jshipsey
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eddffb9d91
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cleanup
Former-commit-id: c4cad9ddce3d58bfb08a13959fe9bb97d44fd986
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2019-05-26 00:43:16 -04:00 |
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jshipsey
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b7cbe1e67c
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add wolf
Former-commit-id: 49fee3e5056377966068bd690333f83192d1fd41
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2019-05-25 23:31:49 -04:00 |
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jshipsey
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e84d19b5c8
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fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
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2019-05-24 19:01:10 -04:00 |
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jshipsey
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8e896cc3c4
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rotation simplification
Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
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2019-05-24 18:43:49 -04:00 |
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jshipsey
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98630b3692
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attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
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2019-05-24 18:42:22 -04:00 |
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jshipsey
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ac41a2241c
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laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
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2019-05-24 18:33:56 -04:00 |
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jshipsey
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a65d6e733f
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rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
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2019-05-24 18:33:55 -04:00 |
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jshipsey
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5049b9a2ae
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attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
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2019-05-24 18:33:55 -04:00 |
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Imbris
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24a14b083f
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Scaling of ingame text rasterization to match final size
Former-commit-id: 9f9e900afef2400af35d579e66ba95097e169b87
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2019-05-24 02:31:04 -04:00 |
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Imbris
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7fd3854093
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ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
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2019-05-24 02:31:01 -04:00 |
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Joshua Barretto
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fc25dc8c7f
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fmt
Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
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2019-05-21 23:31:38 +01:00 |
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Joshua Barretto
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5b2da36fd0
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Added mega worldgen
Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
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2019-05-21 22:51:41 +01:00 |
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Louis Pearson
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5a04e98725
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Change asset paths to be relative
Former-commit-id: 6c5f18484fe1b7cbf417d45c38af5ffaa8d48ac6
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2019-05-18 13:37:44 -06:00 |
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Forest Anderson
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2e7984ebc3
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Char selection
Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
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2019-05-18 19:03:13 +00:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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Joshua Barretto
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7174830279
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fmt
Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
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2019-05-17 18:54:56 +01:00 |
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Joshua Barretto
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91184356e7
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Added chonks
Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
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2019-05-17 18:44:30 +01:00 |
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Imbris
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c780b85f24
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Stop crash when minimizing
Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
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2019-05-17 01:13:14 -04:00 |
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Joshua Barretto
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db4be8e492
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Updated sphynx
Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
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2019-05-17 00:05:46 +01:00 |
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Joshua Barretto
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6f984ca181
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Added figure colour to shader and health component
Former-commit-id: e2c23e5132991cc436a678af43782e31ffc55516
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2019-05-16 23:34:57 +01:00 |
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Joshua Barretto
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7b09070fc8
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fmt
Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
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2019-05-16 20:23:45 +01:00 |
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jshipsey
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50fa3cf098
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glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
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2019-05-16 00:40:35 -04:00 |
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Joshua Barretto
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8af606e348
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Fixed singleplayer logout crash due to orphaned mesh worker
Former-commit-id: 2b8c5aa0c906223ac043db8137ad95a0e29407c5
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2019-05-15 13:26:14 +01:00 |
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Joshua Barretto
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1209f0393d
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Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
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2019-05-15 13:26:14 +01:00 |
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jshipsey
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efc019f7a4
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idle, run, jump animations
Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
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2019-05-15 00:24:36 -04:00 |
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Joshua Barretto
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49cc422dfa
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Fixed quadruped animation selection
Former-commit-id: 03315efa2c88a4ac3517835b25f7a14cd1599cf0
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2019-05-14 12:37:05 +01:00 |
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jshipsey
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2a2b873f56
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added skeleton, needs animation fix
Former-commit-id: f2c741426c073f3bfab3cdcd5b7f401a4fc6400e
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2019-05-13 22:24:34 -04:00 |
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Joshua Barretto
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cf487589e2
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Made model cache handle non-humanoids
Former-commit-id: 4b3efb70ba24a8e4c8e1d933752e8ea28d3e8dd1
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2019-05-14 01:02:37 +01:00 |
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jshipsey
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732c43ce11
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first quadruped changes
Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
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2019-05-13 19:43:10 -04:00 |
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Joshua Barretto
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67241fec31
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Massively increased efficiency of terrain meshing, chunks generate from centre
Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
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2019-05-13 13:08:17 +01:00 |
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Joshua Barretto
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ee380782fb
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fmt
Former-commit-id: 140f1e4f1809b70881a51a3bd943e1697a9dc0a2
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2019-05-13 11:29:35 +01:00 |
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Joshua Barretto
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4f53be633e
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sync
Former-commit-id: 708f80eabb9dc4052d35ed03875ef7ae485d6170
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2019-05-13 11:15:03 +01:00 |
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Joshua Barretto
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216819ca92
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fmt
Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
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2019-05-13 11:06:58 +01:00 |
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Joshua Barretto
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761c6e9cf8
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Switched to actor system
Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
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2019-05-13 11:06:58 +01:00 |
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sxv20_
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592477752e
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move sample() to returning VolMap, incomplete VolMap meshing code
Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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a5db1fd0a6
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fix TODO (unnecessary mpsc clone)
Former-commit-id: 6f6319fa6bf86ee4eec4778c6795f71beab21e89
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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c2a806910b
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fix chunks not getting rendered once unloaded and reloaded, remove weightings
Former-commit-id: d98d1e9bb767d80173c531e8914163c1cc23d7fc
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2019-05-13 11:03:47 +01:00 |
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sxv20_
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38da6af3c6
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change remeshing queue from LinkedList to HashMap, add remesh weightings
Former-commit-id: 28f0826501539848ca97721aff5057ccb4599736
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2019-05-13 11:03:47 +01:00 |
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jshipsey
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98380df9b2
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pipeline fix
Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
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2019-05-12 22:39:16 -04:00 |
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jshipsey
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e8c91f753e
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Merge branch 'master' of https://gitlab.com/veloren/veloren
Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
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2019-05-12 21:52:44 -04:00 |
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jshipsey
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dec9632460
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animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
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2019-05-12 20:52:30 -04:00 |
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Forest
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3d14d791cf
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Cleaned code
Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
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2019-05-12 15:57:39 -04:00 |
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Joshua Barretto
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d8f6025b68
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Added rendering to character selection menu
Former-commit-id: 82992904639ec2f468c70f43f3f8fe721a98de51
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2019-05-12 14:03:08 +01:00 |
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Joshua Barretto
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fc0f2f0801
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Added option to not stop raycasting on error
Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
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2019-05-12 14:03:08 +01:00 |
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Joshua Barretto
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266101c90d
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Added basic pets
Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
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2019-05-12 14:03:08 +01:00 |
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Joshua Barretto
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54cc9e137a
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fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
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2019-05-09 18:58:16 +01:00 |
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Joshua Barretto
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94fd0b1a22
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Fixed running animation, changed movement physics
Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
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2019-05-09 18:57:47 +01:00 |
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jshipsey
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ac78d322d6
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animation orientation fix, first jump
Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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e5db851f30
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Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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3705f9a871
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Added anim_time to animations
Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
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2019-05-09 18:57:47 +01:00 |
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