups and group window
2020-08-08 01:12:35 +02:00
Imbris
6aba810517
Add key to select entities
2020-08-08 01:09:02 +02:00
Imbris
1741384d00
Add entity targeting
2020-08-08 01:09:01 +02:00
Joshua Yanovski
16aa9ef40a
Fix hotloading and Clippy.
2020-08-08 00:53:02 +02:00
Joshua Yanovski
3dc973e0be
Major speedups with SIMD.
2020-08-07 23:50:27 +02:00
Marcel Märtens
599a9a76fc
add a translation test that verifys that all language RON files are parseable (without any git involved)
2020-08-07 21:31:34 +02:00
Joshua Yanovski
fba64a7d93
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-07 13:23:19 +02:00
Joshua Yanovski
76429d00ee
Add clippy.toml.
2020-08-07 13:23:10 +02:00
Joshua Yanovski
c79f512f84
Fix all clippy issues, clean up Rust code.
2020-08-07 11:55:20 +02:00
Imbris
bdd255beb6
Tooltips now disappear when hovered and no longer appear on top of the mouse position (e.g. in the bottom of the inventory)
2020-08-07 03:30:17 -04:00
Imbris
d74a1d371e
Avoid cloning armor/tool in tooltip generation, add temporary case for legacy item descriptions
2020-08-07 01:25:51 -04:00
Joshua Yanovski
6f90e010b3
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
2020-08-07 06:47:30 +02:00
Joshua Yanovski
77a8c7c267
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-07 06:47:10 +02:00
nepo
cb65070aba
nepo/dullahan
2020-08-07 03:56:59 +00:00
jshipsey
5929cfa5c7
fixed in-hand arrow bug
2020-08-06 20:47:27 -04:00
Yusuf Bera Ertan
af72c46c02
change treeculler crate from git to published version
2020-08-07 01:53:49 +03:00
Joshua Yanovski
b44e442325
Miscellaneous performance improvements.
2020-08-06 13:40:35 +02:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e
Merge branch 'BottledByte/ability_design' into 'master'
...
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Joshua Yanovski
be37acf287
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-03 05:49:27 +02:00
Imbris
c118765477
Merge branch 'sharp/os-x-resize' into 'master'
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Fix window resizing on OS X.
See merge request veloren/veloren!1256
2020-08-03 03:47:48 +00:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
Joshua Yanovski
125d7fc6c4
Abstract over simd vs. repr_c vectors.
...
Also some minor improvements to Event size.
2020-08-03 04:55:31 +02:00
Joshua Yanovski
4e99a3d142
Fix window resizing on OS X.
...
Not really clear why this was working on any platform...
2020-08-03 04:40:36 +02:00
Imbris
7d524f6062
Merge branch 'w3yden/overitem_hud' into 'master'
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Voxygen/HUD: Display item name over dropped items
See merge request veloren/veloren!1240
2020-08-02 19:54:33 +00:00
Joshua Yanovski
d4d4956e92
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-02 20:56:54 +02:00
Joshua Yanovski
5f3b7294af
Fix formatting issues I missed before.
2020-08-02 20:43:52 +02:00
Joshua Yanovski
a428a3ebba
Fix clippy warnings, part 1.
...
There aer still a bunch of type too complex and
function takes too many arguments warnings that I'll fix later
(or ignore, since in the one case I did fix a function takes too
many arguments warning I think it made the code *less* readable).
2020-08-02 20:41:51 +02:00
w3yden
3e9cfa45bb
Voxygen/HUD: Display item name over dropped items
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Fix clippy warning: Removed unneeded () in fn style
Fix formatting for fn style
2020-08-02 09:49:39 +02:00
Imbris
aced5f9797
Merge branch 'shandley/collect-block-keyup-fix' into 'master'
...
Prevent inventory collect events from firing on keyup
See merge request veloren/veloren!1252
2020-08-02 06:49:14 +00:00
Shane Handley
1ae02244bc
Prevent keyholds for collect (e)
2020-08-02 15:25:57 +10:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Shane Handley
f34894087a
Prevent inventory collect events from firing on keyup, which is causing item pickup actions to be called twice.
2020-08-01 20:26:44 +10:00
jshipsey
f167026889
changelog
2020-08-01 02:28:57 -04:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
Snowram
1421517f84
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
Snowram
990762ba76
Bonerattler tweaks
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
90d7485c38
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
8991b60929
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
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- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Snowram
a0da059676
Skeleton rework with rough offsets
2020-08-01 02:19:43 -04:00
Imbris
f589564760
Fix glyph to large panic
2020-07-31 01:13:31 -04:00
Joshua Yanovski
ba54307540
Fix light animations so they are removed when the light turns off.
2020-07-30 13:22:42 +02:00
Joshua Yanovski
7e0f4bcbf0
Fix crash in edge case for pixel art.
2020-07-29 21:10:20 +02:00
Marcel Märtens
0d5e61c4b6
update auth to newest version
2020-07-29 19:28:22 +02:00
Joshua Yanovski
56da06f7a3
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-29 18:56:52 +02:00
Joshua Yanovski
cf74d55f2e
Fix map image artifacts and remove unneeded allocations.
...
Specifically, we address three concerns (the image stretching during
rotation, artifacts around the image due to clamping to the nearest
border color when the image is drawn to a larger space than the image
itself takes up, and potential artifacts around a rotated image which
accidentally ended up in an atlas and didn't have enough extra space to
guarantee the rotation would work).
The first concern was addressed by fixing the dimensions of the map
images drawn from the UI (so that we always use a square source
rectangle, rather than a rectangular one according to the dimensions of
the map). We also fixed the way rotation was done in the fragment
shader for north-facing sources to make it properly handle aspect ratio
(this was already done for north-facing targets). Together, these fix
rendering issues peculiar to rectangular maps.
The second and third concerns were jointly addressed by adding an
optional border color to every 2D image drawn by the UI. This turns
out not to waste extra space even though we hold a full f32 color
(to avoid an extra dependency on gfx's PackedColor), since voxel
images already take up more space than Optiion<[f32; 4]> requires.
This is then implemented automatically using the "border color"
wrapping method in the attached sampler.
Since this is implemented in graphics hardware, it only works (at
least naively) if the actual image bounds match the texture bounds.
Therefore, we altered the way the graphics cache stores images
with a border color to guarantee that they are always in their own
texture, whose size exactly matches their extent. Since the easiest
currently exposed way to set a border color is to do so for an
immutable texture, we went a bit further and added a new "immutable"
texture storage type used for these cases; currently, it is always
and automatically used only when there is a specified border color,
but in theory there's no reason we couldn't provide immutable-only
images that use the default wrapping mdoe (though clamp to border
is admittedly not a great default).
To fix the maps case specifically, we set the border color to a
translucent version of the ocean border color. This may need
tweaking going forward, which shouldn't be hard.
As part of this process, we had to modify graphics replacement to
make sure immutable images are *removed* when invalidated, rather
than just having a validity flag unset (this is normally done by
the UI to try to reuse allocations in place if images are updated
in benign ways, since the texture atlases used for Ui do not
support deallocation; currently this is only used for item images,
so there should be no overlap with immutable image replacement,
so this was purely precautionary).
Since we were already touching the relevant code, we also updated
the image dependency to a newer version that provides more ways
to avoid allocations, and made a few other changes that should
hopefully eliminate redundant most of the intermediate buffer
allocations we were performing for what should be zero-cost
conversions. This may slightly improve performance in some
cases.
2020-07-29 18:29:52 +02:00
Marcel Märtens
96cde882ef
update auth to the newest version and remove useless dep
2020-07-29 00:05:23 +02:00
Joshua Yanovski
7d56ba31b4
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-27 13:16:27 +02:00
Imbris
ba14440a49
Fix filtering out resize events in the ui
2020-07-26 18:21:20 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Imbris
6435464d00
Make video mode selection slightly better
2020-07-25 17:07:50 -04:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Justin Shipsey
24f968d813
Merge branch 'quickfixes' into 'master'
...
small fixes
See merge request veloren/veloren!1221
2020-07-21 13:36:10 +00:00
T-Dark0
fd9ec8fbd0
Voxygen and server-cli no longer panic if server creation returns error
...
The process just exists instead
2020-07-21 09:59:00 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Monty Marz
e353bd3cfc
Fix cut off chat
2020-07-18 21:56:45 +00:00
Imbris
d46bf03e27
Merge branch 'imbris/screenshot-tweak' into 'master'
...
Only screenshot and toggle fullscreen once per frame
See merge request veloren/veloren!1217
2020-07-18 19:08:42 +00:00
Joshua Yanovski
2101113b46
Higher detail LOD.
2020-07-18 18:55:25 +02:00
Imbris
14d500abbc
Only screenshot and toggle fullscreen once per frame
2020-07-18 12:21:22 -04:00
Imbris
d53ad7eb43
Fix color depth selection
2020-07-18 08:17:42 -04:00
Imbris
2a9785a40c
Remove supplement_events from Window, fix suppresed clippy lint, actually use exlusive fullscreen instead of a borderless window
2020-07-17 22:18:43 -04:00
Imbris
c8133ded43
Fix issue where client_init was not set to None after it finished, use tweaked version of winit to avoid macos link failure in the CI, small comment fixes
2020-07-17 21:26:21 -04:00
Imbris
953773e1d3
Temporarily remove voxygen character_renderer example until we move to a more actively maintained rendering backend
2020-07-17 21:26:21 -04:00
Imbris
0275cc9523
Tweak pausing code to reduce duplication
2020-07-17 21:26:21 -04:00
Imbris
2f5c8fa3f3
Fixes for Alt key related issues
2020-07-17 21:26:21 -04:00
Imbris
27bfc74928
small fix and refactor stop auto walk to a method
2020-07-17 21:26:21 -04:00
Imbris
9bfb1b5f00
Fix rebase mistake
2020-07-17 21:26:21 -04:00
Imbris
97364d49ed
Increment glutin version in Cargo.toml file
2020-07-17 21:26:20 -04:00
Imbris
a0d88e0774
Fix mistake with event processing
2020-07-17 21:26:20 -04:00