heydabop
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0e3f7625a9
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Fix #962 - kick old client and add new client on duplicate login
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2021-03-22 19:15:24 -05:00 |
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Marcel Märtens
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Marcel Märtens
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3d45262ebb
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warn when a single system takes longer than 500ms
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2021-03-22 14:26:05 +01:00 |
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Samuel Keiffer
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4356f67bed
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Merge branch 'loot-tables' into 'master'
Loot tables
See merge request veloren/veloren!1968
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2021-03-22 09:39:35 +00:00 |
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Samuel Keiffer
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f65cd1e771
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Loot tables
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2021-03-22 09:39:35 +00:00 |
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Justin Shipsey
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f57af6f776
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Merge branch 'slipped/animtweaks' into 'master'
airship movement bits
See merge request veloren/veloren!1967
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2021-03-22 08:49:04 +00:00 |
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Samuel Keiffer
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1374900928
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Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
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2021-03-22 02:01:22 +00:00 |
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jshipsey
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31747d8ff1
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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Joshua Barretto
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7ae4230dc8
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Merge branch 'zesterer/pick' into 'master'
Pickaxe
See merge request veloren/veloren!1959
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2021-03-22 00:19:42 +00:00 |
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Joshua Barretto
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6ea5aa796b
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Faster pick, less vibrant block selection
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2021-03-21 20:38:08 +00:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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003e76113f
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Fetch InputAttr from controller
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2021-03-21 19:11:44 +00:00 |
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Marcel
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983523c463
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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost
See merge request veloren/veloren!1950
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2021-03-21 18:35:44 +00:00 |
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Marcel
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e64258afcf
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Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code
See merge request veloren/veloren!1961
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2021-03-21 18:34:21 +00:00 |
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Marcel Märtens
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a77578a25b
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harden slowjob code
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2021-03-21 18:45:23 +01:00 |
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Joshua Barretto
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Vincent Foulon
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e06870702f
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Add skill for swimming speed
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2021-03-21 15:58:38 +01:00 |
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Vincent Foulon
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9e11a574d2
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remove CharacterAbility::Climb
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2021-03-21 00:35:34 +01:00 |
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Vincent Foulon
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d0df01fe51
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move climbing skill adjustment into climb module
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2021-03-21 00:22:04 +01:00 |
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Avi Weinstock
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1351b9515c
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Update fall damage calculations.
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2021-03-20 18:46:34 -04:00 |
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Vincent Foulon
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8b01abde67
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address comments
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2021-03-20 22:56:54 +01:00 |
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Sam
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d7090315ff
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Increased combo duration by 50%
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2021-03-20 16:44:18 -04:00 |
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Sam
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92c9e8c477
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Fixed gaining combo by shooting loot bags
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2021-03-20 16:26:10 -04:00 |
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Vincent Foulon
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d0aa68a9d2
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Add climbing speed and cost
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2021-03-20 17:17:28 +01:00 |
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Marcel Märtens
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2733ba2e27
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Change the version number to 0.9
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2021-03-20 13:07:09 +01:00 |
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Samuel Keiffer
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d489ade082
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Parallelized beam
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2021-03-19 20:18:36 +00:00 |
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Imbris
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9fb44e5674
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
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2021-03-18 21:20:22 -04:00 |
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Snowram
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e5afb2fcf7
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Various visual fixes
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2021-03-18 22:53:06 +01:00 |
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Marcel Märtens
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e6e56f19f9
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cleanup faster physics calc
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2021-03-18 15:22:28 +01:00 |
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Imbris
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bf383d9562
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Combine 5 things into 1
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2021-03-18 14:26:32 +01:00 |
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Imbris
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99805f9a8d
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Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
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2021-03-18 07:03:04 +00:00 |
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Marcel
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a6cae66a54
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Merge branch 'sam/fix-dash' into 'master'
Fixed dash
See merge request veloren/veloren!1933
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2021-03-18 03:09:46 +00:00 |
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Joshua Barretto
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6c939b35b8
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Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
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2021-03-18 01:47:29 +00:00 |
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Joshua Barretto
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64c8f75a4f
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Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
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2021-03-18 01:07:18 +00:00 |
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Sam
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5384e5a01e
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Fixed dash
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2021-03-17 20:13:12 -04:00 |
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DaforLynx
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fbf4defa04
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Adds sfx for Sceptre aura
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2021-03-17 23:54:49 +00:00 |
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Joshua Barretto
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e8b053a09f
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
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2021-03-17 21:31:07 +00:00 |
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Sam
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2bceb2d3a6
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Shockwaves and beams no longer use last position in calculating if they hit.
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2021-03-17 17:24:39 -04:00 |
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Marcel Märtens
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49e5fe96df
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add a check that at least 1 thread works for slowJobPool and for every configuration
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2021-03-17 14:36:58 +01:00 |
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Marcel Märtens
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529eae2e9d
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slowjob: allow at least 1 job of every type
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2021-03-17 08:26:43 +01:00 |
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Imbris
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198cc7e75a
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Remove extra instrumentation and the old voxel collider loop
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2021-03-16 23:42:13 -04:00 |
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Imbris
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e70f097738
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Spatial grid for voxel colliders as well as a basic bounding sphere test
before doing any actual expensive voxel collision checking
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2021-03-16 23:32:03 -04:00 |
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Monty Marz
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e9cbac387e
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new loading bg, staff models
item images
fix paths
loot tables, adjustments
Update main.ron
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2021-03-16 23:23:24 +00:00 |
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Marcel Märtens
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b534282dcc
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fix ci
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2021-03-16 23:31:40 +01:00 |
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Marcel
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34b194d179
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Merge branch 'aweinstock/forcedupdate-interpolation' into 'master'
Apply ForcedUpdate messages to the interpolation system, potentially improving...
See merge request veloren/veloren!1917
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2021-03-16 22:23:04 +00:00 |
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Marcel
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ac904f59f0
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Merge branch 'sam/invuln-fixes' into 'master'
Safezone fixes
See merge request veloren/veloren!1920
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2021-03-16 22:20:42 +00:00 |
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Sam
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18173caefe
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NPCs no longer target players inside safezones (and consider them to be defeated)
Warding aura no longer sometimes bypasses safezone invulnerability
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2021-03-16 15:17:08 -04:00 |
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Avi Weinstock
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4d6fb0584a
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Fix mounting by making deferred {pos,vel} writes optional in physics.
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2021-03-16 14:04:28 -04:00 |
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Avi Weinstock
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62de0816e0
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Apply ForcedUpdate messages to the interpolation system, potentially improving the handling of teleports.
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2021-03-16 11:55:01 -04:00 |
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