Commit Graph

1927 Commits

Author SHA1 Message Date
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons

Trimmed 2000 lines from a file.

UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
cb3e44a811 Health can now be scaled for npcs again. 2021-01-19 08:07:40 -05:00
Sam
1d90b64898 Added function to get the max amount of skill points that can be spent in a tree. 2021-01-19 08:07:39 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
3f436079e8 Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing

Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
0ccbdc3b8c Sceptre skill tree. 2021-01-19 08:07:03 -05:00
Sam
5c7705f874 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
662a08defc Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
72604e8a4e Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
69be3a3d93 Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
0e84ba18c2 Moved skill max level and skill prerequisites into ron files. 2021-01-19 08:06:59 -05:00
Sam
5a23f063a0 Ron file now used for skills belonging to each skill group. 2021-01-19 08:06:58 -05:00
Sam
fa073bceff Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level. 2021-01-19 08:06:57 -05:00
Sam
5d474974b9 Skills can now have prerequisite skills. Skills can now cost different amounts of skill points. 2021-01-19 08:06:57 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Jesus Bracho
42679201b0 Set up aura filtering 2021-01-18 22:58:56 +00:00
Sam
63eb71ed5b Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools. 2021-01-18 17:54:03 -05:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
ubruntu
74d17ff4c8 Slightly better bird pathing 2021-01-15 00:42:57 +00:00
Acrimon
ceae51b0b7
fix #925 2021-01-14 13:21:55 +01:00
Ben Wallis
c785e75e60 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
Ben Wallis
d7cbf479e3 Fixed a bug which prevented picking up stackable items with a full inventory 2021-01-08 23:34:35 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
ccgauche
5ff2f5bc5d updated to wasmer 1.0.0
- Everything seems to be working just fine
2021-01-08 16:33:19 +01:00
Joshua Barretto
1604616768 Merge branch 'ccgauche/new-wasmer-backend' into 'master'
ccgauche/new wasmer backend

See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
06ffe61219 Added feature flag
changed field name to size
2021-01-08 08:48:30 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
ubruntu
ae366e03c5 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Marcel Märtens
c37384979c switch toolchain to nightly-2021-01-01 2021-01-03 21:31:21 +01:00
Benoît du Garreau
8ced0a3810 Fix i18n::list_localizations 2021-01-03 17:48:23 +01:00
Acrimon
e76474463a
update authc 2020-12-28 16:42:40 +01:00
unknown
3c1e1c6733 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Frinksy
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
3466d638fe Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Benoît du Garreau
1ace001fde Fix debug items 2020-12-18 18:11:48 +01:00
Benoît du Garreau
989683d2d3 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
1c4e334cd4 Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
2020-12-17 12:06:32 +01:00
Benoît du Garreau
ce9d706ed4 Fix clippy lints 2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel Märtens
e8003a44dd update specs 2020-12-16 14:31:16 +01:00
Marcel Märtens
e3307344ab get rid of some insecure dependencies 2020-12-16 10:42:36 +01:00
Marcel
24a840bc6b Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)

See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00
Justin Shipsey
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
Marcel Märtens
107fd432f5 update further crates 2020-12-16 08:56:21 +01:00
Marcel Märtens
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
Joshua Barretto
198b1970a7 Merge branch 'ccgauche/fix-memory-overwrite' into 'master'
ccgauche/fix memory overwrite

See merge request veloren/veloren!1631
2020-12-15 17:09:17 +00:00
ccgauche
2b9dee0727 Updated buffer 2020-12-15 16:04:55 +01:00
Marcel
754b149316 Merge branch 'HiggsTardigradeTau/fix-slow-motion-effect-after-lag' into 'master'
Fixed slow motion effect after lag

See merge request veloren/veloren!1634
2020-12-15 14:31:05 +00:00
Joshua Barretto
494436be01 Hid plugins behind a feature flag to resolve Windows CI issue 2020-12-15 11:14:26 +00:00
Monty
cd1c1ffe9c hotfix NPC inviting 2020-12-15 01:43:44 +01:00
Owen McCormick
ea28f93dc0 Fixed slow motion effect after lag 2020-12-14 16:05:42 -08:00
Monty
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
ccgauche
ea1efd1ce1 Runned FMT 2020-12-14 18:46:04 +01:00
ccgauche
69dba49884 Fixed clippy warnings 2020-12-14 18:31:01 +01:00
ccgauche
d7aa26371c Fixed memory issue now using alloc 2020-12-14 17:07:05 +01:00
Joshua Barretto
fc96fd780b Moved plugin API to Uid instead of usize for entity IDs, hello plugin to an example 2020-12-13 23:08:15 +00:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Joshua Barretto
027842f832 Resolved plugin dependency cycle, allowing more interesting plugin API 2020-12-13 17:15:33 +00:00
Joshua Barretto
8e937a50ca Better plugin API 2020-12-13 17:15:33 +00:00
ccgauche
b18eda37b5 Added parallelism to event execution using rayon 2020-12-13 17:15:33 +00:00
ccgauche
cae81e625e Added plugin command support 2020-12-13 17:15:33 +00:00
Joshua Barretto
780f54ac90 Reorganised plugin crates 2020-12-13 17:15:32 +00:00
ccgauche
05aee7df18 Removed unsafe unsage in favour of unwrap_or and get 2020-12-13 17:15:03 +00:00
ccgauche
c95f57cafd Fixed comments
- Would be better to remove the iterator and just collect with a loop to avoid extra allocations
 - tructure
 - A HashSet is probably better
 - Usefull -> Useful
 - I'd have thought plugin-api-derive is a better name
2020-12-13 17:14:39 +00:00
ccgauche
ee7fb990c3 Added plugin system
Added a plugin system based on wasmer-runtime
 - Support Action (Print handled)
 - Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
Joshua Barretto
12b29ea174 Began work on plugin API and plugin loading 2020-12-13 17:13:57 +00:00
Marcel Märtens
eba3532386 move tools and chat-cli in src/bin and examples 2020-12-12 02:12:00 +01:00
Pfauenauge90
6d1bae67d0 adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Marcel
ed9413e96a Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike

Closes #867

See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
57d3a595ce Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike 2020-12-08 21:07:14 +00:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Joshua Barretto
52f2bccf2f Fixed incorrect grid check 2020-12-05 18:30:07 +00:00
Joshua Barretto
b37be14b86 Added cave mushrooms 2020-12-05 18:00:29 +00:00
Joshua Barretto
e5ebbd31fa Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
ubruntu
c975f811e7 Chat commands for group manipulation 2020-12-04 02:18:42 +00:00
Marcel Märtens
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel Märtens
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
Marcel
a431fe3fad Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Sam
332a636647 You can now leap in directions other than forward with repeater ranged again. 2020-11-26 18:23:15 -06:00