Commit Graph

573 Commits

Author SHA1 Message Date
Andrew Pritchard
5b82808df0 Merge branch 'master' into 'fix-jump-height'
# Conflicts:
#   common/src/sys/phys.rs
2019-09-05 13:07:46 +00:00
Andrew Pritchard
d0b2f7565a Revert "Revert "Exponential interpolation for linear damping""
This reverts commit 8b9a3ae1df.
2019-09-05 18:24:38 +08:00
Andrew Pritchard
8b9a3ae1df Revert "Exponential interpolation for linear damping"
This reverts commit 94b9f50efa.
2019-09-05 18:24:22 +08:00
Andrew Pritchard
94b9f50efa Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-05 17:07:15 +08:00
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
Imbris
fc9c87878e Fix some warnings, cleanup comment 2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
178657c871 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6 Remove use of empty.vox 2019-09-03 23:06:09 -04:00
Imbris
074eee06e6 Add pants coloring, chest and pants sliders 2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Pfauenauge90
bdb95be5cc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
9d086949d1 Add basic index based coloring for figures 2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a Fix sliders, remove uneeded method, fix aspect ratio in character creation 2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Imbris
ab34377309 Add basic segment combination 2019-09-03 23:05:50 -04:00
Imbris
3ccbb0f38d Convert tooltips to use ImageFrame, add autosizing 2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
timokoesters
ecbf7cad5b Remove old code 2019-08-31 09:00:20 +02:00
jshipsey
b81cd6a8f9 combine character.action movement blocks 2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b Move std::mem::discriminant into new method 2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997 slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation 2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db Make npcs roll correctly 2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1 Fix rolling for the player 2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a readded cidle 2019-08-30 22:50:53 -04:00
jshipsey
bec942753e some stuff fixed, other stuff still broken 2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10 separate static anims for feet (run/static) 2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary 2019-08-31 00:13:45 +02:00
timokoesters
a95893e43b
Remove inventory::swap and improve inventory::insert 2019-08-31 00:09:25 +02:00
timokoesters
ba02956f05
Make boost RMB go upward again 2019-08-31 00:08:44 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
timokoesters
5d02d32ec6
Make inventory::get return a reference 2019-08-30 22:42:43 +02:00
timokoesters
082ccd7c46
Avoid right-ward shift 2019-08-30 22:32:47 +02:00
timokoesters
7e66fe792d
Return the item again if slot was not wrong 2019-08-30 21:03:49 +02:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
timokoesters
512d2d9a8e
Rename Teleport to Boost 2019-08-29 19:44:30 +02:00
timokoesters
075827698f
Use RMB to boost away again 2019-08-29 19:44:30 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
haslersn
9844e95e5f common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00
yashaslokesh
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
b725b0e9ea
End rolling when player is in the air 2019-08-27 11:06:55 +02:00
timokoesters
74677784c0
Add attack buildup duration (Delay before hit) 2019-08-27 11:06:54 +02:00
timokoesters
72564cf8b4
Make action durations constants 2019-08-27 11:06:54 +02:00
timokoesters
869535e5a2
Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
timokoesters
a7747fe965
Simplify code 2019-08-26 13:12:45 +02:00
timokoesters
c4879307af
Update to github vek repo 2019-08-26 13:12:45 +02:00
timokoesters
b89bfcbfc1
Remove unnecessary map 2019-08-26 13:12:44 +02:00
timokoesters
08fa6a3414
Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
timokoesters
c278ac9927
Add todo making glide an ability/item 2019-08-26 13:12:44 +02:00
timokoesters
98f8196a16
Put combat related values into constants 2019-08-26 13:12:43 +02:00
timokoesters
05f2f168fd
Make falldamage local, don't use force update for local, cleanup 2019-08-26 13:12:43 +02:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
timokoesters
b96557d012
Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
timokoesters
01410569a4
Use look_dir when blocking 2019-08-26 13:12:41 +02:00
timokoesters
3258fa3a3c
Add basis for projectiles
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
timokoesters
75368dbac1
Remove dbg 2019-08-26 13:12:40 +02:00
timokoesters
62745c4cad
Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
timokoesters
295969517c
Improve combat range 2019-08-26 13:12:40 +02:00
timokoesters
b826edf6e8
Make aiming 2D 2019-08-26 13:12:39 +02:00
timokoesters
0912de2a26
Make aiming more precise 2019-08-26 13:12:38 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera 2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation 2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
timokoesters
e42ffb362a
Remove unnecessary components 2019-08-26 13:12:37 +02:00
timokoesters
b748c1a6e5
Make gliding the error animation 2019-08-26 13:12:37 +02:00
timokoesters
0bb70d8182
Fix water 2019-08-26 13:12:36 +02:00
timokoesters
5ab03abbdd
Remove animation warnings 2019-08-26 13:12:36 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
timokoesters
808467c616
Reset controller after each tick 2019-08-26 13:12:35 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick 2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Christian Authmann
840e2cbfbf Build script: check if git-lfs works 2019-08-22 19:18:47 +02:00
Joshua Barretto
d9854ad682 Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)

See merge request veloren/veloren!450
2019-08-22 11:10:57 +00:00
Vechro
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Vechro
c40e15f070 Fix velocity when stuck 2019-08-21 20:17:19 +03:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Acrimon
a41cf1a83d Disabled unsafe using lint level. 2019-08-19 14:39:23 +02:00
Acrimon
d0f10115f4 Eliminated unsafe. 2019-08-19 14:33:31 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
49426565dc Renamed normal StructureBlock variant 2019-08-18 15:33:16 +01:00
Joshua Barretto
e535537106 Added default block kind to structure loading 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe Add green sludge special index 2019-08-18 10:33:18 +01:00
Vechro
944067fd43 Add water special index 2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4 Added translucent meshing pass, water reflections 2019-08-18 10:33:18 +01:00
jshipsey
f14a182734 removed wield slowdown by popular request 2019-08-18 03:26:52 -04:00
Piotr Korgól
586bf5faff Add adminify command to temporarily give admin perms 2019-08-17 23:35:01 +02:00
Imbris
5054f1e87d remove palette dependency 2019-08-16 00:01:20 -04:00
Imbris
be0e0e52a8 Improve colors 2019-08-15 23:59:09 -04:00
Imbris
c09eb77149 Add srgb converion in shaders 2019-08-15 23:56:14 -04:00
Imbris
43ec7b200b Handle errors in file watching 2019-08-15 23:56:13 -04:00
Imbris
cb25c45dec Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00