Joshua Barretto
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d8117b3b3d
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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0bed52f63c
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Properly simulate atmospheric scattering
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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d53042c852
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Client-side time of day interpolation
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2021-03-28 17:01:53 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Sam
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f1156c9ce5
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Added necrotic vortex attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Sam
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0d3795112c
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Added cursed flame attack to mindflayer
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2021-03-27 21:05:03 -04:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Joshua Barretto
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f479231b15
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Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty
See merge request veloren/veloren!1874
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2021-03-11 17:37:33 +00:00 |
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Joshua Barretto
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6e0807f3f5
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Cheaper and less broken material reflection/glow
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2021-03-11 13:56:11 +00:00 |
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Joshua Barretto
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d1b58ebb36
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More reflective weapons
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2021-03-10 18:59:04 +00:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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Sam
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d711c77468
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Aura particles.
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2021-03-09 17:59:45 -05:00 |
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Sam
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cb1b26d717
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Beam particle tweaks
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2021-03-09 17:59:43 -05:00 |
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Sam
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398370ca51
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Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
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2021-03-09 17:59:41 -05:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Marcel
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e29964ead1
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Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework
See merge request veloren/veloren!1856
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2021-03-07 18:37:35 +00:00 |
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Joshua Barretto
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36d20e6990
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Better docs, faster terrain meshing
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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9910398917
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Fixed snow biome trees
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1d16f14dd5
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Small fixes
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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331375fd8f
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Adjusted static lighting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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fe2479ee4c
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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31832e1245
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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aabe1d7cfd
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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185b1c3053
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Specialised giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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7d526da735
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Experimental giant mother trees
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2021-03-07 14:25:01 +00:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Sarra
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4284ce0411
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made firework explosions colorful
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2021-03-05 01:22:29 -05:00 |
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Sam
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53b0ba286a
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Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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5792faa992
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some new moves, combine biped weapons into one file
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2021-02-27 01:42:46 -05:00 |
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Sam
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df70976ff5
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Fixed particles.
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2021-02-27 01:42:46 -05:00 |
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Timo Kösters
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a4513fe09d
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Improve particles
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2021-02-27 01:42:46 -05:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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Rotsuoy
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994677a4d0
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Rotsuoy/savanna grass
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2021-01-23 07:46:54 +00:00 |
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Joshua Barretto
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a404707f87
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Avoid div0 in shiny water shader
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2020-12-30 22:18:19 +00:00 |
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Joshua Barretto
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49cabfae18
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Made LoD water reflective
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2020-12-14 16:52:33 +00:00 |
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Joshua Barretto
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a5c37262dd
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Better aurora
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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e413392694
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Better mist access
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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46dc49bc0a
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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e461fbd951
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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4bb0da24b6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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bb9e593a44
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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d7bbceca2d
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a0f0417f8f
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Fixed close cloud sampling issue
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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058908f603
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Made flamethrower and healing staff emit light on use
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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5930ca4a59
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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7eb437501d
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Fixed various particle issues
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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0f2e7434fc
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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bcc220804a
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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062ce4b158
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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1e7b9fa9b5
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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86571c9e2e
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Partially fixed mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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aa59d66a76
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Fixed many map problems, re-added surface mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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579bdcf10e
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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ef03137c65
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Better water, shadows, clouds
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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be1fb5b5d2
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Shader quality tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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0e8a14250f
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Minor emissions tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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42c6142ec6
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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e09c22f9cc
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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34987c1654
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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271c1e29a5
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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717fd88565
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Experimental dissolve VD
|
2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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6adfa547db
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Added site icons to main map
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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c906764889
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Better LoD
|
2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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2b5e09e32e
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Better high-quality clouds
|
2020-11-23 10:38:00 +00:00 |
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Joshua Barretto
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c3cedd4ddf
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Improved cloud quality
|
2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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171ef1d7b9
|
Upscaling support
|
2020-11-15 22:18:35 +00:00 |
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Joshua Barretto
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9b233708e2
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Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
|
2020-11-09 10:20:22 +00:00 |
|
Joshua Barretto
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0aca8ee0f7
|
Better minimal clouds
|
2020-10-30 15:43:51 +00:00 |
|
Joshua Barretto
|
70f0a7c57c
|
Cloud tweaks
|
2020-10-30 15:43:51 +00:00 |
|
Joshua Barretto
|
2237500743
|
Clouds
|
2020-10-21 21:05:25 +00:00 |
|
Sam
|
14e4af7ab6
|
Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
|
Sam
|
7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
|
2020-10-14 20:56:22 -05:00 |
|
Sam
|
cbb72363af
|
Reworked explosions. Tweaked staff fireball.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
|
04dcd012da
|
Flamethrower particles.
|
2020-10-14 20:56:21 -05:00 |
|
Sam
|
c80f16ae74
|
Started to add particles.
|
2020-10-14 20:56:20 -05:00 |
|
Imbris
|
a3ee5a4006
|
Rename model_col -> highligh_col to better reflect its usage
|
2020-10-10 02:10:32 -04:00 |
|
Imbris
|
ef74d395a6
|
Improve figure and sprite highlighting
|
2020-10-10 02:10:31 -04:00 |
|
Sam
|
47abf49751
|
Addressed comments
|
2020-09-29 20:48:23 -05:00 |
|
Sam
|
207586cfab
|
Beam particles fixed/tweaked.
|
2020-09-29 19:48:17 -05:00 |
|
Sam
|
56d2afc0dc
|
Added keyframe support to basic beam state. Addressed some comments.
|
2020-09-29 19:48:15 -05:00 |
|
Sam
|
de45784596
|
Addressed round of testing feedback.
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
6bb680f372
|
M1 now only regens stamina when healing allies if they are not at full health.
|
2020-09-29 19:48:02 -05:00 |
|
Monty Marz
|
387f2cb60c
|
color adjustments
|
2020-09-29 19:47:59 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|
Sam
|
8b9202710f
|
New sceptre M2 is functional.
|
2020-09-29 19:47:57 -05:00 |
|