Joshua Barretto
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cdb405d7b8
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Made physics fps-independent
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2019-06-26 22:43:47 +01:00 |
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Joshua Barretto
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7b7d843d0f
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Comments and fmt
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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4a340f69b5
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Camera clipping and block-hop fix
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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5decd48db6
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Used velocity bias for collision correction
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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6258035a4d
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Added attempts counter to prevent infinite collision loops
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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44f4031e58
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Resolved collision bugs with prioritised collision system
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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ae168711d7
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Added configurable details
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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0d984a5671
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Fixed collision bugs
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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2c24ba7776
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Fixed block-hopping, block-snapping, added interpolation to figures
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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7a1359961c
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Removed block-hopping, fixed collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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285cf2f973
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Added proper 3D collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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9ad2feb037
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Ignore ForcedUpdate insertion
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2019-06-16 20:53:10 +01:00 |
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timokoesters
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eb10389eb6
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cargo fmt
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2019-06-16 19:59:16 +02:00 |
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timokoesters
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f0e6e76423
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Don't sync animations, just sync components used to construct them
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8e019cdbec
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lowered roll duration
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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14ff033770
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Fix glider
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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2afc45617d
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More input validation
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2019-06-16 19:59:14 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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e066d98762
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slight roll tweak, altered speeds in physics
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2019-06-16 19:59:13 +02:00 |
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timokoesters
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ae081b8f67
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Make roll timed
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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Cody
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1f6c1188bc
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Removes input sys, moves code to combat and phys
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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b947d78dac
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Improve organization of controls
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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69cb2ed84f
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Revamp control system
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2019-06-16 19:57:03 +02:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Louis Pearson
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4cf13cc588
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Integrate forces *after* velocity is applied
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2019-06-04 12:14:10 -06:00 |
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Louis Pearson
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84ac965240
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Normalize move_dir only if the magnitude is greater than one
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2019-06-04 10:13:40 -06:00 |
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Louis Pearson
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52764376ae
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Use constants and normalized move direction
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2019-06-04 10:09:34 -06:00 |
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Louis Pearson
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82aabf242a
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Add a function for integrating forces
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2019-06-04 09:42:31 -06:00 |
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Louis Pearson
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c7a2ecd1f2
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Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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e2d96cc7e0
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Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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afc5199b63
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Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
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2019-06-04 07:55:49 -06:00 |
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Cody
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692b216651
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Fixes a bug where animals continually jumped after their target was any height above them, even once the target was no longer above them.
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2019-06-03 20:09:18 +00:00 |
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Cody
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8562a09595
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cargo fmt
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2019-05-31 16:36:24 -04:00 |
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Cody
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75ca605f5d
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Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
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2019-05-31 16:36:24 -04:00 |
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Forest Anderson
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2fc4e9a2f8
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Merge branch 'enemies' into 'master'
Enemies
See merge request veloren/veloren!186
Former-commit-id: f920608508868119aad286cbe45599342dc1942b
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2019-05-28 19:08:02 +00:00 |
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Joshua Barretto
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8407908af2
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fmt
Former-commit-id: 7535fe743722967dd59e383aa93cb78cb3be6e23
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2019-05-28 19:59:32 +01:00 |
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timokoesters
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5c48330460
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Fix moving after death (again)
Former-commit-id: 1c46fed1f5d9a74bcf926354b3b4efd442f5b5bc
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2019-05-28 18:37:49 +02:00 |
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Marcel
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b5b61462ee
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Merge branch 'event-chat-messages' into 'master'
Event chat messages
See merge request veloren/veloren!188
Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
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2019-05-28 10:45:24 +00:00 |
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jshipsey
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6cb1a75b93
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speed tweak
Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
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2019-05-27 19:48:44 -04:00 |
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Joshua Barretto
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bfc70f4d78
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Sort of fixed enemy freezes
Former-commit-id: 30933b3ff7d16428a107ade6163cb83562668b66
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2019-05-28 00:04:25 +01:00 |
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jshipsey
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f9e2828de5
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swing animation changes
Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
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2019-05-27 19:03:52 -04:00 |
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jshipsey
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5f22c4e26f
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swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
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2019-05-27 18:54:09 -04:00 |
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timokoesters
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2008400169
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Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
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2019-05-27 21:47:19 +02:00 |
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timokoesters
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a6439984be
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Add connect, disconnect and kill messages
Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
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2019-05-27 19:45:43 +02:00 |
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Joshua Barretto
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baf740a289
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Added enemies
Former-commit-id: 2c07c9e52a7cbfb85508e7098c528bddd9b12997
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2019-05-27 12:18:14 +01:00 |
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