Joshua Barretto
|
cc214982bf
|
Fixed warnings
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
17a61e0b7c
|
Fixed terrain sprite transparency issue
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
27c208d1a5
|
Fixed terrain sprite transparency layering
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
1fcb4a0313
|
Added Generator trait, fixed ocean lighting
|
2019-08-31 11:44:52 +01:00 |
|
timokoesters
|
15978d216b
|
Rename controller main, alt to primary, secondary
|
2019-08-31 00:13:45 +02:00 |
|
timokoesters
|
bd8e71c5aa
|
Rename activate_inventory_slot to use_inventory_slot
|
2019-08-30 22:46:45 +02:00 |
|
timokoesters
|
b063694d05
|
Implement icons based on weapon
|
2019-08-29 21:48:05 +02:00 |
|
timokoesters
|
952ec35857
|
Remove warnings
|
2019-08-29 19:54:53 +02:00 |
|
Pfauenauge90
|
12365ee381
|
Axe offset
|
2019-08-29 19:44:29 +02:00 |
|
Pfauenauge90
|
9a391332a6
|
fmt
|
2019-08-29 19:44:29 +02:00 |
|
Pfauenauge90
|
50c4764588
|
changed debug wand visuals, added icons for 2h sword main and alt attack
|
2019-08-29 19:44:29 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
|
yashaslokesh
|
be71aea20b
|
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
|
2019-08-27 22:33:14 +00:00 |
|
timokoesters
|
cd061aba85
|
Make respawn hint text base on key bindings
|
2019-08-27 14:42:53 +02:00 |
|
timokoesters
|
6b4dfcc533
|
Allow mapping the same key to multile actions (LMB = attack + respawn)
|
2019-08-27 14:03:40 +02:00 |
|
timokoesters
|
186db16707
|
Rename attack, block to main, alt
|
2019-08-27 14:03:39 +02:00 |
|
timokoesters
|
84d0f61596
|
Make pipeline succeed
|
2019-08-26 14:05:17 +02:00 |
|
timokoesters
|
c4879307af
|
Update to github vek repo
|
2019-08-26 13:12:45 +02:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
a715a84ea7
|
Implement unstoppable rolling
|
2019-08-26 13:12:42 +02:00 |
|
timokoesters
|
e90f95bc75
|
Look in the direction of the camera
|
2019-08-26 13:12:38 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
Vechro
|
0f0a28d87a
|
Small changes to velocity
|
2019-08-22 22:26:35 +03:00 |
|
Vechro
|
2077548d5c
|
Simplify debug info
|
2019-08-22 21:53:46 +03:00 |
|
Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Joshua Barretto
|
0fcb3a174d
|
Random terrain sprite orientations
|
2019-08-21 16:22:49 +01:00 |
|
Joshua Barretto
|
75e1ee3cd7
|
Added per-instance transformation matrix, variable wind swaying
|
2019-08-21 13:47:29 +01:00 |
|
Joshua Barretto
|
590ce1a987
|
Fixed sprite mesh offsets
|
2019-08-20 16:54:12 +01:00 |
|
Joshua Barretto
|
4ed21a2e59
|
Sprite render distance tweaks and optimisations
|
2019-08-20 11:05:01 +01:00 |
|
Joshua Barretto
|
5f09ab3a4f
|
Added multiple sprite block kind support
|
2019-08-20 00:31:11 +01:00 |
|
Joshua Barretto
|
7960e6ea6d
|
Sprite distance fading, grass
|
2019-08-19 22:54:16 +01:00 |
|
Joshua Barretto
|
b31cca4bb3
|
Added wheat and sprite rendering
|
2019-08-19 21:09:35 +01:00 |
|
Joshua Barretto
|
6f35786b84
|
Added Instances construct
|
2019-08-19 18:23:47 +01:00 |
|
Joshua Barretto
|
e2082088c8
|
Added sprite pipeline
|
2019-08-19 18:01:23 +01:00 |
|
Acrimon
|
a41cf1a83d
|
Disabled unsafe using lint level.
|
2019-08-19 14:39:23 +02:00 |
|
Monty Marz
|
7168850f05
|
Fix low fps
|
2019-08-19 08:03:19 +00:00 |
|
Monty Marz
|
29f6186139
|
hotbar changes
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
|
2019-08-18 18:07:21 +00:00 |
|
Joshua Barretto
|
75dbebbd05
|
More interesting waves
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
f0e52e6002
|
Better reflections and water fog
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
825d8bb632
|
Fixed water in caves, made water reflection vary with lighting
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
fa6825f13b
|
Better fluid meshing, disabled fluid backface culling and depth buffer writing
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
42237a84e4
|
Added translucent meshing pass, water reflections
|
2019-08-18 10:33:18 +01:00 |
|
Luc Fauvel
|
4a29900914
|
Copying terrain pipeline and shaders for fluids
|
2019-08-18 10:33:18 +01:00 |
|
jshipsey
|
2ca81323d5
|
added shoulder movement and fixed placement
|
2019-08-18 02:35:27 -04:00 |
|
Imbris
|
f12821db35
|
Merge branch 'imbris/srgb' into 'master'
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
|
2019-08-16 22:44:14 +00:00 |
|
Joshua Barretto
|
e9fc2789d1
|
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
|
2019-08-16 16:47:02 +00:00 |
|
scott-c
|
fce74c6218
|
cargo fmt
|
2019-08-17 00:11:06 +08:00 |
|
scott-c
|
2fabdfe0eb
|
unwrap_or instead of map_or
|
2019-08-17 00:08:09 +08:00 |
|