Isse
cfdc2a8ae6
Add setting to disable flashing lights
2022-07-31 21:53:25 +00:00
Joshua Barretto
0b16baf46a
Improved rain performance
2022-07-16 14:44:58 +01:00
Joshua Barretto
3c5de2991b
More consistent texturing code
2022-07-15 08:43:35 +01:00
Joshua Barretto
9ad32b37e7
More efficient texture fetches
2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33
Fixed particles for non-body entities, AO for non-volumetric illumination
2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0
Better lighting and verticality in caves
2022-07-15 08:43:33 +01:00
Joshua Barretto
2cce44fc36
Began work on caves2
2022-07-15 08:42:56 +01:00
Joshua Barretto
62d2982990
Made rainbows ultra only
2022-07-15 07:08:30 +00:00
Joshua Barretto
964b315fc5
Fixed lightning point glow
2022-07-14 22:12:34 +00:00
Joshua Barretto
f48665366b
More lightning position variety
2022-07-13 21:45:37 +01:00
Joshua Barretto
4e854a28ff
Fixed occlusion bias
2022-07-10 16:56:45 +01:00
Joshua Barretto
47b236b1f0
Better lightning rates, fixed shaders
2022-07-10 13:44:11 +01:00
Joshua Barretto
3b758cc7b0
Minor colour tweak
2022-07-09 02:25:24 +01:00
Joshua Barretto
836fe2b1c6
Proper lightning
2022-07-09 01:59:18 +01:00
Joshua Barretto
edc2720416
Better lightning effect
2022-07-09 00:39:18 +01:00
Joshua Barretto
4531a4e3f9
Added lightning
2022-07-08 23:26:33 +01:00
IsseW
6d8cbe6f0f
remove relative rain direction and increase FALL_RATE
2022-07-04 18:18:43 +02:00
Imbris
5866e23e32
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20
put rain_density in uniform
2022-07-04 18:18:37 +02:00
DaforLynx
ac82689f83
Clean up audio code, fix egui bug
2022-07-04 18:18:34 +02:00
IsseW
72a0f56788
better rainbows
2022-07-04 18:18:34 +02:00
IsseW
cb969e5b87
Move atan2 to lod.glsl
2022-07-04 18:11:45 +02:00
IsseW
7752696387
pos_to_uv -> wpos_to_uv
2022-07-04 18:11:44 +02:00
Treeco
0d21361e05
Add player-relative rain direction
2022-07-04 18:11:42 +02:00
IsseW
fd12c8abdb
Remove dead shader code, clean up weather.rs
2022-07-04 18:10:06 +02:00
IsseW
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
IsseW
234ed5afb2
Rain occlusion projection matrix
2022-07-04 18:07:13 +02:00
Joshua Barretto
295b89d446
Better bias
2022-07-04 18:07:12 +02:00
Joshua Barretto
bfb4769315
Random depth for rain drops for better occlusion
2022-07-04 18:07:11 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
Joshua Barretto
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
IsseW
e37f2be820
Put rainbows behind experimental
2022-07-04 18:07:03 +02:00
Joshua Barretto
dc90d637c1
Smoother clouds
2022-07-04 18:07:01 +02:00
IsseW
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
IsseW
9c84a20cef
better sim
2022-07-04 18:06:58 +02:00
IsseW
547301ff5f
rainbows
2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
IsseW
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
Joshua Barretto
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
Imbris
08f67a335f
Add experimental shader option that lowers glow strength for lights near the camera
2022-02-26 00:26:42 -05:00
Joshua Barretto
e98f9aab63
Slight ambience at night
2022-02-09 22:47:58 +00:00
Joshua Barretto
0facac68b4
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
Imbris
89edd18787
Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
2022-01-28 22:55:59 -05:00
Joshua Barretto
39863e8727
Remove colour banding
2022-01-27 00:29:03 +00:00
InfRandomness
df6a0002e9
Move alpha values calculation to CPU
2022-01-24 19:24:51 +00:00