Commit Graph

376 Commits

Author SHA1 Message Date
Marcel
9396fa9741 Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...

See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52 replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove... 2023-03-06 21:03:35 +00:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Thegaming Life
acbb7ccba9 Changed the chunk size to constant 2023-02-28 10:00:53 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Isse
4fdcbeeb71 Update dot_vox dependency 2023-01-22 18:00:39 +01:00
Benoît du Garreau
4fbb0b9a0b Update to `assets_manager 0.9 2022-12-14 00:54:34 +01:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
flo
698a00bae3 savannah_pit 2022-10-22 19:48:50 +00:00
Joshua Barretto
3c54e63592 Various minor optimisations 2022-10-12 13:57:14 +01:00
Marcel
17c940e0f8 Merge branch 'xMAC94x/update_toolchain' into 'master'
update toolchain to `2022-09-23`

See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f remove enum_iterator with strum, fixes #1723 2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Marcel Märtens
29d0f5b25d update dependencies 2022-09-22 11:57:55 +02:00
Joshua Yanovski
e9a463d459 Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688 update dependencies 2022-09-08 23:29:08 +02:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Maxwell
14d5b2e579 added all other types of chest sprites to check for non-explodable objects 2022-05-30 22:41:57 -05:00
Maxwell
a8892bab53 updated explode_power function to make chests non-explodable 2022-05-30 22:40:59 -05:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
c01fe655f1 Added wood 2022-05-16 15:10:55 -04:00
Marcel Märtens
64b9602760 update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Joshua Barretto
69436db64c Added wall lamps 2022-01-28 13:58:41 +00:00
Joshua Barretto
bdb0fc9c16 Merge branch 'zesterer/underwater' into 'master'
Underwater shaders

See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
Joshua Barretto
3b347a2aa3 Improved underwater lighting on low shader settings 2022-01-21 13:35:40 +00:00
Joshua Barretto
4f181c936d Merge branch 'name_areas_based_on_biome' into 'master'
name_areas_based_on_biome

See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Snowram
ae71f2e4f0 Adds poisoned debuff (energy change over time) 2022-01-19 19:01:13 +01:00
floppy
51356d5fad in terrain.mod.rs, return name as Option in fn name 2022-01-18 19:53:20 +01:00
floppy
ceb3507e50 -remove line breaks from biome names
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Christof Petig
cbd2a422f3 Add Chrismas wreath (25% chance) and make the towns go wild with illumination 2021-12-20 18:06:58 +00:00
Christof Petig
201101c059 Add glowing christmas ornaments 2021-12-20 18:06:57 +00:00
Joshua Barretto
17e7879777 Added surface traction factor 2021-12-20 18:03:52 +00:00
Joshua Barretto
6e97e3179d Slippery ice 2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad Added ice to cold water 2021-12-20 18:03:52 +00:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Marcel Märtens
e29ede7c97 updating dependencies,
cannot update the following dependencies:
 - vek: Sharps SIMD isnt upstream
 - tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
 - refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
 - equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
 - wgpu: cant update due new version doesnt support DX11

Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
Joshua Barretto
edf9c59e7d Added bomb sprites 2021-11-13 17:12:16 +00:00
DemonicOnPc
7fc57c027b Fixes to jungle sprites and lillypads 2021-11-08 17:09:15 -05:00
DemonicOnPc
9514cd71c6 Jungle and River update
-Added Lillypads to rivers
-Added new types of reeds
-Added reeds to water
-Added more Ferns/Flowers/Plants to jungles
2021-11-08 17:09:11 -05:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Monty Marz
7aae35f286 bench 2021-10-27 17:02:31 -04:00
Joshua Barretto
3357008601 Merge branch 'zesterer/small-fixes' into 'master'
Caverns

See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
Joshua Barretto
086097cd56 Better vines and lighting 2021-10-10 13:41:57 +01:00
Joshua Barretto
353ccc5bce Added new cavern sprites to caverns 2021-10-10 13:41:57 +01:00
Monty Marz
14ed73ec12 cavern sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17 More cavern details 2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7 Added caverns, fixed chunk load performance issue 2021-10-10 13:41:56 +01:00
Imbris
11c8cf19d1 Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change) 2021-10-10 02:42:07 -04:00
Imbris
5777486f5c Remove custom for_each_in from Chonk 2021-10-10 02:42:07 -04:00
Imbris
3a4c45f045 Try marking Chonk::for_each_in and related functions as inlineable 2021-10-10 02:42:07 -04:00
Imbris
7f6ba90f59 simplify water/walls check code, interally iterate in chonks (but not
chunks)
2021-10-10 02:42:06 -04:00
Imbris
59bd5b4acd Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet 2021-10-10 02:42:06 -04:00
Treeco
dafa1327d0 Added mottled bark to birch 2021-10-06 02:26:43 +01:00
Joshua Barretto
c6d3137612 Fixed sail boat thrust, removed dead water code, added comments 2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c Cleaned up shrub implementation 2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a Improved river and lake banks 2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4 Better lake entrances and distance 2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745 Fixed oceans 2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982 Improved river/lake rendering 2021-10-05 00:02:03 +01:00
James Melkonian
42fdf0818d Gable primitive and dungeon lava rooms 2021-09-17 15:45:26 -07:00
anomaluridae
82f3c3c3e8 is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
Joshua Barretto
1b0cb40d94 Made ore streams mineable 2021-09-01 12:05:00 +01:00
Joshua Barretto
0b1a820762 Make arrows 'bonk' hanging sprites 2021-08-31 13:31:27 +01:00
Monty Marz
13c15b3840 fix witch hut smoke 2021-08-30 12:03:13 +02:00
Joshua Barretto
0011e75526 More tree variety 2021-08-29 18:38:34 +01:00
Joshua Barretto
87f4efd65b Added spot loot 2021-08-29 12:50:35 +01:00
Monty Marz
771a380e6c witch stuff 2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8 taiga and savannah definitions 2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10 Added index customisation for world structure models 2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8 More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
Imbris
1fd25c22dd Merge branch 'juliancoffee/explode_vines' into 'master'
Make Fireballs explode EnsnaringVines

See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6 Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
James Melkonian
54eb97b9de Reduce number of map layers and remove unneeded alpha channel 2021-07-24 19:54:40 -07:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
f039321cd7 Resolve unused '#[allow(clippy::redundant_pattern_matching)]' error supressions 2021-07-24 20:19:16 +02:00
Avi Weinstock
5dd56b724c Rename find_space_opt to try_find_space. 2021-07-24 13:09:10 -04:00
Avi Weinstock
ca10d89068 Further improve handling of underground waypoints:
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Imbris
eb999b2821 Merge branch 'aweinstock/fix-waypoint' into 'master'
Spawn players aboveground when using `/site` or when their waypoint is underground.

See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00