Joshua Yanovski
d54f22c9fa
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab
Send client 3D rendered map.
...
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1
Weight flux twice as much as beforein humidity calculation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526
Adding many new types of geomorphic laws:
...
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.
Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6
Gentler warp, especially for high chunk size.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb
Fix overflow issue with basement.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa
Fix colors on map being transferred to client.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4
Soil production should use ground, not basement, slope.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15
Fix sediment transport, add hack for sediment.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e
Use Worley noise for uplift.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9
Render sediment differently.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
cc58101540
Seed elements.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
69a8d5039b
Adding hillslope diffusion.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
825ba1b4f4
WIP fixes: more pleasing uplift generation.
...
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
1b864887e7
Reverting changes except to humidity and temperature
...
noise.
2020-01-23 18:18:07 +01:00
flyingfryingpan
28d0afbfb6
wahtevermoresharp
2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
S Handley
5b65b16594
Prevent NPCs from spawnign underwater
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This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
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fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
Marcel Märtens
72d8f95e8c
please ci toolchain
2019-12-11 15:13:46 +01:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5390b1b36c
format code
2019-10-10 21:00:19 -03:00
KyoZM
83a4454be5
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
6b42b1c762
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Joshua Barretto
bf01069f44
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Forest Anderson
6ee99786d6
Removed trailing semicolon
2019-10-03 17:19:22 -04:00
Acrimon
f39d454f93
Update fast_noise.rs
2019-10-03 17:19:22 -04:00
Acrimon
772e85fbea
Update lib.rs
2019-10-03 17:19:22 -04:00
Acrimon
e151b81c11
Update lib.rs
2019-10-03 17:19:22 -04:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
b1d4ae7445
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00